duilib创建的窗体添加边框阴影效果

在使用duilib过程中,发现很多人提到关于创建窗体边框阴影效果的问题,查阅了下相关资料,找到如下代码,记录如下:

WndShadow.h头文件


#pragma once

#include "map"

class CWndShadow
{
public:
	CWndShadow(void);
public:
	virtual ~CWndShadow(void);

protected:

	// Instance handle, used to register window class and create window 
	static HINSTANCE s_hInstance;

	// Parent HWND and CWndShadow object pares, in order to find CWndShadow in ParentProc()
	static std::map<HWND, CWndShadow *> s_Shadowmap;

	// 
	typedef BOOL (WINAPI *pfnUpdateLayeredWindow)(HWND hWnd, HDC hdcDst, POINT *pptDst,
		SIZE *psize, HDC hdcSrc, POINT *pptSrc, COLORREF crKey,
		BLENDFUNCTION *pblend, DWORD dwFlags);
	static pfnUpdateLayeredWindow s_UpdateLayeredWindow;

	HWND m_hWnd;

	LONG m_OriParentProc;	// Original WndProc of parent window

	enum ShadowStatus
	{
		SS_ENABLED = 1,	// Shadow is enabled, if not, the following one is always false
		SS_VISABLE = 1 << 1,	// Shadow window is visible
		SS_PARENTVISIBLE = 1<< 2	// Parent window is visible, if not, the above one is always false
	};
	BYTE m_Status;

	unsigned char m_nDarkness;	// Darkness, transparency of blurred area
	unsigned char m_nSharpness;	// Sharpness, width of blurred border of shadow window
	signed char m_nSize;	// Shadow window size, relative to parent window size

	// The X and Y offsets of shadow window,
	// relative to the parent window, at center of both windows (not top-left corner), signed
	signed char m_nxOffset;
	signed char m_nyOffset;

	// Restore last parent window size, used to determine the update strategy when parent window is resized
	LPARAM m_WndSize;

	// Set this to true if the shadow should not be update until next WM_PAINT is received
	bool m_bUpdate;

	COLORREF m_Color;	// Color of shadow

public:
	static bool Initialize(HINSTANCE hInstance);
	void Create(HWND hParentWnd);

	bool SetSize(int NewSize = 0);
	bool SetSharpness(unsigned int NewSharpness = 5);
	bool SetDarkness(unsigned int NewDarkness = 200);
	bool SetPosition(int NewXOffset = 5, int NewYOffset = 5);
	bool SetColor(COLORREF NewColor = 0);

protected:
	//static LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
	static LRESULT CALLBACK ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);

	// Redraw, resize and move the shadow
	// called when window resized or shadow properties changed, but not only moved without resizing
	void Update(HWND hParent);

	// Fill in the shadow window alpha blend bitmap with shadow image pixels
	void MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent);

	// Helper to calculate the alpha-premultiled value for a pixel
	inline DWORD PreMultiply(COLORREF cl, unsigned char nAlpha)
	{
		// It's strange that the byte order of RGB in 32b BMP is reverse to in COLORREF
		return (GetRValue(cl) * (DWORD)nAlpha / 255) << 16 |
			(GetGValue(cl) * (DWORD)nAlpha / 255) << 8 |
			(GetBValue(cl) * (DWORD)nAlpha / 255);
	}
};

WndShadow.cpp源文件

#include "StdAfx.h"
#include "WndShadow.h"
#include "math.h"
#include "crtdbg.h"

// Some extra work to make this work in VC++ 6.0

// walk around the for iterator scope bug of VC++6.0
#ifdef _MSC_VER
#if _MSC_VER == 1200
#define for if(false);else for
#endif
#endif

// Some definitions for VC++ 6.0 without newest SDK
#ifndef WS_EX_LAYERED
#define WS_EX_LAYERED 0x00080000
#endif

#ifndef AC_SRC_ALPHA
#define AC_SRC_ALPHA 0x01
#endif

#ifndef ULW_ALPHA
#define ULW_ALPHA 0x00000002
#endif

CWndShadow::pfnUpdateLayeredWindow CWndShadow::s_UpdateLayeredWindow = NULL;

const TCHAR *strWndClassName = _T("PerryShadowWnd");

HINSTANCE CWndShadow::s_hInstance = (HINSTANCE)INVALID_HANDLE_VALUE;

std::map<HWND, CWndShadow *> CWndShadow::s_Shadowmap;

