1 本文实现一个画中画的播放器,如图.即将解码出的一帧pFrameYUV先缩小成pFrameYUV2,然后直接对pFrameYVU进行覆盖.
2 http://blog.csdn.net/dzhuang123/article/details/45054497 这篇文章稍微讲了下思路
3 http://blog.csdn.net/jefry_xdz/article/details/7931018 YUV420编码原理
4 http://blog.csdn.net/leixiaohua1020/article/details/8652605 原播放器demo
5 工程地址 http://download.csdn.net/detail/u010694337/9073937
6 关键代码
#define BYTE uint8_t
BYTE* buf0_y = pFrameYUV->data[0];
BYTE* buf0_u = pFrameYUV->data[0]+w1*h1 ;//w1,h1为pFrameYUV的宽高
BYTE* buf0_v = pFrameYUV->data[0]+w1*h1*5/4;
BYTE* buf1_y = pFrameYUV2->data[0];
BYTE* buf1_u = pFrameYUV2->data[0]+w2*h2 ;
BYTE* buf1_v = pFrameYUV2->data[0]+w2*h2*5/4;
for ( int i = 0; i < h2/2; i ++)
{
memcpy(buf0_y,buf1_y,w2);
memcpy(buf0_u,buf1_u,w2/2);
memcpy(buf0_v,buf1_v,w2/2);
buf0_y += w1;
buf0_u += w1 / 2;
buf0_v += w1 / 2;
buf1_y += w2;
buf1_u += w2 / 2;
buf1_v += w2 / 2;
}
for (int i = h2 / 2; i < h2; i++)
{
memcpy(buf0_y, buf1_y, w2);
buf0_y += w1;
buf1_y += w2;
}
BYTE* buf0_y = pFrameYUV->data[0];
BYTE* buf0_u = pFrameYUV->data[0]+w1*h1 ;//w1,h1为pFrameYUV的宽高
BYTE* buf0_v = pFrameYUV->data[0]+w1*h1*5/4;
BYTE* buf1_y = pFrameYUV2->data[0];
BYTE* buf1_u = pFrameYUV2->data[0]+w2*h2 ;
BYTE* buf1_v = pFrameYUV2->data[0]+w2*h2*5/4;
for ( int i = 0; i < h2/2; i ++)
{
memcpy(buf0_y,buf1_y,w2);
memcpy(buf0_u,buf1_u,w2/2);
memcpy(buf0_v,buf1_v,w2/2);
buf0_y += w1;
buf0_u += w1 / 2;
buf0_v += w1 / 2;
buf1_y += w2;
buf1_u += w2 / 2;
buf1_v += w2 / 2;
}
for (int i = h2 / 2; i < h2; i++)
{
memcpy(buf0_y, buf1_y, w2);
buf0_y += w1;
buf1_y += w2;
}