Iterator模式用来解决对一个聚合对象的遍历问题。
Aggregate.h
//Aggregate.h
#ifndef _AGGREGATE_H_
#define _AGGREGATE_H_
class Iterator;
typedef int Object;
class Interator;
class Aggregate
{
public:
virtual ~Aggregate();
virtual Iterator* CreateIterator() = 0;
virtual Object GetItem(int idx) = 0;
virtual int GetSize() = 0;
protected:
Aggregate();
private:
};
class ConcreteAggregate:public Aggregate
{
public:
enum {SIZE = 3};
ConcreteAggregate();
~ConcreteAggregate();
Iterator* CreateIterator();
Object GetItem(int idx);
int GetSize();
protected:
private:
Object _objs[SIZE];
};
#endif //~_AGGREGATE_H_
Aggregate.cpp
//Aggregate.cpp
#include "Aggregate.h"
#include "Iterator.h"
#include <iostream>
using namespace std;
Aggregate::Aggregate()
{
}
Aggregate::~Aggregate()
{
}
ConcreteAggregate::ConcreteAggregate()
{
for (int i = 0; i < SIZE; i++)
_objs[i]= i;
}
ConcreteAggregate::~ConcreteAggregate()
{
}
Iterator* ConcreteAggregate::CreateIterator()
{
return new ConcreteIterator(this);
}
Object ConcreteAggregate::GetItem(int idx)
{
if (idx < this->GetSize())
return _objs[idx];
else
return -1;
}
int ConcreteAggregate::GetSize()
{
return SIZE;
}
Iterator.h
//Iterator.h
#ifndef _ITERATOR_H_
#define _ITERATOR_H_
class Aggregate;
typedef int Object;
class Iterator
{
public:
virtual ~Iterator();
virtual void First() = 0;
virtual void Next() = 0;
virtual bool IsDone() = 0;
virtual Object CurrentItem() = 0;
protected:
Iterator();
private:
};
class ConcreteIterator:public Iterator
{
public:
ConcreteIterator(Aggregate* ag , int idx = 0);
~ConcreteIterator();
void First();
void Next();
bool IsDone();
Object CurrentItem();
protected:
private:
Aggregate* _ag;
int _idx;
};
#endif //~_ITERATOR_H_
Iterator.cpp
//Iterator.cpp
#include "Iterator.h"
#include "Aggregate.h"
#include <iostream>
using namespace std;
Iterator::Iterator()
{
}
Iterator::~Iterator()
{
}
ConcreteIterator::ConcreteIterator(Aggregate* ag , int idx)
{
this->_ag = ag;
this->_idx= idx;
}
ConcreteIterator::~ConcreteIterator()
{
}
Object ConcreteIterator::CurrentItem()
{
return _ag->GetItem(_idx);
}
void ConcreteIterator::First()
{
_idx = 0;
}
void ConcreteIterator::Next()
{
if (_idx < _ag->GetSize())
_idx++;
}
bool ConcreteIterator::IsDone()
{
return (_idx == _ag->GetSize());
}
main.cpp
#include "Aggregate.h"
#include "Iterator.h"
#include <iostream>
using namespace std;
int main(){
Aggregate* ag = new ConcreteAggregate();
Iterator* it = new ConcreteIterator(ag);
for (; !(it->IsDone()) ; it->Next())
{
cout<<it->CurrentItem()<<endl;
}
return 0;
}