CWndShadow::CWndShadow(void)
: m_hWnd((HWND)INVALID_HANDLE_VALUE)
, m_OriParentProc(NULL)
, m_nDarkness(150)
, m_nSharpness(5)
, m_nSize(0)
, m_nxOffset(5)
, m_nyOffset(5)
, m_Color(RGB(0, 0, 0))
, m_WndSize(0)
, m_bUpdate(false)
{
}

CWndShadow::~CWndShadow(void)
{
}

bool CWndShadow::Initialize(HINSTANCE hInstance)
{
	// Should not initiate more than once
	if (NULL != s_UpdateLayeredWindow)
		return false;

	HMODULE hUser32 = GetModuleHandle(_T("USER32.DLL"));
	s_UpdateLayeredWindow = 
		(pfnUpdateLayeredWindow)GetProcAddress(hUser32, 
		"UpdateLayeredWindow");

	// If the import did not succeed, make sure your app can handle it!
	if (NULL == s_UpdateLayeredWindow)
		return false;

	// Store the instance handle
	s_hInstance = hInstance;

	// Register window class for shadow window
	WNDCLASSEX wcex;

	memset(&wcex, 0, sizeof(wcex));

	wcex.cbSize = sizeof(WNDCLASSEX); 
	wcex.style			= CS_HREDRAW | CS_VREDRAW;
	wcex.lpfnWndProc	= DefWindowProc;
	wcex.cbClsExtra		= 0;
	wcex.cbWndExtra		= 0;
	wcex.hInstance		= hInstance;
	wcex.hIcon			= NULL;
	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
	wcex.lpszMenuName	= NULL;
	wcex.lpszClassName	= strWndClassName;
	wcex.hIconSm		= NULL;

	RegisterClassEx(&wcex);

	return true;
}

void CWndShadow::Create(HWND hParentWnd)
{
	// Do nothing if the system does not support layered windows
	if(NULL == s_UpdateLayeredWindow)
		return;

	// Already initialized
	_ASSERT(s_hInstance != INVALID_HANDLE_VALUE);

	// Add parent window - shadow pair to the map
	_ASSERT(s_Shadowmap.find(hParentWnd) == s_Shadowmap.end());	// Only one shadow for each window
	s_Shadowmap[hParentWnd] = this;

	// Create the shadow window
	m_hWnd = CreateWindowEx(WS_EX_LAYERED | WS_EX_TRANSPARENT, strWndClassName, NULL,
		/*WS_VISIBLE | */WS_CAPTION | WS_POPUPWINDOW,
		CW_USEDEFAULT, 0, 0, 0, hParentWnd, NULL, s_hInstance, NULL);

	// Determine the initial show state of shadow according to parent window's state
	LONG lParentStyle = GetWindowLong(hParentWnd, GWL_STYLE);
	if(!(WS_VISIBLE & lParentStyle))	// Parent invisible
		m_Status = SS_ENABLED;
	else if((WS_MAXIMIZE | WS_MINIMIZE) & lParentStyle)	// Parent visible but does not need shadow
		m_Status = SS_ENABLED | SS_PARENTVISIBLE;
	else	// Show the shadow
	{
		m_Status = SS_ENABLED | SS_VISABLE | SS_PARENTVISIBLE;
		::ShowWindow(m_hWnd, SW_SHOWNA);
		Update(hParentWnd);
	}

	// Replace the original WndProc of parent window to steal messages
	m_OriParentProc = GetWindowLong(hParentWnd, GWL_WNDPROC);

#pragma warning(disable: 4311)	// temporrarily disable the type_cast warning in Win32
	SetWindowLong(hParentWnd, GWL_WNDPROC, (LONG)ParentProc);
#pragma warning(default: 4311)

}

LRESULT CALLBACK CWndShadow::ParentProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
	_ASSERT(s_Shadowmap.find(hwnd) != s_Shadowmap.end());	// Shadow must have been attached

