复原图片镜像旋转的分类UIImage+FixOrientation.h

啥也不说了 上代码


#import "UIImage+FixOrientation.h"


@implementation UIImage (fixOrientation)


- (UIImage *)fixOrientation {

    

    if (self.imageOrientation == UIImageOrientationUp) return self;


    CGAffineTransform transform = CGAffineTransformIdentity;

    

    switch (self.imageOrientation) {

        case UIImageOrientationDown:

        case UIImageOrientationDownMirrored:

            transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);

            transform = CGAffineTransformRotate(transform, M_PI);

            break;

            

        case UIImageOrientationLeft:

        case UIImageOrientationLeftMirrored:

            transform = CGAffineTransformTranslate(transform, self.size.width, 0);

            transform = CGAffineTransformRotate(transform, M_PI_2);

            break;

            

        case UIImageOrientationRight:

        case UIImageOrientationRightMirrored:

            transform = CGAffineTransformTranslate(transform, 0, self.size.height);

            transform = CGAffineTransformRotate(transform, -M_PI_2);

            break;

        case UIImageOrientationUp:

        case UIImageOrientationUpMirrored:

            break;

    }

    

    switch (self.imageOrientation) {

        case UIImageOrientationUpMirrored:

        case UIImageOrientationDownMirrored:

            transform = CGAffineTransformTranslate(transform, self.size.width, 0);

            transform = CGAffineTransformScale(transform, -1, 1);

            break;

            

        case UIImageOrientationLeftMirrored:

        case UIImageOrientationRightMirrored:

            transform = CGAffineTransformTranslate(transform, self.size.height, 0);

            transform = CGAffineTransformScale(transform, -1, 1);

            break;

        case UIImageOrientationUp:

        case UIImageOrientationDown:

        case UIImageOrientationLeft:

        case UIImageOrientationRight:

            break;

    }


    CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,

                                             CGImageGetBitsPerComponent(self.CGImage), 0,

                                             CGImageGetColorSpace(self.CGImage),

                                             CGImageGetBitmapInfo(self.CGImage));

    CGContextConcatCTM(ctx, transform);

    switch (self.imageOrientation) {

        case UIImageOrientationLeft:

        case UIImageOrientationLeftMirrored:

        case UIImageOrientationRight:

        case UIImageOrientationRightMirrored:

            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);

            break;

            

        default:

            CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);

            break;

    }

    

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

    UIImage *img = [UIImage imageWithCGImage:cgimg];

    CGContextRelease(ctx);

    CGImageRelease(cgimg);

    return img;

}


@end


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值