Iterator模式

Iterator模式用来解决对一个聚合对象的遍历问题。

Aggregate.h

//Aggregate.h
#ifndef _AGGREGATE_H_
#define _AGGREGATE_H_

class Iterator;

typedef int Object;

class Interator;

class Aggregate
{
public:
	virtual ~Aggregate();
	virtual Iterator* CreateIterator() = 0;
	virtual Object GetItem(int idx) = 0;
	virtual int GetSize() = 0;
protected:
	Aggregate();
private:
};

class ConcreteAggregate:public Aggregate
{
public:
	enum {SIZE = 3};
	ConcreteAggregate();
	~ConcreteAggregate();
	Iterator* CreateIterator();
	Object GetItem(int idx);
	int GetSize();
protected:
private:
	Object _objs[SIZE];
};
#endif //~_AGGREGATE_H_
Aggregate.cpp

//Aggregate.cpp
#include "Aggregate.h"
#include "Iterator.h"

#include <iostream>
using namespace std;

Aggregate::Aggregate()
{

}
Aggregate::~Aggregate()
{

}

ConcreteAggregate::ConcreteAggregate()
{
	for (int i = 0; i < SIZE; i++)
		_objs[i]= i;
}
ConcreteAggregate::~ConcreteAggregate()
{

}
Iterator* ConcreteAggregate::CreateIterator()
{
	return new ConcreteIterator(this);
}
Object ConcreteAggregate::GetItem(int idx)
{
	if (idx < this->GetSize())
		return _objs[idx];
	else
		return -1;
}
int ConcreteAggregate::GetSize()
{
	return SIZE;
}
Iterator.h

//Iterator.h
#ifndef _ITERATOR_H_
#define _ITERATOR_H_

class Aggregate;
typedef int Object;

class Iterator
{
public:
	virtual ~Iterator();
	virtual void First() = 0;
	virtual void Next() = 0;
	virtual bool IsDone() = 0;
	virtual Object CurrentItem() = 0;
protected:
	Iterator();
private:
};

class ConcreteIterator:public Iterator
{
public:
	ConcreteIterator(Aggregate* ag , int idx = 0);
	~ConcreteIterator();
	void First();
	void Next();
	bool IsDone();
	Object CurrentItem();
protected:
private:
	Aggregate* _ag;
	int _idx;
};
#endif //~_ITERATOR_H_
Iterator.cpp

//Iterator.cpp
#include "Iterator.h"
#include "Aggregate.h"

#include <iostream>
using namespace std;

Iterator::Iterator()
{

}
Iterator::~Iterator()
{

}

ConcreteIterator::ConcreteIterator(Aggregate* ag , int idx)
{
	this->_ag = ag;
	this->_idx= idx;
}
ConcreteIterator::~ConcreteIterator()
{

}
Object ConcreteIterator::CurrentItem()
{
	return _ag->GetItem(_idx);
}
void ConcreteIterator::First()
{
	_idx = 0;
}
void ConcreteIterator::Next()
{
	if (_idx < _ag->GetSize())
		_idx++;
}
bool ConcreteIterator::IsDone()
{
	return (_idx == _ag->GetSize());
}

main.cpp

#include "Aggregate.h"
#include "Iterator.h"

#include <iostream>
using namespace std;

int main(){
	Aggregate* ag = new ConcreteAggregate();

	Iterator* it = new ConcreteIterator(ag);
	for (; !(it->IsDone()) ; it->Next())
	{
		cout<<it->CurrentItem()<<endl;
	}

    return 0;
}





  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值