1、最近做项目遇到,C#调用C++dll里的函数需要传递结构体参数,发现这个并不是简单的在C#里定义相应的结构体就可以的,下面以一个例子来说明解决的办法,C++中的函数和结构体如下:
uint msec_set_igr_gen_cfg(int port, IGR_GEN_T *igr_gen)
{
return 0;
}
typedef struct {
int aa_disable; /*/< authentiation adjust checking disable */
int badtag_rej; /*/< reject packet if it is bypassed due to badtag */
int pad_en; /*/< pad non-rejected packets up to 64B */
int byp_ctl_sl; /*/< bypass packet if SL field does not correspond to packet len */
int byp_ctl_v; /*/< bypass packet if V bit is set */
int byp_ctl_sc; /*/< bypass packet if SC bit and either ES or SCB bits are set */
int byp_ctl_ec; /*/< bypass packet if DC bits are not 00 or 11 */
int sectag_flag; /*/< select which flag bit indicates that a SEC tag was present in pkt */
} IGR_GEN_T;
在C#中 首先需要使用Dllimport将相应的C++dll load进来,然后定义相应的结构体,具体如下:
[DllImport("..\\debug\\mgd_MacSec.dll")]
private static extern UInt32 msec_set_igr_gen_cfg(int