创建可拖拽的视图(手势识别)

1.AppDelegate.h

//
//  AppDelegate.h
//  DragButtonDemo
//
//  Created by zhangmh on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>

@class ViewController;

@interface AppDelegate : UIResponder <UIApplicationDelegate>

@property (strong, nonatomic) UIWindow *window;

@property (strong, nonatomic) ViewController *viewController;

@end

AppDelegate.m

//
//  AppDelegate.m
//  DragButtonDemo
//
//  Created by zhangmh on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import "AppDelegate.h"

#import "ViewController.h"

@implementation AppDelegate

@synthesize window = _window;
@synthesize viewController = _viewController;



- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
    // Override point for customization after application launch.
    self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController" bundle:nil] autorelease];
    self.window.rootViewController = self.viewController;
    [self.window makeKeyAndVisible];
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

@end

2.ViewController.h

//
//  ViewController.h
//  DragButtonDemo
//
//  Created by zhangmh on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import <UIKit/UIKit.h>
#import "HSCButton.h"
@interface ViewController : UIViewController

@end

ViewController.m

//
//  ViewController.m
//  DragButtonDemo
//
//  Created by zhangmh on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    
    HSCButton *tt = [[HSCButton alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
    tt.backgroundColor = [UIColor redColor];
    tt.dragEnable = YES;
    [self.view addSubview:tt];
    [tt release];
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}

@end

3.HSCButton.h

//
//  HSCButton.h
//  AAAA
//
//  Created by zhangmh on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//
/*
其实,
 */
#import <UIKit/UIKit.h>

@interface HSCButton : UIButton
{
    CGPoint beginPoint;
}

@property (nonatomic) BOOL dragEnable;
@end

HSCButton.m

//
//  HSCButton.m
//  AAAA
//
//  Created by zhangmh on 12-7-20.
//  Copyright (c) 2012年 __MyCompanyName__. All rights reserved.
//

#import "HSCButton.h"

@implementation HSCButton

@synthesize dragEnable;

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) 
    {
        self.backgroundColor = [UIColor redColor];
    }
    return self;
}


- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (!dragEnable) {
        return;
    }
    UITouch *touch = [touches anyObject];
    
    beginPoint = [touch locationInView:self];
    
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    if (!dragEnable) {
        return;
    }
    UITouch *touch = [touches anyObject];
    
    CGPoint nowPoint = [touch locationInView:self];
    
    float offsetX = nowPoint.x - beginPoint.x;        //获得x的偏移量
    float offsetY = nowPoint.y - beginPoint.y;        //获得y的偏移量
    
    self.center = CGPointMake(self.center.x + offsetX, self.center.y + offsetY);       //利用偏移量更改视图的中心
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
    // Drawing code
}
*/

@end


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值