CABasicAnimation 几个常用的动画效果

来自:http://blog.sina.com.cn/s/blog_8a6c97b501010lcf.html
其他参考:http://tergol.blog.163.com/blog/static/1706950282010112811257949/


+(CABasicAnimation *)opacityForever_Animation:(float)time //永久闪烁的动画
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
    animation.fromValue=[NSNumber numberWithFloat:1.0];
    animation.toValue=[NSNumber numberWithFloat:0.0];
    animation.autoreverses=YES;
    animation.duration=time;
    animation.repeatCount=FLT_MAX;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CABasicAnimation *)opacityTimes_Animation:(float)repeatTimes durTimes:(float)time; //有闪烁次数的动画
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"opacity"];
    animation.fromValue=[NSNumber numberWithFloat:1.0];
    animation.toValue=[NSNumber numberWithFloat:0.4];
    animation.repeatCount=repeatTimes;
    animation.duration=time;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    animation.autoreverses=YES;
    return  animation;
}
 
+(CABasicAnimation *)moveX:(float)time X:(NSNumber *)x //横向移动
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
    animation.toValue=x;
    animation.duration=time;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CABasicAnimation *)moveY:(float)time Y:(NSNumber *)y //纵向移动
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];
    animation.toValue=y;
    animation.duration=time;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CABasicAnimation *)scale:(NSNumber *)Multiple orgin:(NSNumber *)orginMultiple durTimes:(float)time Rep:(float)repeatTimes //缩放
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.scale"];
    animation.fromValue=orginMultiple;
    animation.toValue=Multiple;
    animation.duration=time;
    animation.autoreverses=YES;
    animation.repeatCount=repeatTimes;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CAAnimationGroup *)groupAnimation:(NSArray *)animationAry durTimes:(float)time Rep:(float)repeatTimes //组合动画
{
    CAAnimationGroup *animation=[CAAnimationGroup animation];
    animation.animations=animationAry;
    animation.duration=time;
    animation.repeatCount=repeatTimes;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CAKeyframeAnimation *)keyframeAniamtion:(CGMutablePathRef)path durTimes:(float)time Rep:(float)repeatTimes //路径动画
{
    CAKeyframeAnimation *animation=[CAKeyframeAnimation animationWithKeyPath:@"position"];
    animation.path=path;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
    animation.autoreverses=NO;
    animation.duration=time;
    animation.repeatCount=repeatTimes;
    return animation;
}
 
+(CABasicAnimation *)movepoint:(CGPoint )point //点移动
{
    CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation"];
    animation.toValue=[NSValue valueWithCGPoint:point];
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    return animation;
}
 
+(CABasicAnimation *)rotation:(float)dur degree:(float)degree direction:(int)direction repeatCount:(int)repeatCount //旋转
{
    CATransform3D rotationTransform  = CATransform3DMakeRotation(degree, 0, 0,direction);
    CABasicAnimation* animation;
    animation = [CABasicAnimation animationWithKeyPath:@"transform"];
 
animation.toValue= [NSValue valueWithCATransform3D:rotationTransform];
    animation.duration= dur;
animation.autoreverses= NO;
    animation.cumulative= YES;
    animation.removedOnCompletion=NO;
    animation.fillMode=kCAFillModeForwards;
    animation.repeatCount= repeatCount; 
animation.delegate= self;
 
return animation;
}
 
实现view放大再缩小的效果
 
- (void)viewDidLoad {      [super viewDidLoad];  layer=[CALayer layer];  layer.frame=CGRectMake(50, 200, 50, 50);  layer.backgroundColor=[UIColor orangeColor].CGColor;  layer.cornerRadius=8.0f;  CABasicAnimation *animation=[CABasicAnimation animationWithKeyPath:@"transform.translation.y"];  animation.duration=4.0f;  animation.autoreverses=NO;  animation.repeatCount=1;  animation.toValue=[NSNumber numberWithInt:-10];  animation.fromValue=[NSNumber numberWithInt:200];  animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];  CABasicAnimation *animationZoomIn=[CABasicAnimation animationWithKeyPath:@"transform.scale"];  animationZoomIn.duration=2.0f;  animationZoomIn.autoreverses=NO;  animationZoomIn.repeatCount=1;  animationZoomIn.toValue=[NSNumber numberWithFloat:1.56];  animationZoomIn.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];  CABasicAnimation *animationZoomOut=[CABasicAnimation animationWithKeyPath:@"transform.scale"];  animationZoomOut.beginTime=2.0f;  animationZoomOut.duration=2.0f;  animationZoomOut.autoreverses=NO;  animationZoomOut.repeatCount=1;  animationZoomOut.toValue=[NSNumber numberWithFloat:.01];  animationZoomOut.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];  CAAnimationGroup *group=[CAAnimationGroup animation];  group.duration=4.0f;  group.animations=[NSArray arrayWithObjects: animation, animationZoomIn, animationZoomOut,nil];  group.removedOnCompletion=NO;  group.fillMode=kCAFillModeForwards;  [layer addAnimation:group forKey:nil];  [self.view.layer addSublayer:layer];  //layer.hidden=YES;  } 
 
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值