public void dispatchMessage(Message msg) {
if (msg.callback != null) {
//通过post(Runable r)发送消息,会把Runable 封装成 Message,最后调用handlerCallback来处理消息
handleCallback(msg);
} else {
if (mCallback != null) {
//通过Handler(Callback callback)的创建Handler,会调用接口类Callback的成员函数handlerMessage来处理消息
if (mCallback.handleMessage(msg)) {
return;
}
}
//一般情况下是调用Handler类的子类中重写父类的成员函数handlerMessage
handleMessage(msg);
}
}
//native层有和java层对应的Looper
Looper::Looper(bool allowNonCallbacks) :
mAllowNonCallbacks(allowNonCallbacks), mSendingMessage(false),
mResponseIndex(0), mNextMessageUptime(LLONG_MAX) {
//消息循环的本质其实是创建管道,然后往管道里面写消息和读消息
int result = pipe(wakeFds);
//使用epoll机制对管道的写操作进行监听,其实就是监听有无消息传来需要处理
result = epoll_ctl(mEpollFd, EPOLL_CTL_ADD, mWakeReadPipeFd, & eventItem);
}