目录为:Assets/Scripts/GameEntity/目录下
Mail.cs
using System;
using System.Collections.Generic;
//邮件状态
public enum EMailCurtState
{
eMailState_None = 0,
eMailState_New = 1,
eMailState_LookedButNotGotGift = 2,
eMailState_Look = 3,
eMailState_Del = 4,
}
//邮件礼物
public enum MailGiftType
{
eMerchType_None = 0,
eMerchType_Gold = 1,
eMerchType_Diamond = 2,
eMerchType_Runne = 3,
eMerchType_Hero = 4,
eMerchType_Skin = 5,
eMerchType_Goods = 6,
eMerchType_Exp = 7,
}
//邮件数据
public class MailData
{
public int MailId;
public string mailTitle;
public string mailContent;
public string mailGift;
public string mailSender;
public string mailCreateTime;
public int mailType;
public EMailCurtState mailCurState;
}