static PassRefPtr<ThreadableWebSocketChannel>
ThreadableWebSocketChannel::create(ScriptExecutionContext*, WebSocketChannelClient*);
>>其中WebSocketChannelClient是指WebSocket对象
>>该类是一个抽象类(virtual void connect(const KURL&, const String& protocol) = 0;)
>>实现调度 return WebSocketChannel::create(toDocument(context), client); 子类
>>
class WebSocketChannel : public RefCounted<WebSocketChannel>,
public SocketStreamHandleClient,
public ThreadableWebSocketChannel
{
}
引用通用的枚举类型
virtual ThreadableWebSocketChannel::SendResult send(const Blob&) OVERRIDE;
class ThreadableWebSocketChannel
{
public:
enum SendResult{
EABC,
EABB
};
}
WebSocket::connect()
ThreadableWebSocketChannel::connect()
WebSocketChannel::connect()
{
m_handshake = adoptPtr(new WebSocketHandshake(url, protocol, m_document));
InspectorInstrumentation::didCreateWebSocket(m_document, m_identifier, url, m_document->url(), protocol);//事件通知
m_handle = SocketStreamHandle::create(m_handshake->url(), this);//创建Socket数据流句柄
}
WebSocket协议中握手是一个网络通信的一个环节,此情况确实化作一个对象来专职负责握手的流程。
#讲一个复杂的协议被分解为具体的Object进行表示
{
m_secWebSocketKey = generateSecWebSocketKey();
m_expectedAccept = getExpectedWebSocketAccept(m_secWebSocketKey);//固定字符串 - 计算SHA1值 -> Base64编码
}
所谓的握手不再是简单的socket接受,然后读取,然后判断,而是直接创建一个对应的对象。
所谓的连接不再是简单的校验,而是直接创建一个SocketStreamHandler处理
class SocketStreamHandle : public RefCounted<SocketStreamHandle>, public SocketStreamHandleBase
{
}//定义的标准的接口类,交由具体的平台加以实现
SocketStreamHandleCurl.cpp platform/network/curl
SocketStreamHandleWin.cpp platform/network/win
SocketStreamHandleQt.cpp platform/network/cqt
SocketStreamHandleBlackBerry.cpp platform/network/blackberry
SocketStreamHandleSoup.cpp platform/network/soup
SocketStreamHandleCFNet.cpp platform/network/cf
m_handle = SocketStreamHandle::create(m_handshake->url(), this);
>>其中this为WebSocketChannel
>>参数2为(SocketStreamHandleClient* client)
int SocketStreamHandle::platformSend(const char* data, int len)
{
return m_p->send(data, len);
}
# SocketStreamHandlePrivate* m_p;
>> 本质是进一步委托QTcpSocket* m_socket;来实现send等动作
bool isSecure = url.protocolIs("wss");
if (isSecure)
m_socket = new QSslSocket(this);
else
m_socket = new QTcpSocket(this);
m_socket->connectToHost(host, port);