//题意:一条射线在n个圆间反射,求依次经过哪些圆。
//用了一些自己写的简单的函数,这道题要注意第11个圆也得判断。
#include<iostream>
#include<cstdio>
#include<cstring>
#include<cmath>
using namespace std;
const double EP=1e-8;
const double INF=1e9;
struct Point{double x, y;};
struct Circle{Point c; double r;}sp[26];
struct Line{double a, b, c;};
struct Ray{Point s, e;}ray1, ray2;
double dist(Point p1, Point p2){
return ((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y));
}
double dot_mult(Point sp, Point ep, Point op){
return (sp.x-op.x)*(ep.x-op.x)+(sp.y-op.y)*(ep.y-op.y);
}
Line makeline(Point p1, Point p2){
Line t1;
int sign=1;
t1.a=p2.y-p1.y;
if(t1.a<0){
t1.a*=-1;
sign=-1;
}
t1.b=sign*(p1.x-p2.x);
t1.c=sign*(p1.y*p2.x-p1.x*p2.y);
return t1;
}
double dist(Point p1, Ray ray){
Line l1=makeline(ray.s, ray.e);
return fabs(l1.a*p1.x+l1.b*p1.y+l1.c)/sqrt(l1.a*l1.a+l1.b*l1.b);
}
double dist(Ray ray, Circle cir){
double di=dist(cir.c, ray);
if(di-cir.r>EP)
return INF;
return sqrt(dist(ray.s, cir.c)-di*di)-sqrt(cir.r*cir.r-di*di);
}
Point vert_p(Point p1, Line l1){
Point p2;
p2.x=(l1.b*(l1.b*p1.x-l1.a*p1.y)-l1.a*l1.c)/(l1.a*l1.a+l1.b*l1.b);
p2.y=(l1.a*(l1.a*p1.y-l1.b*p1.x)-l1.b*l1.c)/(l1.a*l1.a+l1.b*l1.b);
return p2;
}
Point sym_p(Point sp, Point op){
Point p1;
p1.x=2*op.x-sp.x;
p1.y=2*op.y-sp.y;
return p1;
}
Point sym_line(Point p1, Line l1){
return sym_p(p1, vert_p(p1, l1));
}
int main(){
//freopen("1.txt", "r", stdin);
int n, i, t, tt, sum, test=0;
double d, tmp;
while(scanf("%d", &n)&&n){
sum=0;tt=-1;test++;
printf("Scene %d/n", test);
for(i=0; i<n; i++)
scanf("%lf %lf %lf", &sp[i].c.x, &sp[i].c.y, &sp[i].r);
scanf("%lf %lf %lf %lf", &ray1.s.x, &ray1.s.y, &ray1.e.x, &ray1.e.y);
ray1.e.x+=ray1.s.x;ray1.e.y+=ray1.s.y;
while(sum<=10){
t=-1;d=INF;
for(i=0; i<n; i++){
if(tt==i)continue;
if(dot_mult(sp[i].c, ray1.e, ray1.s)<EP) //判断射线方向是否射向此圆
continue;
tmp=dist(ray1, sp[i]);
if(tmp-d<-EP){
t=i;
d=tmp;
}
}
if(t==-1){
printf("inf/n/n");
break;
}
if(sum==10)break;
sum++;tt=t;
ray2.s.x=ray1.s.x+d/sqrt(dist(ray1.s,ray1.e))*(ray1.e.x-ray1.s.x);
ray2.s.y=ray1.s.y+d/sqrt(dist(ray1.s,ray1.e))*(ray1.e.y-ray1.s.y);
ray2.e=sym_line(ray1.s, makeline(sp[t].c, ray2.s));
printf("%d ", t+1);
ray1=ray2;
}
if(t!=-1)
printf(".../n/n");
}
return 0;
}