1. import human obj
2. polygon->create->plane->放大,subdivision(100)
3. FX->ncloth->create passive collider (选地板)
4. 选人 create->ncloth
5. 选人 fields/solvers->gravity->magnitude(98)
6. 选人 attribute -> nclothshape1->dynamic properties rigid和deform resistance(1)
7. ncloth->paint vertex properties->(deformability 和 rigidity)
8. 调半径 reflection
9. timeline->右键->playblast