	CWndShadow *pThis = s_Shadowmap[hwnd];

	switch(uMsg)
	{
	case WM_MOVE:
		if(pThis->m_Status & SS_VISABLE)
		{
			RECT WndRect;
			GetWindowRect(hwnd, &WndRect);
			SetWindowPos(pThis->m_hWnd, 0,
				WndRect.left + pThis->m_nxOffset - pThis->m_nSize, WndRect.top + pThis->m_nyOffset - pThis->m_nSize,
				0, 0, SWP_NOSIZE | SWP_NOACTIVATE);
		}
		break;

	case WM_SIZE:
		if(pThis->m_Status & SS_ENABLED)
		{
			if(SIZE_MAXIMIZED == wParam || SIZE_MINIMIZED == wParam)
			{
				::ShowWindow(pThis->m_hWnd, SW_HIDE);
				pThis->m_Status &= ~SS_VISABLE;
			}
			else if(pThis->m_Status & SS_PARENTVISIBLE)	// Parent maybe resized even if invisible
			{
				// Awful! It seems that if the window size was not decreased
				// the window region would never be updated until WM_PAINT was sent.
				// So do not Update() until next WM_PAINT is received in this case
				if(LOWORD(lParam) > LOWORD(pThis->m_WndSize) || HIWORD(lParam) > HIWORD(pThis->m_WndSize))
					pThis->m_bUpdate = true;
				else
					pThis->Update(hwnd);
				if(!(pThis->m_Status & SS_VISABLE))
				{
					::ShowWindow(pThis->m_hWnd, SW_SHOWNA);
					pThis->m_Status |= SS_VISABLE;
				}
			}
			pThis->m_WndSize = lParam;
		}
		break;

	case WM_PAINT:
		{
			if(pThis->m_bUpdate)
			{
				pThis->Update(hwnd);
				pThis->m_bUpdate = false;
			}
			//return hr;
			break;
		}

		// In some cases of sizing, the up-right corner of the parent window region would not be properly updated
		// Update() again when sizing is finished
	case WM_EXITSIZEMOVE:
		if(pThis->m_Status & SS_VISABLE)
		{
			pThis->Update(hwnd);
		}
		break;

	case WM_SHOWWINDOW:
		if(pThis->m_Status & SS_ENABLED)
		{
			if(!wParam)	// the window is being hidden
			{
				::ShowWindow(pThis->m_hWnd, SW_HIDE);
				pThis->m_Status &= ~(SS_VISABLE | SS_PARENTVISIBLE);
			}
			else if(!(pThis->m_Status & SS_PARENTVISIBLE))
			{
				//pThis->Update(hwnd);
				pThis->m_bUpdate = true;
				::ShowWindow(pThis->m_hWnd, SW_SHOWNA);
				pThis->m_Status |= SS_VISABLE | SS_PARENTVISIBLE;
			}
		}
		break;

	case WM_DESTROY:
		DestroyWindow(pThis->m_hWnd);	// Destroy the shadow
		break;

	case WM_NCDESTROY:
		s_Shadowmap.erase(hwnd);	// Remove this window and shadow from the map
		break;

	}

#pragma warning(disable: 4312)	// temporrarily disable the type_cast warning in Win32
	// Call the default(original) window procedure for other messages or messages processed but not returned
	return ((WNDPROC)pThis->m_OriParentProc)(hwnd, uMsg, wParam, lParam);
#pragma warning(default: 4312)

}

void CWndShadow::Update(HWND hParent)
{
	//int ShadSize = 5;
	//int Multi = 100 / ShadSize;

	RECT WndRect;
	GetWindowRect(hParent, &WndRect);
	int nShadWndWid = WndRect.right - WndRect.left + m_nSize * 2;
	int nShadWndHei = WndRect.bottom - WndRect.top + m_nSize * 2;

	// Create the alpha blending bitmap
	BITMAPINFO bmi;        // bitmap header

	ZeroMemory(&bmi, sizeof(BITMAPINFO));
	bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
	bmi.bmiHeader.biWidth = nShadWndWid;
	bmi.bmiHeader.biHeight = nShadWndHei;
	bmi.bmiHeader.biPlanes = 1;
	bmi.bmiHeader.biBitCount = 32;         // four 8-bit components
	bmi.bmiHeader.biCompression = BI_RGB;
	bmi.bmiHeader.biSizeImage = nShadWndWid * nShadWndHei * 4;

	BYTE *pvBits;          // pointer to DIB section
	HBITMAP hbitmap = CreateDIBSection(NULL, &bmi, DIB_RGB_COLORS, (void **)&pvBits, NULL, 0);

	ZeroMemory(pvBits, bmi.bmiHeader.biSizeImage);
	MakeShadow((UINT32 *)pvBits, hParent, &WndRect);

