UpdateData(TRUE)和UpdateData(FALSE)的区别

注:本文转载自百度文档----“  http://wenku.baidu.com/view/f2e4b04be45c3b3567ec8b89.html”

当你使用了ClassWizard建立了控件和变量之间的联系后:当你修改了变量的值,而希望对话框控件更新显示,就应该在修改变量后调用UpdateData(FALSE);如果你希望知道用户在对话框中到底输入了什么,就应该在访问变量前调用UpdateData(TRUE)。 

1

UpdateData(true); 

用窗体上控件中的内容来更新和控件相关连的变量的值(只能更新value类型的变量) 

例如:你在你的窗体中有一个Edit控件,为这个控件关联CString类型的变量m_strName; 

你在控件中添入内容之后,必须调用UpdateData(true);才能把你添入的内容传给m_strName这个变量

UpdateData(false); 

和上面的正好相反,还是以上面的Edit为例,当你在程序中改变了m_strName变量的内容的时候,如果你想让那个Edit也显示更新后的m_strName,就必须调用UpdateData(false); 

这样在你的Edit中才能显示更新完的变量的值! 

2

UpdateData(TRUE)是将控件的状态传给其关联的变量,当然你要为控件关联上变量才行。

UpdateData(FALSE)是将控件的关联变量的值传给控件并改变控件状态。

UpdateData刷新的是当前对话框。

UpdateData(true);//用于将屏幕上控件中的数据交换到变量中。

UpdateData(false);//用于将数据在屏幕中对应控件中显示出来。

3edit控件,与控件关联的变量m_edit,当程序执行,你在控件中输入数21,要把21传到m_edit,UpdateData(true).如果把m_edit修改,要传到控件UpdateData(false);

另外注意一点:

使用UpdateData()函数时,当前界面上所有绑定了的变量(即通过MFC ClassWizard给控件添加了对应的变量)都会被UpdateData(TRUE)更新成对应控件中的内容;同样所有绑定了变量的控件中的内容也会UpdateData(FALSE)更新成对应变量中的内容。

要接受用户的输入就true

要输入结果给用户就flase

数据量不多的话,最好用SetDlgItemText()GetDlgItemText()


