URAL 1282 Game Tree

#include <stdio.h>
#define MAX_NODES 1001

int numOfNodes;
int resultOfLeaf[MAX_NODES];
typedef struct Edge{
	int to;
	int next;
}Edge;
Edge EdgeArray[MAX_NODES];
int EdgeNum;
int head[MAX_NODES];

int move(int node, int competitor){
	if (resultOfLeaf[node] != -2)
		return resultOfLeaf[node];

	int draw = 0;
	int i;
	for (i = head[node]; i != 0; i = EdgeArray[i].next){
		int result = move(EdgeArray[i].to, -competitor);
		if (result == competitor)
			return result;
		if (result == 0)
			draw = 1;
	}
	
	return draw ? 0 : -competitor;
}

int main(){
	
	scanf("%d", &numOfNodes);
	int to, from;
	char symbol[2];
	resultOfLeaf[1] = -2;
	for (to = 2; to <= numOfNodes; to++){
		resultOfLeaf[to] = -2;
		scanf("%s%d", symbol, &from);
		EdgeNum++;
		EdgeArray[EdgeNum].to = to;
		EdgeArray[EdgeNum].next = head[from];
		head[from] = EdgeNum;
		if (symbol[0] == 'L')
			scanf("%d", &resultOfLeaf[to]);	
	}

	int result = move(1, 1);

	if (result == 1)
		printf("+1\n");
	else if (result == -1)
		printf("-1\n");
	else
		printf("0\n");

	return 0;
}


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