	HDC hMemDC = CreateCompatibleDC(NULL);
	HBITMAP hOriBmp = (HBITMAP)SelectObject(hMemDC, hbitmap);

	POINT ptDst = {WndRect.left + m_nxOffset - m_nSize, WndRect.top + m_nyOffset - m_nSize};
	POINT ptSrc = {0, 0};
	SIZE WndSize = {nShadWndWid, nShadWndHei};
	BLENDFUNCTION blendPixelFunction= { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA };

	MoveWindow(m_hWnd, ptDst.x, ptDst.y, nShadWndWid, nShadWndHei, FALSE);

	BOOL bRet= s_UpdateLayeredWindow(m_hWnd, NULL, &ptDst, &WndSize, hMemDC,
		&ptSrc, 0, &blendPixelFunction, ULW_ALPHA);

	_ASSERT(bRet); // something was wrong....

	// Delete used resources
	SelectObject(hMemDC, hOriBmp);
	DeleteObject(hbitmap);
	DeleteDC(hMemDC);

}

void CWndShadow::MakeShadow(UINT32 *pShadBits, HWND hParent, RECT *rcParent)
{
	// The shadow algorithm:
	// Get the region of parent window,
	// Apply morphologic erosion to shrink it into the size (ShadowWndSize - Sharpness)
	// Apply modified (with blur effect) morphologic dilation to make the blurred border
	// The algorithm is optimized by assuming parent window is just "one piece" and without "wholes" on it

	// Get the region of parent window,
	HRGN hParentRgn = CreateRectRgn(0, 0, 0, 0);
	GetWindowRgn(hParent, hParentRgn);

	// Determine the Start and end point of each horizontal scan line
	SIZE szParent = {rcParent->right - rcParent->left, rcParent->bottom - rcParent->top};
	SIZE szShadow = {szParent.cx + 2 * m_nSize, szParent.cy + 2 * m_nSize};
	// Extra 2 lines (set to be empty) in ptAnchors are used in dilation
	int nAnchors = max(szParent.cy, szShadow.cy);	// # of anchor points pares
	int (*ptAnchors)[2] = new int[nAnchors + 2][2];
	int (*ptAnchorsOri)[2] = new int[szParent.cy][2];	// anchor points, will not modify during erosion
	ptAnchors[0][0] = szParent.cx;
	ptAnchors[0][1] = 0;
	ptAnchors[nAnchors + 1][0] = szParent.cx;
	ptAnchors[nAnchors + 1][1] = 0;
	if(m_nSize > 0)
	{
		// Put the parent window anchors at the center
		for(int i = 0; i < m_nSize; i++)
		{
			ptAnchors[i + 1][0] = szParent.cx;
			ptAnchors[i + 1][1] = 0;
			ptAnchors[szShadow.cy - i][0] = szParent.cx;
			ptAnchors[szShadow.cy - i][1] = 0;
		}
		ptAnchors += m_nSize;
	}
	for(int i = 0; i < szParent.cy; i++)
	{
		// find start point
		int j;
		for(j = 0; j < szParent.cx; j++)
		{
			if(PtInRegion(hParentRgn, j, i))
			{
				ptAnchors[i + 1][0] = j + m_nSize;
				ptAnchorsOri[i][0] = j;
				break;
			}
		}

		if(j >= szParent.cx)	// Start point not found
		{
			ptAnchors[i + 1][0] = szParent.cx;
			ptAnchorsOri[i][1] = 0;
			ptAnchors[i + 1][0] = szParent.cx;
			ptAnchorsOri[i][1] = 0;
		}
		else
		{
			// find end point
			for(j = szParent.cx - 1; j >= ptAnchors[i + 1][0]; j--)
			{
				if(PtInRegion(hParentRgn, j, i))
				{
					ptAnchors[i + 1][1] = j + 1 + m_nSize;
					ptAnchorsOri[i][1] = j + 1;
					break;
				}
			}
		}
	}