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MFC计算器课程设计报告 地信091 指导老师: 2010.11.15 一.题目:利用MFC框架编写简易计算器 要求使用MFC框架在Visual Studio 6.0环境下编写一个简易的计算器,支持任意位数的加减乘数,正负转换,并且实现BackSpace CE C功能。 二.设计过程 1. Windows消息处理机制的理解 首先编写程序需要对Windows程序的消息处理机制(Message Handle)有个比较清晰的了解。Windows的程序都是通过消息来传送数据,有不需要用户参与的系统消息,比如异常处理等。还有用户消息,比如鼠标的单击,双击,键盘的键入等。 2. 界面的设计 仿照Windows附件里面的计算器,在资源视图中画好界面,如图: 主要使用到Layout菜单中的Align功能对各个按钮进行对其,使界面更加整洁。拖出的控件有上面的一个Edit控件用于显示数字,Button控件用于处理鼠标的消息。 3. 建立的变量,控件的命名,对应的消息处理函数对应表 ID CAPTION Message Handler IDD_CALC_DIALOG 简易计算器 1.0 Beta1版 N/A IDC_NUM0 0 OnNum0 IDC_NUM1 1 OnNum1 IDC_NUM2 2 OnNum2 IDC_NUM3 3 OnNum3 IDC_NUM4 4 OnNum4 IDC_NUM5 5 OnNum5 IDC_NUM6 6 OnNum6 IDC_NUM7 7 OnNum7 IDC_NUM8 8 OnNum8 IDC_NUM9 9 OnNum9 IDC_NEG +/- OnNeg IDC_PT . OnPt IDC_DIV / OnDiv IDC_MUL * OnMul IDC_MIN - OnMin IDC_ADD + OnAdd IDC_BACKSPACE BACK OnBackspace IDC_CE CE OnCe IDC_CLEAR C OnClear IDC_EQU = OnEqu IDC_DIS N/A N/A OnCal(double num) 变量定义: double poz; //保存小数点的位置,初始化为1,表示poz-1个小数点。 double m_Dis; //Edit控件上需要显示的数字 BOOL point_flag; //小数点表示位,判定是否是小数,是小数为1,不是小数为0。 double numfirst; //保存计算过程中的前一个数字, double numsecond;//保存计算过程中的第二个数字 char op;//记录当前的计算符号,可以为’+’,’-’,’*’,’/’,’=’,’c’,’n’ 变量初始化: poz=1; m_Dis = 0.0; numfirst=0; numsecond=0; op=0; 4. 设计思路 a) 首先考虑对所有按键分为两类,数字类和符号类,0,1,2,3,4,5,6,7,8,9为数字类,+,-,*,/,=为符号类。数字在计算的过程中最多需要保存两个,所以定义了两个double型变量numfirst和numsecond来进行存储。符号需要一个char op来存储。 b) 然后考虑在计算的过程中,numfirst和numsecond的存储状态有三种,一种是numfirst==0 && numsecond==0 也就是程序刚开始运行还没有开始录入数字的状态。二种是numfirst!=0 && numsecond==0 也就是第一个数字已经录入,符号也已经录入时候把m_Dis的值直接赋值给numfirst,第三种是numfirst!=0 &&numsecond!=0,表示可以通过op来把两数合并为一个数。 c) 考虑到该计算器支持连续的计算,比如3.33+1.33*88/96= ?。所以必须在点符号Button也要计算出之前的结果,通过判断op,来计算,把两个数字合并为一个数字,方便下一次运算,功能近似于点=,所以把=也划分到符号类。 d) 因为数字全部使用的是double,键入的数字必须通过一定的处理达到累加的效果,加上小数和整数的处理差异性大,所以分别用point_flag来判断,分别出来小数和整数。 5. 成员函数及其释义 因为对OnNum0()到OnNum9()的处理函数差异仅在一个数字上,可以通过调用一个共同的函数OnCal(double num)来简化源代码长度,增加模块性。 void CCalcDlg::OnCal(double num) { //分三种状态来处理 if(numfirst!=0 && numsecond!=0) { if(point_flag==TRUE) //判定为小数 { poz*=0.1; //小数进位 m_Dis=m_Dis+poz*num;//递增 UpdateData(false); //把结果从内存传递到屏幕 } else { m_Dis=m_Dis*10+num; UpdateData(false); } } if(numfirst!=0 && numsecond==0) { if(point_flag==TRUE) { poz*=0.1; m_Dis=m_Dis+poz*num; UpdateData(false); } else//判定为整数 { m_Dis=m_Dis*10+num;//递增 UpdateData(false); } } if(numfirst==0 && numsecond==0) { if(point_flag==TRUE) { poz*=0.1; m_Dis=m_Dis+poz*num; UpdateData(false); } else { m_Dis=m_Dis*10+num; UpdateData(false); } } } 以OnAdd()为例子讲解符号的处理函数,函数的功能是先判定之前按下字符时op的值,更具op的值来进行相应的运算。 void CCalcDlg::OnAdd() { //根据numfirst和numsecond和op的值分为5种状态。 if(numfirst!=0 && numsecond==0&&op=='+') { numsecond=m_Dis; numfirst=numfirst+numsecond; //之前按的是加把两个数赋值到前一个数 m_Dis=numfirst;//赋值给屏幕 numsecond=0; //从新赋值为0,清空,不影响下一次判断 UpdateData(FALSE); m_Dis=0; //屏幕的值同时清空 } if(numfirst!=0 && numsecond==0&&op=='-') { numsecond=m_Dis; numfirst=numfirst-numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='*') { numsecond=m_Dis; numfirst=numfirst*numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='/') { numsecond=m_Dis; numfirst=numfirst/numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst==0 && numsecond==0) { //该状态为程序启动还没有开始录入输入的状态 numfirst=m_Dis; //屏幕的值赋值到numfirst UpdateData(FALSE); m_Dis=0; } op='+'; //最后记录最后一个操作是+ poz=1;//小数点位置归位 point_flag=FALSE;//默认小数点标志为整数,也就是0,也就是FALSE } “+/-“按钮的处理函数 void CCalcDlg::OnNeg() { m_Dis=-m_Dis;//换个符号,其他都一样 UpdateData(FALSE); poz=1; point_flag=FALSE; } ‘.’按钮的处理函数 void CCalcDlg::OnPt() { point_flag=TRUE; //把标志位改为“小数点”状态 } “Backspace”按钮的处理 void CCalcDlg::OnBackspace() { //主要通过_gcvt()和strtod()函数进行字符串和浮点数之间的转换 char buffer[30]; //定义个装字符的数组 _gcvt(m_Dis,sizeof(m_Dis),buffer); //把m_Dis存的数字转换为string for(int i=0;i<30;i++) { if(buffer[i]=='.'