1 本文实现一个画中画的播放器,如图.即将解码出的一帧pFrameYUV先缩小成pFrameYUV2,然后直接对pFrameYVU进行覆盖.
2 http://blog.csdn.net/dzhuang123/article/details/45054497 这篇文章稍微讲了下思路
3 http://blog.csdn.net/jefry_xdz/article/details/7931018 YUV420编码原理
4 http://blog.csdn.net/leixiaohua1020/article/details/8652605 原播放器demo
5 工程地址 http://download.csdn.net/detail/u010694337/9073937
6 关键代码
#define BYTE uint8_t
BYTE* buf0_y = pFrameYUV->data[0];
BYTE* buf0_u = pFrameYUV->data[0]+w1*h1 ;//w1,h1为pFrameYUV的宽高
BYTE* buf0_v = pFrameYUV->data[0]+w1*h1*5/4;
BYTE* buf0_y = pFrameYUV->data[0];
BYTE* buf0_u = pFrameYUV->data[0]+w1*h1 ;//w1,h1为pFrameYUV的宽高
BYTE* buf0_v = pFrameYUV->data[0]+w1*h1*5/4;