	if(m_nSize > 0)
		ptAnchors -= m_nSize;	// Restore pos of ptAnchors for erosion
	int (*ptAnchorsTmp)[2] = new int[nAnchors + 2][2];	// Store the result of erosion
	// First and last line should be empty
	ptAnchorsTmp[0][0] = szParent.cx;
	ptAnchorsTmp[0][1] = 0;
	ptAnchorsTmp[nAnchors + 1][0] = szParent.cx;
	ptAnchorsTmp[nAnchors + 1][1] = 0;
	int nEroTimes = 0;
	// morphologic erosion
	for(int i = 0; i < m_nSharpness - m_nSize; i++)
	{
		nEroTimes++;
		//ptAnchorsTmp[1][0] = szParent.cx;
		//ptAnchorsTmp[1][1] = 0;
		//ptAnchorsTmp[szParent.cy + 1][0] = szParent.cx;
		//ptAnchorsTmp[szParent.cy + 1][1] = 0;
		for(int j = 1; j < nAnchors + 1; j++)
		{
			ptAnchorsTmp[j][0] = max(ptAnchors[j - 1][0], max(ptAnchors[j][0], ptAnchors[j + 1][0])) + 1;
			ptAnchorsTmp[j][1] = min(ptAnchors[j - 1][1], min(ptAnchors[j][1], ptAnchors[j + 1][1])) - 1;
		}
		// Exchange ptAnchors and ptAnchorsTmp;
		int (*ptAnchorsXange)[2] = ptAnchorsTmp;
		ptAnchorsTmp = ptAnchors;
		ptAnchors = ptAnchorsXange;
	}

	// morphologic dilation
	ptAnchors += (m_nSize < 0 ? -m_nSize : 0) + 1;	// now coordinates in ptAnchors are same as in shadow window
	// Generate the kernel
	int nKernelSize = m_nSize > m_nSharpness ? m_nSize : m_nSharpness;
	int nCenterSize = m_nSize > m_nSharpness ? (m_nSize - m_nSharpness) : 0;
	UINT32 *pKernel = new UINT32[(2 * nKernelSize + 1) * (2 * nKernelSize + 1)];
	UINT32 *pKernelIter = pKernel;
	for(int i = 0; i <= 2 * nKernelSize; i++)
	{
		for(int j = 0; j <= 2 * nKernelSize; j++)
		{
			double dLength = sqrt((i - nKernelSize) * (i - nKernelSize) + (j - nKernelSize) * (double)(j - nKernelSize));
			if(dLength < nCenterSize)
				*pKernelIter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
			else if(dLength <= nKernelSize)
			{
				UINT32 nFactor = ((UINT32)((1 - (dLength - nCenterSize) / (m_nSharpness + 1)) * m_nDarkness));
				*pKernelIter = nFactor << 24 | PreMultiply(m_Color, nFactor);
			}
			else
				*pKernelIter = 0;
			//TRACE("%d ", *pKernelIter >> 24);
			pKernelIter ++;
		}
		//TRACE("\n");
	}
	// Generate blurred border
	for(int i = nKernelSize; i < szShadow.cy - nKernelSize; i++)
	{
		int j;
		if(ptAnchors[i][0] < ptAnchors[i][1])
		{

			// Start of line
			for(j = ptAnchors[i][0];
				j < min(max(ptAnchors[i - 1][0], ptAnchors[i + 1][0]) + 1, ptAnchors[i][1]);
				j++)
			{
				for(int k = 0; k <= 2 * nKernelSize; k++)
				{
					UINT32 *pPixel = pShadBits +
						(szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
					UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
					for(int l = 0; l <= 2 * nKernelSize; l++)
					{
						if(*pPixel < *pKernelPixel)
							*pPixel = *pKernelPixel;
						pPixel++;
						pKernelPixel++;
					}
				}
			}	// for() start of line

			// End of line
			for(j = max(j, min(ptAnchors[i - 1][1], ptAnchors[i + 1][1]) - 1);
				j < ptAnchors[i][1];
				j++)
			{
				for(int k = 0; k <= 2 * nKernelSize; k++)
				{
					UINT32 *pPixel = pShadBits +
						(szShadow.cy - i - 1 + nKernelSize - k) * szShadow.cx + j - nKernelSize;
					UINT32 *pKernelPixel = pKernel + k * (2 * nKernelSize + 1);
					for(int l = 0; l <= 2 * nKernelSize; l++)
					{
						if(*pPixel < *pKernelPixel)
							*pPixel = *pKernelPixel;
						pPixel++;
						pKernelPixel++;
					}
				}
			}	// for() end of line