&& buffer[i+1]==0)//判断是否为整数 { point_flag=FALSE; //标志位设置为“整数位” break; } } if(point_flag==TRUE) //如果是小数 { for(int j=0;jmessage,pMsg->wParam,pMsg->lParam); return CDialog::PreTranslateMessage(pMsg); } // CalculatorDlg.cpp : implementation file // #include "stdafx.h" #include "Calculator.h" #include "CalculatorDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CCalculatorDlg dialog CCalculatorDlg::CCalculatorDlg(CWnd* pParent /*=NULL*/) : CDialog(CCalculatorDlg::IDD, pParent) { //{{AFX_DATA_INIT(CCalculatorDlg) poz=1; numfirst=0; numsecond=0; op=0; m_Dis = 0.0; // num=0; //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CCalculatorDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CCalculatorDlg) DDX_Text(pDX, IDC_EDIT, m_Dis); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CCalculatorDlg, CDialog) //{{AFX_MSG_MAP(CCalculatorDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_NUM0, OnNum0) ON_BN_CLICKED(IDC_NUM1, OnNum1) ON_BN_CLICKED(IDC_NUM2, OnNum2) ON_BN_CLICKED(IDC_NUM3, OnNum3) ON_BN_CLICKED(IDC_NUM4, OnNum4) ON_BN_CLICKED(IDC_NUM5, OnNum5) ON_BN_CLICKED(IDC_NUM6, OnNum6) ON_BN_CLICKED(IDC_NUM7, OnNum7) ON_BN_CLICKED(IDC_NUM8, OnNum8) ON_BN_CLICKED(IDC_NUM9, OnNum9) ON_BN_CLICKED(IDC_ADD, OnAdd) ON_BN_CLICKED(IDC_NEG, OnNeg) ON_BN_CLICKED(IDC_PT, OnPt) ON_BN_CLICKED(IDC_BACKSPACE, OnBackspace) ON_BN_CLICKED(IDC_CE, OnCe) ON_BN_CLICKED(IDC_CLEAR, OnClear) ON_BN_CLICKED(IDC_MIN, OnMin) ON_BN_CLICKED(IDC_MUL, OnMul) ON_BN_CLICKED(IDC_DIV, OnDiv) ON_BN_CLICKED(IDC_EOU, OnEou) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CCalculatorDlg message handlers BOOL CCalculatorDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CCalculatorDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CCalculatorDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CCalculatorDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CCalculatorDlg::OnCal(double num) {//分三种状态来处理 if(numfirst!=0 && numsecond!=0) { if(point_flag==TRUE) //判定为小数 { poz*=0.1; //小数进位 m_Dis=m_Dis+poz*num;//递增 UpdateData(false); //把结果从内存传递到屏幕 } else { m_Dis=m_Dis*10+num; UpdateData(false); } } if(numfirst!=0 && numsecond==0) { if(point_flag==TRUE) { poz*=0.1; m_Dis=m_Dis+poz*num; UpdateData(false); } else//判定为整数 { m_Dis=m_Dis*10+num;//递增 UpdateData(false); } } if(numfirst==0 && numsecond==0) { if(point_flag==TRUE) { poz*=0.1; m_Dis=m_Dis+poz*num; UpdateData(false); } else { m_Dis=m_Dis*10+num; UpdateData(false); } } } void CCalculatorDlg::OnNum0() { // TODO: Add your control notification handler code here OnCal(0); } void CCalculatorDlg::OnNum1() { // TODO: Add your control notification handler code here OnCal(1); } void CCalculatorDlg::OnNum2() { // TODO: Add your control notification handler code here OnCal(2); } void CCalculatorDlg::OnNum3() { // TODO: Add your control notification handler code here OnCal(3); } void CCalculatorDlg::OnNum4() { // TODO: Add your control notification handler code here OnCal(4); } void CCalculatorDlg::OnNum5() { // TODO: Add your control notification handler code here OnCal(5); } void CCalculatorDlg::OnNum6() { // TODO: Add your control notification handler code here OnCal(6); } void CCalculatorDlg::OnNum7() { // TODO: Add your control notification handler code here OnCal(7); } void CCalculatorDlg::OnNum8() { // TODO: Add your control notification handler code here OnCal(8); } void CCalculatorDlg::OnNum9() { // TODO: Add your control notification handler code here OnCal(9); } void CCalculatorDlg::OnAdd() { // TODO: Add your control notification handler code here { //根据numfirst和numsecond和op的值分为5种状态。 if(numfirst!=0 && numsecond==0&&op=='+') { numsecond=m_Dis; numfirst=numfirst+numsecond; //之前按的是加把两个数赋值到前一个数 m_Dis=numfirst;//赋值给屏幕 numsecond=0; //从新赋值为0,清空,不影响下一次判断 UpdateData(FALSE); m_Dis=0; //屏幕的值同时清空 } if(numfirst!=0 && numsecond==0&&op=='-') { numsecond=m_Dis; numfirst=numfirst-numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='*') { numsecond=m_Dis; numfirst=numfirst*numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='/') { numsecond=m_Dis; numfirst=numfirst/numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst==0 && numsecond==0) { //该状态为程序启动还没有开始录入输入的状态 numfirst=m_Dis; //屏幕的值赋值到numfirst UpdateData(FALSE); m_Dis=0; } op='+'; //最后记录最后一个操作是+ poz=1;//小数点位置归位 point_flag=FALSE;//默认小数点标志为整数,也就是0,也就是FALSE } } void CCalculatorDlg::OnNeg() { // TODO: Add your control notification handler code here m_Dis=-m_Dis;//换个符号,其他都一样 UpdateData(FALSE); poz=1; point_flag=FALSE; } void CCalculatorDlg::OnPt() { // TODO: Add your control notification handler code here point_flag=TRUE; //把标志位改为"小数点"状态 } void CCalculatorDlg::OnBackspace() { // TODO: Add your control notification handler code here //主要通过_gcvt()和strtod()函数进行字符串和浮点数之间的转换 char buffer[30]; //定义个装字符的数组 _gcvt(m_Dis,sizeof(m_Dis),buffer); //把m_Dis存的数字转换为string for(int i=0;i<30;i++) { if(buffer[i]=='.'