#import "UIImage+fixOrientation.h"
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
if (self.imageOrientation == UIImageOrientationUp) { // 这是正常的方向
return self;
}
CGAffineTransform transform = CGAffineTransformIdentity;
switch (self.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored: {
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
} break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored: {
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
} break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored: {
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
} break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
default:
break;
}
switch (self.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored: {
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
} break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored: {
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
} break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
default:
break;
}
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored: {
// Grr...
CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.height, self.size.width), self.CGImage);
} break;
default: {
CGContextDrawImage(ctx, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
} break;
}
// and now we just create a new image from the drawing context
CGImageRef imgRef = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:imgRef];
CGContextRelease(ctx);
CGImageRelease(imgRef);
return img;
}
@end
拍照图片上传竖立问题解决~
最新推荐文章于 2019-05-22 13:29:00 发布