MAYA
seamanj
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MAYA中average normal
有时候模型的法向量会出问题,那么这时候average normal就很有用了选择Polygons菜单项,然后Normals->average normals原创 2015-12-19 05:16:57 · 941 阅读 · 0 评论 -
如何将模型简化
最近用到一个猩猩模型, 需要将其手,脚,头smooth掉,只不过手,脚的smooth强度比较大, 因为要将手指和脚指smooth掉, 而头部smooth强度相对较弱弱, 怎么做呢, 用到的工具, maya 和 houdini原模型为: 最后smooth过后的结果 废话不多说了, 开始操作1 将先用maya工具 用平面和布尔操作将头和身体切开, 注意平面的朝向很重要,决定你...原创 2018-03-31 03:10:56 · 5383 阅读 · 0 评论 -
MAYA 快捷键
cameraspace 视觉切换alt + mouse left button 视觉旋转alt + mouse middle button 视觉平衡 panalt + mouse right button 视觉缩放 zoomctrl+alt + 矩阵 视觉矩阵缩放F 以看见选择的物体为视角A 以看见所有的物体为视角[原创 2015-11-16 23:37:06 · 2180 阅读 · 0 评论 -
how to make jelly effect on belly in maya
1. import human obj2. polygon->create->plane->放大,subdivision(100)3. FX->ncloth->create passive collider (选地板)4. 选人 create->ncloth5. 选人 fields/solvers->gravity->magnitude(98)6. 选人 attribute原创 2016-08-28 19:46:54 · 689 阅读 · 0 评论 -
重置maya设置
当maya出现问题时(比如打不开对话框),不妨采用些方法删掉C:\Users\seamanj\Documents\maya\2016\prefs文件夹原创 2016-08-16 06:49:03 · 7200 阅读 · 0 评论 -
Using qt to develop maya plugin on windows
1. download the maya develop kit https://apps.autodesk.com/MAYA/en/Detail/Index?id=6303159649350432165&appLang=en&os=Win64then extract to C:\Program Files\Autodesk\Maya20162. set envir原创 2016-07-09 03:25:49 · 1099 阅读 · 0 评论 -
Convert polygon faces to triangles or quadrangles
Converting polygon faces to triangles is a quick way to ensure non-planar faces render properly. Converting polygon faces to quads is a good way to clean up polygons or reduce the number of faces.转载 2016-07-05 17:37:27 · 580 阅读 · 0 评论 -
how to move pivot to origin
3 Simple steps: 1) click icon to open tool setting, then unfold the Move Settings, click Edit Pivot, Reset, Edit Pivot. 2) snap the object to the world origin using grid snap 3) Freeze tr原创 2016-06-30 19:31:07 · 627 阅读 · 0 评论 -
Change Language in OS but keep Maya UI in English
Right-click on the My Computer icon on the Windows Desktop, and select Properties from the drop-down list that appears.Note: On Windows 7, right-click your computer name and select Properties, the转载 2016-06-30 19:21:51 · 1202 阅读 · 0 评论 -
maya中的桥接命令
先看图片,开口左边是我们更改了模型的拓扑结构,右边是未更改的拓扑结构由于桥接命令,只有桥接(edit mesh->bridge)两边的边数相等时才能执行,所以这里我们需要使得两边的边数相等怎么做呢?,直接删点的方法好像不行,那么,我们先删去与那点相邻的一条边,再删去点即可。当然这里用补洞命令也可以(Mesh->Fill Hole)原创 2016-02-03 06:20:50 · 6580 阅读 · 0 评论 -
maya中将每帧渲染成图片,再用播放器播放
1.polygen菜单栏,window->outliner,选中所有要渲染的物体2.window->Rendering Editors->Hypershadermental ray 里面的materials 选择一个材质,这里选择mi_car_paint_phen_x3.然后右键,assign material to selection4.转到renderi原创 2015-12-19 06:48:11 · 1948 阅读 · 0 评论 -
install maya2017 on ubuntu 16.04
https://gist.github.com/borgfriend/b83467639cb8039dc79974bf780a4994#file-maya2017install-sh-L60wget https://gist.githubusercontent.com/borgfriend/b83467639cb8039dc79974bf780a4994/raw/fdb608b9ab0c02c4...原创 2019-01-05 16:13:20 · 1944 阅读 · 3 评论