&& buffer[i+1]==0)//判断是否为整数 { point_flag=FALSE; //标志位设置为"整数位" break; } } if(point_flag==TRUE) //如果是小数 { for(int j=0;j<30;j++) { if(buffer[j]==0) { buffer[j-1]=0; //把'\0'之前的字符赋值为'\0',就相当于剪掉最后一位 break; } } } else //如果是整数 { buffer[i-1]=0; //剪掉'.'之前那位 } m_Dis=strtod(buffer,NULL);//再用strtod弄成浮点数 UpdateData(FALSE); poz=1; } void CCalculatorDlg::OnCe() { // TODO: Add your control notification handler code here if(numfirst!=0 && numsecond==0)//CE只能修改第二个数字 { m_Dis=0; //把屏幕的值赋值为0 UpdateData(FALSE);//并显示出来 } } void CCalculatorDlg::OnClear() { // TODO: Add your control notification handler code here op=NULL; //清空符号 numfirst=0;//清空第一个数字 numsecond=0;//清空第二个数字 point_flag=FALSE;//改为默认整数位 poz=1;//小数点归位 m_Dis=0; UpdateData(FALSE); //屏幕显示归0 } void CCalculatorDlg::OnMin() { // TODO: Add your control notification handler code here { //根据numfirst和numsecond和op的值分为5种状态。 if(numfirst!=0 && numsecond==0&&op=='+') { numsecond=m_Dis; numfirst=numfirst+numsecond; //之前按的是加把两个数赋值到前一个数 m_Dis=numfirst;//赋值给屏幕 numsecond=0; //从新赋值为0,清空,不影响下一次判断 UpdateData(FALSE); m_Dis=0; //屏幕的值同时清空 } if(numfirst!=0 && numsecond==0&&op=='-') { numsecond=m_Dis; numfirst=numfirst-numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='*') { numsecond=m_Dis; numfirst=numfirst*numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='/') { numsecond=m_Dis; numfirst=numfirst/numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst==0 && numsecond==0) { //该状态为程序启动还没有开始录入输入的状态 numfirst=m_Dis; //屏幕的值赋值到numfirst UpdateData(FALSE); m_Dis=0; } op='-'; //最后记录最后一个操作是+ poz=1;//小数点位置归位 point_flag=FALSE;//默认小数点标志为整数,也就是0,也就是FALSE } } void CCalculatorDlg::OnMul() { // TODO: Add your control notification handler code here { //根据numfirst和numsecond和op的值分为5种状态。 if(numfirst!=0 && numsecond==0&&op=='+') { numsecond=m_Dis; numfirst=numfirst+numsecond; //之前按的是加把两个数赋值到前一个数 m_Dis=numfirst;//赋值给屏幕 numsecond=0; //从新赋值为0,清空,不影响下一次判断 UpdateData(FALSE); m_Dis=0; //屏幕的值同时清空 } if(numfirst!=0 && numsecond==0&&op=='-') { numsecond=m_Dis; numfirst=numfirst-numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='*') { numsecond=m_Dis; numfirst=numfirst*numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='/') { numsecond=m_Dis; numfirst=numfirst/numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst==0 && numsecond==0) { //该状态为程序启动还没有开始录入输入的状态 numfirst=m_Dis; //屏幕的值赋值到numfirst UpdateData(FALSE); m_Dis=0; } op='*'; //最后记录最后一个操作是+ poz=1;//小数点位置归位 point_flag=FALSE;//默认小数点标志为整数,也就是0,也就是FALSE } } void CCalculatorDlg::OnDiv() { // TODO: Add your control notification handler code here { //根据numfirst和numsecond和op的值分为5种状态。 if(numfirst!=0 && numsecond==0&&op=='+') { numsecond=m_Dis; numfirst=numfirst+numsecond; //之前按的是加把两个数赋值到前一个数 m_Dis=numfirst;//赋值给屏幕 numsecond=0; //从新赋值为0,清空,不影响下一次判断 UpdateData(FALSE); m_Dis=0; //屏幕的值同时清空 } if(numfirst!=0 && numsecond==0&&op=='-') { numsecond=m_Dis; numfirst=numfirst-numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='*') { numsecond=m_Dis; numfirst=numfirst*numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='/') { numsecond=m_Dis; numfirst=numfirst/numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst==0 && numsecond==0) { //该状态为程序启动还没有开始录入输入的状态 numfirst=m_Dis; //屏幕的值赋值到numfirst UpdateData(FALSE); m_Dis=0; } op='/'; //最后记录最后一个操作是+ poz=1;//小数点位置归位 point_flag=FALSE;//默认小数点标志为整数,也就是0,也就是FALSE } } void CCalculatorDlg::OnEou() { // TODO: Add your control notification handler code here { //根据numfirst和numsecond和op的值分为5种状态。 if(numfirst!=0 && numsecond==0&&op=='+') { numsecond=m_Dis; numfirst=numfirst+numsecond; //之前按的是加把两个数赋值到前一个数 m_Dis=numfirst;//赋值给屏幕 numsecond=0; //从新赋值为0,清空,不影响下一次判断 UpdateData(FALSE); m_Dis=0; //屏幕的值同时清空 } if(numfirst!