		}
	}	// for() Generate blurred border

	// Erase unwanted parts and complement missing
	UINT32 clCenter = m_nDarkness << 24 | PreMultiply(m_Color, m_nDarkness);
	for(int i = min(nKernelSize, max(m_nSize - m_nyOffset, 0));
		i < max(szShadow.cy - nKernelSize, min(szParent.cy + m_nSize - m_nyOffset, szParent.cy + 2 * m_nSize));
		i++)
	{
		UINT32 *pLine = pShadBits + (szShadow.cy - i - 1) * szShadow.cx;
		if(i - m_nSize + m_nyOffset < 0 || i - m_nSize + m_nyOffset >= szParent.cy)	// Line is not covered by parent window
		{
			for(int j = ptAnchors[i][0]; j < ptAnchors[i][1]; j++)
			{
				*(pLine + j) = clCenter;
			}
		}
		else
		{
			for(int j = ptAnchors[i][0];
				j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, ptAnchors[i][1]);
				j++)
				*(pLine + j) = clCenter;
			for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][0] + m_nSize - m_nxOffset, 0);
				j < min(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, szShadow.cx);
				j++)
				*(pLine + j) = 0;
			for(int j = max(ptAnchorsOri[i - m_nSize + m_nyOffset][1] + m_nSize - m_nxOffset, ptAnchors[i][0]);
				j < ptAnchors[i][1];
				j++)
				*(pLine + j) = clCenter;
		}
	}

	// Delete used resources
	delete[] (ptAnchors - (m_nSize < 0 ? -m_nSize : 0) - 1);
	delete[] ptAnchorsTmp;
	delete[] ptAnchorsOri;
	delete[] pKernel;
	DeleteObject(hParentRgn);
}

bool CWndShadow::SetSize(int NewSize)
{
	if(NewSize > 20 || NewSize < -20)
		return false;

	m_nSize = (signed char)NewSize;
	if(SS_VISABLE & m_Status)
		Update(GetParent(m_hWnd));
	return true;
}

bool CWndShadow::SetSharpness(unsigned int NewSharpness)
{
	if(NewSharpness > 20)
		return false;

	m_nSharpness = (unsigned char)NewSharpness;
	if(SS_VISABLE & m_Status)
		Update(GetParent(m_hWnd));
	return true;
}

bool CWndShadow::SetDarkness(unsigned int NewDarkness)
{
	if(NewDarkness > 255)
		return false;

	m_nDarkness = (unsigned char)NewDarkness;
	if(SS_VISABLE & m_Status)
		Update(GetParent(m_hWnd));
	return true;
}

bool CWndShadow::SetPosition(int NewXOffset, int NewYOffset)
{
	if(NewXOffset > 20 || NewXOffset < -20 ||
		NewYOffset > 20 || NewYOffset < -20)
		return false;

	m_nxOffset = (signed char)NewXOffset;
	m_nyOffset = (signed char)NewYOffset;
	if(SS_VISABLE & m_Status)
		Update(GetParent(m_hWnd));
	return true;
}

bool CWndShadow::SetColor(COLORREF NewColor)
{
	m_Color = NewColor;
	if(SS_VISABLE & m_Status)
		Update(GetParent(m_hWnd));
	return true;
}

Duilib中使用方法:

1. 在要添加阴影效果的窗体类中包含WndShadow的头文件,并创建对应类型的成员变量m_WndShadow。

2. 在WinMain处添加初始化

// Initiation of the shadow
CWndShadow::Initialize(hInstance);

3. 窗体OnCreate中设置

LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
	LONG styleValue = ::GetWindowLong(*this, GWL_STYLE);
	styleValue &= ~WS_CAPTION;
	::SetWindowLong(*this, GWL_STYLE, styleValue | WS_CLIPSIBLINGS | WS_CLIPCHILDREN);
	m_WndShadow.Create(m_hWnd);
	m_WndShadow.SetSize(4);
	m_WndShadow.SetPosition(0, 0);

	//blablabla....
	return 0;
}

实例效果(此处以Duilib中的360Demo为例):

1. 未添加窗体边框阴影效果图(点击图片可查看大图)

Duilib-UnUse-WndShadow

 

2. 添加窗体边框阴影效果图(点击图片可查看大图)

说明:此处为了更清除的看到窗体边框阴影效果,我将调用的地方原来的m_WndShadow.SetSize(4);改为

了m_WndShadow.SetSize(15);正常情况下,Size设置为4的效果即可。

Duilib-Use-WndShadow

 

【WndShadow文件下载http://yun.baidu.com/s/1mZjmY


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