实现跟随手指移动的小球

public class CustomCircleView extends View {

    private Paint mPaint;

    private int cx = 200;
    private int cy = 200;

    public CustomCircleView(Context context) {
        super(context);
    }

    public CustomCircleView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        mPaint = new Paint();
        mPaint.setColor(Color.RED);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setAntiAlias(true);
        mPaint.setStrokeWidth(10);
    }
    public CustomCircleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }
    
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//        MeasureSpec.get

    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {


        switch (event.getAction()){

            case MotionEvent.ACTION_DOWN:
                System.out.println("event ACTION_DOWN = " + event.getRawX() + "  " + event.getRawY());
                break;
            case MotionEvent.ACTION_MOVE:
                System.out.println("event ACTION_MOVE = " + event.getRawX() + "  " + event.getRawY());

                cx = (int) event.getX() ;
                cy =(int) event.getY();
                //刷新
                invalidate();
//                postInvalidate();

                break;
            case MotionEvent.ACTION_UP:
                System.out.println("event ACTION_UP = " + event.getRawX() + "  " + event.getRawY());

                break;
        }



        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);


//        int x =  getWidth() / 2 ;
        canvas.drawCircle(cx,cy,200,mPaint);



    }
}
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"

在xml中调用本地类名
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