首先来看一张要绘制弧度圆的图片,从图中可知中心点的坐标为(150,150),弧度的半径为75(radius),起始点为0°开始到135°,代码中的pi为3.14159265359,如下图所示:
来看一下具体是如何实现的,代码部分如下:
#import "ViewController.h"
#define pi 3.14159265359
#define DEGREES_TO_RADIANS(degress) ((pi * degress)/180)
@interface ViewController ()
@property (nonatomic,strong) CAShapeLayer *shapeLayer;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
CALayer *testLayer = [CALayer layer];
testLayer.backgroundColor = [UIColor clearColor].CGColor;
testLayer.frame = CGRectMake(100, 100, 100, 100);
[self.view.layer addSublayer:testLayer];
_shapeLayer = [CAShapeLayer layer];
_shapeLayer.fillColor = [UIColor clearColor].CGColor;
_shapeLayer.strokeColor = [UIColor orangeColor].CGColor;
_shapeLayer.lineCap = kCALineCapRound;
_shapeLayer.lineWidth = 7;
UIBezierPath *thePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(50, 50) radius:50-3.5 startAngle:0 endAngle:DEGREES_TO_RADIANS(135) clockwise:YES];
_shapeLayer.path = thePath.CGPath;
[testLayer addSublayer:_shapeLayer];
}
查看一下运行效果:
根据要求,可以看到绘制出了一个135°角的弧度圆,接下来让这个弧度圆做一个简单的绕z轴旋转360°的动画。在最后面添加这句话,代码如下:
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"transform.rotation.z";
animation.duration = 4.f;
animation.fromValue = @(0);
animation.toValue = @(2*M_PI);
animation.repeatCount = INFINITY;
[testLayer addAnimation:animation forKey:nil];
看一下运行效果:
希望对你有帮助