Glide好处:
用法简单、速度快、支持Gif、减少OOM、Google推荐、缓存优化
这里针对Glide V3 - glide:3.6.1用法
配置
在Gradle中引入:
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
compile 'com.github.bumptech.glide:glide:3.6.1'
}
简答用法
Glide.with(mContext)
.load(imgUrl)
.bitmapTransform(new RoundedCornersTransformation(this,30,0))//图片圆角处理
.skipMemoryCache(true)//禁止内存缓存
.diskCacheStrategy(DiskCacheStrategy.NONE)//禁止磁盘缓存
.thumbnail(0.1f)//用原图的1/10作为缩略图(开始是1/10做缩略图,后再次请求全部,由模糊慢慢清晰,实测耗流量)
.priority(Priority.HIGH)//优先加载
.priority(Priority.LOW)//后加载
.diskCacheStrategy(DiskCacheStrategy.ALL)//(自带缓存)如果遇到缓存出现图片加载问题,则设置这个属性
.override(int width, int height)//重新设置Target的宽高值(单位为pixel)
.asGif()//加载gif
.placeholder(Drawable drawable)//设置资源加载过程中的占位Drawable
.dontAnimate()//不要渐显效果
.override(480, 320)//定义宽度和高度
.centerCrop()//截取图片中间部分,超出截掉,不变形
.error(R.drawable.default_cover)//错误默认图
.into(iv_cartoon);
Glide.get(context).clearMemory();//清除内存缓存,必须在UI线程中调用
Glide.get(applicationContext).clearDiskCache();//清除磁盘缓存,必须在后台线程中调用,建议同时clearMemory()
图片圆角处理必须下载(裁剪,圆角,灰度,等):wasabeef/glide-transformations
常用监听
//加载漫画
Glide.with(this)
.load(imgUrl)
.listener(new RequestListener<String, GlideDrawable>() {//成功和失败,用来控制自己定义的dialog
@Override
public boolean onException(Exception e, String model, Target<GlideDrawable> target, boolean isFirstResource) {
//--失败
dialog.dismiss();
return false;
}
@Override
public boolean onResourceReady(GlideDrawable resource, String model, Target<GlideDrawable> target, boolean isFromMemoryCache, boolean isFirstResource) {
//--成功
dialog.dismiss();
return false;
}
})
.into(iv_cartoon);
简单监听
bitmap转换。 比如:旋转,方法,缩小,高斯模糊等等
Glide
.with( context ) // could be an issue!
.load( )
.asBitmap()
.into( new SimpleTarget<Bitmap>() {
@Override
public void onResourceReady(Bitmap bitmap, GlideAnimation glideAnimation) {
// do something with the bitmap
// for demonstration purposes, let's just set it to an ImageView
imageView1.setImageBitmap( bitmap );
}
);
详细监听
Glide
.with(ImageDetailFragment.this)
.load(mImageUrl)
.centerCrop()
.placeholder(R.drawable.pubic_icon_headphoto)
.crossFade()
.into(new Target<GlideDrawable>() {
@Override
public void onResourceReady(GlideDrawable arg0,
GlideAnimation<? super GlideDrawable> arg1) {
// TODO Auto-generated method stub
mImageView.setImageDrawable(arg0);
progressBar.setVisibility(View.GONE);
mAttacher.update();
}
@Override
public void onDestroy() {
// TODO Auto-generated method stub
}
@Override
public void onStart() {
// TODO Auto-generated method stub
}
@Override
public void onStop() {
// TODO Auto-generated method stub
}
@Override
public Request getRequest() {
// TODO Auto-generated method stub
return null;
}
@Override
public void getSize(SizeReadyCallback arg0) {
// TODO Auto-generated method stub
}
@Override
public void onLoadCleared(Drawable arg0) {
// TODO Auto-generated method stub
}
@Override
public void onLoadFailed(Exception arg0, Drawable arg1) {
// TODO Auto-generated method stub
Toast.makeText(getActivity(), arg0+"", Toast.LENGTH_SHORT).show();
progressBar.setVisibility(View.GONE);
}
@Override
public void onLoadStarted(Drawable arg0) {
// TODO Auto-generated method stub
}
@Override
public void setRequest(Request arg0) {
// TODO Auto-generated method stub
}
});
一篇好文章
.placeholde.override(300, 200);//占位图
.override(300, 200);//规定大小
2、Bitmap类型加载
不能直接加载Bitmap类型,需要先将bitmap转bytes就可以
ByteArrayOutputStream baos = new ByteArrayOutputStream(); bitmap.compress(Bitmap.CompressFormat.PNG, 100, baos); byte[] bytes=baos.toByteArray(); Glide.with(mContext) .load(bytes) .into(img);