Bitmap,byte[],Drawable相互转化

方便快速查用,也记录自个儿已接触或掌握了的android API中的东西。但愿遇事还是要研究API。

一、相关概念

1、Drawable就是一个可画的对象,其可能是一张位图(BitmapDrawable),也可能是一个图形(ShapeDrawable),还有可能是一个图层(LayerDrawable),我们根据画图的需求,创建相应的可画对象
2、Canvas画布,绘图的目的区域,用于绘图
3、Bitmap位图,用于图的处理
4、Matrix矩阵
1、从资源中获取Bitmap

Resources res=getResources();  
Bitmap bmp=BitmapFactory.decodeResource(res, R.drawable.pic);


2、Bitmap → byte[]

private byte[] Bitmap2Bytes(Bitmap bm){  
    ByteArrayOutputStream baos = new ByteArrayOutputStream();    
    bm.compress(Bitmap.CompressFormat.PNG, 100, baos);    
    return baos.toByteArray();  
   }

3、byte[] → Bitmap
public Bitmap byte2Bitmap(byte[] b) {
    return (b == null || b.length == 0) ? null : BitmapFactory.decodeByteArray(b, 0, b.length);
}
5、Drawable→Bitmap

public static Bitmap drawable2Bitmap(Drawable drawable) {  
        // 取 drawable 的长宽  
        int w = drawable.getIntrinsicWidth();  
        int h = drawable.getIntrinsicHeight();  
  
        // 取 drawable 的颜色格式  
        Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888  
                : Bitmap.Config.RGB_565;  
        // 建立对应 bitmap  
        Bitmap bitmap = Bitmap.createBitmap(w, h, config);  
        // 建立对应 bitmap 的画布  
        Canvas canvas = new Canvas(bitmap);  
        drawable.setBounds(0, 0, w, h);  
        // 把 drawable 内容画到画布中  
        drawable.draw(canvas);  
        return bitmap;  
    }

public static Bitmap drawable2Bitmap(Drawable d) {
    return d == null ? null : ((BitmapDrawable) d).getBitmap();
}

8、Bitmap→Drawable

public static Drawable bitmap2Drawable(Bitmap b) {
    return b == null ? null : new BitmapDrawable(b);
}

4、Bitmap缩放

    public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) {  
        int w = bitmap.getWidth();  
        int h = bitmap.getHeight();  
        Matrix matrix = new Matrix();  
        float scaleWidth = ((float) width / w);  
        float scaleHeight = ((float) height / h);  
        matrix.postScale(scaleWidth, scaleHeight);  
        Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);  
        return newbmp;  
    }

2、Drawable缩放

public static Drawable zoomDrawable(Drawable drawable, int w, int h) {  
	    int width = drawable.getIntrinsicWidth();  
	    int height = drawable.getIntrinsicHeight();  
	    // drawable转换成bitmap  
	    Bitmap oldbmp = null;
	    if(drawable != null){
	    	oldbmp = ((BitmapDrawable) drawable).getBitmap();
	    }
	    // 创建操作图片用的Matrix对象  
	    Matrix matrix = new Matrix();  
	    // 计算缩放比例  
	    float sx = ((float) w / width);  
	    float sy = ((float) h / height);  
	    // 设置缩放比例  
	    matrix.postScale(sx, sy);  
	    // 建立新的bitmap,其内容是对原bitmap的缩放后的图  
	    Bitmap newbmp = Bitmap.createBitmap(oldbmp, 0, 0, width, height, matrix, true);  
	    return new BitmapDrawable(newbmp);  
	}


6、获得圆角图片

public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {  
	    int w = bitmap.getWidth();  
	    int h = bitmap.getHeight();  
	    Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);  
	    Canvas canvas = new Canvas(output);  
	    final int color = 0xff424242;  
	    final Paint paint = new Paint();  
	    final Rect rect = new Rect(0, 0, w, h);  
	    final RectF rectF = new RectF(rect);  
	    paint.setAntiAlias(true);  
	    canvas.drawARGB(0, 0, 0, 0);  
	    paint.setColor(color);  
	    canvas.drawRoundRect(rectF, roundPx, roundPx, paint);  
	    paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));  
	    canvas.drawBitmap(bitmap, rect, rect, paint);  
	    return output;  
	}

7、获得带倒影的图片

public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {  
	    final int reflectionGap = 4;  
	    int w = bitmap.getWidth();  
	    int h = bitmap.getHeight();  
	    Matrix matrix = new Matrix();  
	    matrix.preScale(1, -1);  
	    Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w, h / 2, matrix, false);  
	    Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2), Config.ARGB_8888);  
	    Canvas canvas = new Canvas(bitmapWithReflection);  
	    canvas.drawBitmap(bitmap, 0, 0, null);  
	    Paint deafalutPaint = new Paint();  
	    canvas.drawRect(0, h, w, h + reflectionGap, deafalutPaint);  
	    canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null);  
	    Paint paint = new Paint();  
	    LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,  
	            bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,  
	            0x00ffffff, TileMode.CLAMP);  
	    paint.setShader(shader);  
	    // Set the Transfer mode to be porter duff and destination in  
	    paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));  
	    // Draw a rectangle using the paint with our linear gradient  
	    canvas.drawRect(0, h, w, bitmapWithReflection.getHeight() + reflectionGap, paint);  
	    return bitmapWithReflection;  
	}



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值