=0 && numsecond==0&&op=='-') { numsecond=m_Dis; numfirst=numfirst-numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='*') { numsecond=m_Dis; numfirst=numfirst*numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst!=0 && numsecond==0&&op=='/') { numsecond=m_Dis; numfirst=numfirst/numsecond; m_Dis=numfirst; numsecond=0; UpdateData(FALSE); m_Dis=0; } if(numfirst==0 && numsecond==0) { //该状态为程序启动还没有开始录入输入的状态 numfirst=m_Dis; //屏幕的值赋值到numfirst UpdateData(FALSE); m_Dis=0; } op='='; //最后记录最后一个操作是+ poz=1;//小数点位置归位 point_flag=FALSE;//默认小数点标志为整数,也就是0,也就是FALSE } } 总结: 本次MFC计算器的制作,学习到了MFC基本的编程方法,增加了小组开发的团结协作能力。对OOP编程的理解进一步加深。但是程序仍然没存在一定的问题,比如除数不能为0的Exception handle,符号键多次点击结果混乱。由于时间仓促,如果有更多的时间,必定这些问题会迎刃而解。通过这次课程设计,以后Windows 应用程序势必会轻车熟路。
课程设计:简易计算器,逻辑运算 功能代码: // 计算器1Dlg.cpp : implementation file // #include "stdafx.h" #include "计算器1.h" #include "计算器1Dlg.h" #include<cmath> #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About int focus=0,point1=0,point2=0,i=0,j=0; double temp1=1,temp2=1,equal; double temp3[100],temp4[100]; class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMy1Dlg dialog CMy1Dlg::CMy1Dlg(CWnd* pParent /*=NULL*/) : CDialog(CMy1Dlg::IDD, pParent) { //{{AFX_DATA_INIT(CMy1Dlg) m_1 = 0.0; m_2 = 0.0; m_result = 0.0; m_string = _T(""); m_string2 = _T(""); m_string3 = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CMy1Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CMy1Dlg) DDX_Control(pDX, IDC_BUTTON_point, m_point); DDX_Text(pDX, IDC_EDIT1, m_1); DDX_Text(pDX, IDC_EDIT2, m_2); DDX_Text(pDX, IDC_EDIT3, m_result); DDX_Text(pDX, IDC_EDIT4, m_string); DDX_Text(pDX, IDC_EDIT5, m_string2); DDX_Text(pDX, IDC_EDIT7, m_string3); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CMy1Dlg, CDialog) //{{AFX_MSG_MAP(CMy1Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_EN_SETFOCUS(IDC_EDIT1, OnSetfocusEdit1) ON_EN_CHANGE(IDC_EDIT1, OnChangeEdit1) ON_EN_SETFOCUS(IDC_EDIT2, OnSetfocusEdit2) ON_BN_CLICKED(IDC_BUTTON1, OnButton1) ON_BN_CLICKED(IDC_BUTTON_point, OnBUTTONpoint) ON_EN_CHANGE(IDC_EDIT2, OnChangeEdit2) ON_BN_CLICKED(IDC_BUTTON2, OnButton2) ON_BN_CLICKED(IDC_BUTTON3, OnButton3) ON_BN_CLICKED(IDC_BUTTON4, OnButton4) ON_BN_CLICKED(IDC_BUTTON5, OnButton5) ON_BN_CLICKED(IDC_BUTTON6, OnButton6) ON_BN_CLICKED(IDC_BUTTON7, OnButton7) ON_BN_CLICKED(IDC_BUTTON8, OnButton8) ON_BN_CLICKED(IDC_BUTTON9, OnButton9) ON_BN_CLICKED(IDC_BUTTON0, OnButton0) ON_BN_CLICKED(IDC_BUTTON_delete, OnBUTTONdelete) ON_BN_CLICKED(IDC_BUTTON_equal, OnBUTTONequal) ON_BN_CLICKED(IDC_BUTTON15, OnButton15) ON_BN_CLICKED(IDC_BUTTON16, OnButton16) ON_BN_CLICKED(IDC_BUTTON17, OnButton17) ON_BN_CLICKED(IDC_BUTTON18, OnButton18) ON_BN_CLICKED(IDC_BUTTON19, OnButton19) ON_BN_CLICKED(IDC_BUTTON20, OnButton20) ON_BN_CLICKED(IDC_BUTTON21, OnButton21) ON_BN_CLICKED(IDC_BUTTON22, OnButton22) ON_BN_CLICKED(IDC_BUTTON23, OnButton23) ON_BN_CLICKED(IDC_BUTTON24, OnButton24) ON_BN_CLICKED(IDC_BUTTON25, OnButton25) ON_BN_CLICKED(IDC_BUTTON27, OnButton27) ON_BN_CLICKED(IDC_BUTTON28, OnButton28) ON_BN_CLICKED(IDC_BUTTON29, OnButton29) ON_BN_CLICKED(IDC_BUTTON26, OnButton26) ON_BN_CLICKED(IDC_BUTTON30, OnButton30) ON_BN_CLICKED(IDC_BUTTON31, OnButton31) ON_BN_CLICKED(IDC_BUTTON32, OnButton32) ON_BN_CLICKED(IDC_BUTTON10, OnButton10) ON_BN_CLICKED(IDC_RADIO1, OnRadio1) ON_BN_CLICKED(IDC_RADIO2, OnRadio2) ON_COMMAND(ID_MENUITEM32792, OnMenuitem32792) ON_COMMAND(ID_MENUITEM32793, OnMenuitem32793) ON_COMMAND(ID_MENUITEM32794, OnMenuitem32794) ON_COMMAND(ID_MENUITEM32795, OnMenuitem32795) ON_COMMAND(ID_MENUITEM32796, OnMenuitem32796) ON_COMMAND(ID_MENUITEM32797, OnMenuitem32797) ON_COMMAND(ID_MENUITEM32798, OnMenuitem32798) ON_COMMAND(ID_MENUITEM32799, OnMenuitem32799) ON_COMMAND(ID_MENUITEM32800, OnMenuitem32800) ON_COMMAND(ID_MENUITEM32801, OnMenuitem32801) ON_COMMAND(ID_MENUITEM32802, OnMenuitem32802) ON_COMMAND(ID_MENUITEM32791, OnMenuitem32791) ON_COMMAND(ID_MENUITEM32790, OnMenuitem32790) ON_COMMAND(ID_MENUITEM32789, OnMenuitem32789) ON_COMMAND(ID_MENUITEM32788, OnMenuitem32788) ON_COMMAND(ID_MENUITEM32803, OnMenuitem32803) ON_COMMAND(ID_MENUITEM32804, OnMenuitem32804) ON_BN_CLICKED(IDC_BUTTON33, OnButton33) ON_BN_CLICKED(IDC_BUTTON14, OnButton14) ON_COMMAND(ID_MENUITEM32809, OnMenuitem32809) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMy1Dlg