首先将cocos2d/cocos/platform/android/src/org/cocos2dx/lib下的Cocos2dxGLSurfaceView.java里的
public boolean onKeyDown(final int pKeyCode, final KeyEvent pKeyEvent) 函数修改一下,改成如下样式,让KeyEvent.KEYCODE_BACK时直接返回false,防止其阻断我们对返回键的监听。
- public boolean onKeyDown(final int pKeyCode, final KeyEvent pKeyEvent) {
- switch (pKeyCode) {
- case KeyEvent.KEYCODE_BACK:
- return false;
-
- case KeyEvent.KEYCODE_MENU:
- case KeyEvent.KEYCODE_DPAD_LEFT:
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- case KeyEvent.KEYCODE_DPAD_UP:
- case KeyEvent.KEYCODE_DPAD_DOWN:
- case KeyEvent.KEYCODE_ENTER:
- case KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE:
- case KeyEvent.KEYCODE_DPAD_CENTER:
- this.queueEvent(new Runnable() {
- @Override
- public void run() {
- Cocos2dxGLSurfaceView.this.mCocos2dxRenderer.handleKeyDown(pKeyCode);
- }
- });
- return true;
- default:
- return super.onKeyDown(pKeyCode, pKeyEvent);
- }
- }
之后在跟根目录的src/org.cocos2dx.cpp/AppActivity.java里面的主函数里添加如下代码即可
- private long mkeyTime = 0;
- public boolean onKeyDown(int keyCode, KeyEvent event) {
-
- if (keyCode == KeyEvent.KEYCODE_BACK) {
- if ((System.currentTimeMillis() - mkeyTime) > 2000) {
- mkeyTime = System.currentTimeMillis();
- Toast.makeText(this, "请再按一次退出游戏", Toast.LENGTH_LONG).show();
- } else {
- finish();
- System.exit(0);
- }
- return false;
- }
- return super.onKeyDown(keyCode, event);
- }