工场模式:通过一个公共接口来将 对象的创建逻辑与用户分离。
例子:
创建一个ShapeFactory获得不同的Shape对象(Circle,Rectangle,Square)
第一步:创建接口Shape.java
public interface Shape {
void draw();
}
第二步:创建具体的类来实现接口
Rectangle.java
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Inside Rectangle::draw() method.");
}
}
Rectangle.java
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Inside Square::draw() method.");
}
}
Circle.java
public class Circle implements Shape{
@Override
public void draw() {
System.out.println("Inside Circle::draw() method.");
}
}
第三步:创建工场类ShapeFactory.java,根据用户传入的信息获得对应的类的实例
public class ShapeFactory {
public Shape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
}
if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
}
if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
第四步:使用工场类测试 FactoryPatternDemo.java
public class FactoryPatternDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
Shape shape1 = shapeFactory.getShape("CIRCLE");
shape1.draw();
Shape shape2 = shapeFactory.getShape("RECTANGLE");
shape2.draw();
Shape shape3 = shapeFactory.getShape("SQUARE");
shape3.draw();
}
}
输出结果:
Inside Circle::draw() method.
Inside Rectangle::draw() method.
Inside Square::draw() method.