message handlers BOOL CMy1Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CMy1Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CMy1Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect;); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CMy1Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CMy1Dlg::OnSetfocusEdit1() { focus=1; } void CMy1Dlg::OnChangeEdit1() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here } void CMy1Dlg::OnSetfocusEdit2() { focus=2; } void CMy1Dlg::OnBUTTONpoint() //--------------------------------------------------小数点键 { if(focus==1) point1=1; if(focus==2) point2=1; } void CMy1Dlg::OnChangeEdit2() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here } void CMy1Dlg::OnButton1() //-----------------------------------------------------数字键1 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+1; i++;temp3[i]=m_1;} if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1+m_1; i++;temp3[i]=m_1;point1++;} if(focus==2&&point2;==0) {m_2=m_2*10+1; j++;temp4[j]=m_2;} if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton2() //-----------------------------------------------------数字键2 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+2; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*2+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+2; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*2+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton3() //-----------------------------------------------------数字键3 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+3; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*3+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+3; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*3+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton4() //-----------------------------------------------------数字键4 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+4; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*4+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+4; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*4+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton5() //-----------------------------------------------------数字键5 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+5; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*5+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+5; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*5+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton6() //-----------------------------------------------------数字键6 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+6; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*6+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+6; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*6+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton7() //-----------------------------------------------------数字键7 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+7; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*7+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+7; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*7+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton8() //-----------------------------------------------------数字键8 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+8; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*8+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+8; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*8+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton9() //-----------------------------------------------------数字键9 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10+9; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*9+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10+9; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*9+m_2; j++;temp4[j]=m_2;point2++;} UpdateData(false); } void CMy1Dlg::OnButton0() //-----------------------------------------------------数字键0 {UpdateData(true); if(focus==1&&point1;==0) {m_1=m_1*10; i++;temp3[i]=m_1;} else