Codeforces MemSQL start[c]up Round 1 /325A Square and Rectangles(模拟)

A. Square and Rectangles
time limit per test
1 second
memory limit per test
256 megabytes
input
standard input
output
standard output

You are given n rectangles. The corners of rectangles have integer coordinates and their edges are parallel to the Ox and Oy axes. The rectangles may touch each other, but they do not overlap (that is, there are no points that belong to the interior of more than one rectangle).

Your task is to determine if the rectangles form a square. In other words, determine if the set of points inside or on the border of at least one rectangle is precisely equal to the set of points inside or on the border of some square.

Input

The first line contains a single integer n (1 ≤ n ≤ 5). Next n lines contain four integers each, describing a single rectangle: x1y1x2y2 (0 ≤ x1 < x2 ≤ 31400, 0 ≤ y1 < y2 ≤ 31400) — x1 and x2 are x-coordinates of the left and right edges of the rectangle, and y1 and y2 are y-coordinates of the bottom and top edges of the rectangle.

No two rectangles overlap (that is, there are no points that belong to the interior of more than one rectangle).

Output

In a single line print "YES", if the given rectangles form a square, or "NO" otherwise.

Sample test(s)
input
5
0 0 2 3
0 3 3 5
2 0 5 2
3 2 5 5
2 2 3 3
output
YES
input
4
0 0 2 3
0 3 3 5
2 0 5 2
3 2 5 5
output
NO

学英语:

Your task is to determine if the rectangles form a square. 

你的任务是判断所给的这些矩形是否组成了一个正方形。


完整代码:

/*30ms,0KB*/

#include<cstdio>

int main()
{
	int n, x1, y1, x2, y2, s = 0, minx, maxx, miny, maxy;
	scanf("%d", &n);
	scanf("%d%d%d%d", &x1, &y1, &x2, &y2);
	s += (x2 - x1) * (y2 - y1);
	minx = x1, miny = y1, maxx = x2, maxy = y2;
	while (--n)
	{
		scanf("%d%d%d%d", &x1, &y1, &x2, &y2);
		s += (x2 - x1) * (y2 - y1);
		if (x1 < minx)
			minx = x1;
		if (y1 < miny)
			miny = y1;
		if (x2 > maxx)
			maxx = x2;
		if (y2 > maxy)
			maxy = y2;
	}
	printf(maxx - minx == maxy - miny && s == (maxx - minx) * (maxy - miny) ? "YES" : "NO");
	return 0;
}


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