public void setEmpty() //置空
public boolean set(Region region)
public boolean set(Rect r)
public boolean set(int left, int top, int right, int bottom)
public boolean setPath(Path path, Region clip)//使用SetPath()构造不规则区域
public class MyRegionView extends View {
public MyRegionView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
//初始化画笔
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(2);
Region rgn = new Region(10,10,100,100);
// rgn.set(100, 100, 200, 200);
drawRegion(canvas, rgn, paint);
}
//这个函数不懂没关系,下面会细讲
private void drawRegion(Canvas canvas,Region rgn,Paint paint)
{
RegionIterator iter = new RegionIterator(rgn);
Rect r = new Rect();
while (iter.next(r)) {
canvas.drawRect(r, paint);
}
}
}
未开启Set函数时
使用Set函数后,替换为新区域
使用SetPath()构造不规则区域
public class MyRegionView extends View {
public MyRegionView(Context context) {
super(context);
// TODO Auto-generated constructor stub
}
@Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
//初始化Paint
Paint paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.FILL);
paint.setStrokeWidth(2);
//构造一个椭圆路径
Path ovalPath = new Path();
RectF rect = new RectF(50, 50, 200, 500);
ovalPath.addOval(rect, Direction.CCW);
//SetPath时,传入一个比椭圆区域小的矩形区域,让其取交集
Region rgn = new Region();
rgn.setPath(ovalPath,new Region(50, 50, 200, 200));
//画出路径
drawRegion(canvas, rgn, paint);
}
//这个函数不懂没关系,下面会细讲
private void drawRegion(Canvas canvas,Region rgn,Paint paint)
{
RegionIterator iter = new RegionIterator(rgn);
Rect r = new Rect();
while (iter.next(r)) {
canvas.drawRect(r, paint);
}
}
}