if(focus==1&&point1;>=1) {temp1=temp1/10;m_1=temp1*0+m_1; i++;temp3[i]=m_1;point1++;} else if(focus==2&&point2;==0) {m_2=m_2*10; j++;temp4[j]=m_2;} else if(focus==2&&point2;>=1) {temp2=temp2/10;m_2=temp2*0+m_2; j++;temp4[j]=m_1;point2++;} UpdateData(false); } void CMy1Dlg::OnBUTTONdelete() //--------------------------------退格 {UpdateData(true); if(focus==1) {i--;m_1=temp3[i]; if(point1>0) {point1=point1-1;} if(temp1<1) {temp1=temp1*10;} } if(focus==2) {j--;m_2=temp4[j]; if(point2>0) {point2=point2-1;} if(temp2<1) {temp2=temp2*10;} } UpdateData(false); } void CMy1Dlg::OnBUTTONequal() {//--------------------------------------------------------------------等号键 UpdateData(true); m_result=equal; UpdateData(false); } void CMy1Dlg::OnButton14() { // TODO: Add your control notification handler code here------------- 加法 UpdateData(true); equal=m_1+m_2; m_string="+"; UpdateData(false); } void CMy1Dlg::OnButton15() { // TODO: Add your control notification handler code here-----------减法 UpdateData(true); equal=m_1-m_2; m_string="-"; UpdateData(false); } void CMy1Dlg::OnButton16() {// TODO: Add your control notification handler code here--------------乘法 UpdateData(true); equal=m_1*m_2; m_string="*"; UpdateData(false); } void CMy1Dlg::OnButton17() { // TODO: Add your control notification handler code here--------除法 UpdateData(true); equal=m_1/m_2; m_string="/"; UpdateData(false); } void CMy1Dlg::OnButton18() { // TODO: Add your control notification handler code here------------------逻辑与 UpdateData(true); equal=m_1&&m_2; m_string="And";m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton19() { // TODO: Add your control notification handler code here--------------逻辑或 UpdateData(true); equal=m_1||m_2; m_string="or"; m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton20() { // TODO: Add your control notification handler code here------------------逻辑非 UpdateData(true); equal=!m_1; m_string="not"; m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton21() { // TODO: Add your control notification handler code here---------------------逻辑异或 UpdateData(true); equal=int(m_1)^int(m_2); m_string="Xor"; m_string2=" "; UpdateData(false); } void CMy1Dlg::OnButton22() { // TODO: Add your control notification handler code here---------------------正弦 UpdateData(true); m_2=sin(m_1); m_string2="Sin";m_string="="; UpdateData(false); } void CMy1Dlg::OnButton23() { // TODO: Add your control notification handler code here----------------------余弦 UpdateData(true); m_2=cos(m_1); m_string2="Cos";m_string="="; UpdateData(false); } void CMy1Dlg::OnButton24() { // TODO: Add your control notification handler code here------------正切 UpdateData(true); m_2=tan(m_1); m_string2="tan";m_string="="; UpdateData(false); } void CMy1Dlg::OnButton25() { // TODO: Add your control notification handler code here----------------求余 UpdateData(true); equal=int(m_1)%int(m_2); m_string="Mod"; UpdateData(false); } void CMy1Dlg::OnButton27() { // TODO: Add your control notification handler code here------------------log UpdateData(true); m_result=log(m_2)/log(m_1); m_string2="log"; UpdateData(false); } void CMy1Dlg::OnButton28() { // TODO: Add your control notification handler code here--------------------ln UpdateData(true); m_2=log(m_1); m_string2="ln"; m_string="="; UpdateData(false); } void CMy1Dlg::OnButton29() { // TODO: Add your control notification handler code here-------------------乘方 UpdateData(true); equal=pow(m_1,m_2); m_string="^"; UpdateData(false); } void CMy1Dlg::OnButton26() { // TODO: Add your control notification handler code here----------------阶乘 UpdateData(true); int j=1,k=int(m_1); for(;j<m_1;j++) {k=k*j;} equal=k; m_2=equal; m_string="!="; UpdateData(false); } void CMy1Dlg::OnButton30() { // TODO: Add your control notification handler code here---------------pi if(focus==1) m_1=3.1415926; else if(focus==2) m_2=3.1415926; UpdateData(false); } void CMy1Dlg::OnButton31() { // TODO: Add your control notification handler code here-------------00 m_string3="00"; UpdateData(false); } void CMy1Dlg::OnButton32() { // TODO: Add your control notification handler code here-----------------%(百分号) m_string3="%"; UpdateData(false); } void CMy1Dlg::OnButton10() { // TODO: Add your control notification handler code here-------------------复原MR focus=0,point1=0,point2=0,i=0,j=0,temp1=1,temp2=1; m_1=0;m_2=0;m_result=0; m_string=" ";m_string2=" ";m_string3=" "; UpdateData(false); } void CMy1Dlg::OnRadio1() { // TODO: Add your control notification handler code here----------------十进制转二进制 int change(int); m_2=change(int(m_1)); m_string="--->"; UpdateData(false); } int change(int c) {int h[100],k=0,x=0; for(;c!=0;) {h[k]=c%2; c=c/2; k++; } k=k-1; for(;k>=0;k--) {x=x*10+h[k]; } return x; } void CMy1Dlg::OnRadio2() { // TODO: Add your control notification handler code here------------二进制转十进制(Two to Ten) int q,num=int(m_1),shi=0; int TtT(int); q=TtT(num); for(;num>1;) {num=num-pow(10,q); shi=pow(2,q)+shi; q=TtT(num); } if(num==1) shi=shi+1; m_2=shi; m_string="--->"; UpdateData(false); } int TtT(int m) {int k,j=0; double n; n=m; for(k=0;n>2;k++) {n=n/10;} if(m==1) k=0; return k; } void CMy1Dlg::OnMenuitem32792() //------------------------菜单。加 { // TODO: Add your command handler code here CMy1Dlg::OnButton14() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32793() //----------------------菜单。减 { // TODO: Add your command handler code here CMy1Dlg::OnButton15() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32794() { // TODO: Add your command handler code here//---------------菜单。乘 CMy1Dlg::OnButton16() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32795() //-------------------------------菜单。除 { // TODO: Add your command handler code here CMy1Dlg::OnButton17() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32796() //------------------------------菜单。与 { // TODO: Add your command handler code here CMy1Dlg::OnButton18() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32797() //------------------------------菜单。或 { // TODO: Add your command handler code here CMy1Dlg::OnButton19() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32798() //------------------------------菜单。非 { // TODO: Add your command handler code here CMy1Dlg::OnButton20() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32799() //------------------------------菜单。异或 { // TODO: Add your command handler code here CMy1Dlg::OnButton21() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32800() //-------------------------------菜单。正弦 { // TODO: Add your command handler code here CMy1Dlg::OnButton22() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32801() //-------------------------------菜单。余弦 { // TODO: Add your command handler code here CMy1Dlg::OnButton23() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32802() //-------------------------------菜单。正切 { // TODO: Add your command handler code here CMy1Dlg::OnButton24() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32791() //-------------------------------菜单。求余 { // TODO: Add your command handler code here CMy1Dlg::OnButton25() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32790() //---------------------------------菜单。阶乘 { // TODO: Add your command handler code here CMy1Dlg::OnButton26() ; CMy1Dlg::OnBUTTONequal(); } void CMy1Dlg::OnMenuitem32789() //--------------------------------菜单。复位 { // TODO: Add your command handler code here CMy1Dlg::OnButton10() ; } void CMy1Dlg::OnMenuitem32788() //---------------------------------菜单。退格 { // TODO: Add your command handler code here CMy1Dlg::OnBUTTONdelete(); } void CMy1Dlg::OnMenuitem32803() //----------------------------------菜单。十进制转二进制 { // TODO: Add your command handler code here CMy1Dlg::OnRadio1() ; } void CMy1Dlg::OnMenuitem32804() //---------------------------------菜单。二进制转十进制 { // TODO: Add your command handler code here CMy1Dlg::OnRadio2() ; } void CMy1Dlg::OnButton33() //--------------------------------------求倒数 { // TODO: Add your control notification handler code here UpdateData(true); m_2=1/m_1; m_string="->"; UpdateData(false); } void CMy1Dlg::OnMenuitem32809() //----------------------------------菜单求倒数 { // TODO: Add your command handler code here CMy1Dlg::OnButton33(); }

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