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2017七月
15

Android自定义万能Canvas画布

一、需求:

1.在自定义的画布中实现可缩放手势,摇一摇可对控件进行整理排序;

2.画布中可以添加位置设定的控件,控件可以响应点击、长按、拖动事件;

3.控件A长按事件会隐藏画布中的控件除了A之外,显示另一个控件B;当A在在底层画布中拖动,拖动结束之后回到原画布;当A移动B的位置范围响应操作(可以添加另方面功能)。

二、实现思想:

1、画布的的手势缩放、控件的添加,在我的上一篇关于画布文章中已经实现了这个功能,这里不再赘述;

2、要实现上述的几个功能只需要屏幕上添加两层画布,一层画布用于添加控件在这层中可以实现控件的点击、拖动、画布缩放、长按事件、整理排序控件。底层画布用于长按其他控件隐藏之后A控件的拖动和B控件的显示及A拖动到B之后的事件响应。

3、当A控件结束拖动(抬起时)回到第一层画布中。

三、效果展示:


四、具体实现:

1.先添加两层画布用布局可以RelativeLayout包裹着,如:

   <RelativeLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent">
        <com.view.ActionEditorCanvasView
            android:id="@+id/action_editor_canvas_gamepad_test"
            android:visibility="gone"
            android:layout_width="match_parent"
            android:layout_height="match_parent"/>
        <com.view.ActionEditorCanvasView
            android:id="@+id/action_editor_canvas_test"
            android:layout_width="match_parent"
            android:layout_height="match_parent"/>
    </RelativeLayout>
2.当控件添加到画布中要获取到对应控件的位置信息(将添加的控件添加到一个集合中),判断点击时是否是落在控件之上,这些都是在view中的onTouchEvent(MotionEvent event)进行处理:

 private int getDown2Widget() {
        for (int i = 0; i < mDrawableList.size(); i++) {
            int xcoords = mDrawableList.get(i).getXcoords();
            int ycoords = mDrawableList.get(i).getYcoords();
            double abs = Math.sqrt((DownX - xcoords) * (DownX - xcoords) + (DownY - ycoords) * (DownY - ycoords));
            //点落在控件内
            if (abs < ActionWidget.RADIUS) {
                return i;
            }
        }
        return -1;
    }
3、在画布中实现Move、LongPress、Up、Click的接口回调用于对外应用:

    public onWidgetUpListener mOnWidgetUpListener;
    public interface onWidgetUpListener{
        void onWidgetUp(int index,int x,int y);
    }

    public void  setOnWidgetUpListener(onWidgetUpListener mOnWidgetUpListener){
        this.mOnWidgetUpListener=mOnWidgetUpListener;
    }

    public onWidgetMoveListener mOnWidgetMoveListener;

    public interface onWidgetMoveListener{
         void onWidgetMove(int index,int x,int y);
    }

    public void  setOnWidgetMoveListener(onWidgetMoveListener moveListener){
        this.mOnWidgetMoveListener=moveListener;
    }

    public onWidgetLongPressListener mOnWidgetLongPressListener;

    public interface onWidgetLongPressListener{
        void onWidgetLongPress(int index,int x,int y);
    }

    public void setOnWidgetLongPressListener(onWidgetLongPressListener mOnWidgetLongPressListener){
        this.mOnWidgetLongPressListener=mOnWidgetLongPressListener;
    }


    public onWidgetClickListener mOnWidgetClickListener;

    public interface onWidgetClickListener{
        void onWidgetClick(int index,int x,int y);
    }

    public void setOnWidgetClickListener(onWidgetClickListener mOnWidgetClickListener){
        this.mOnWidgetClickListener=mOnWidgetClickListener;
    }
4.接下来就是处理拖动、点击、长按、抬起的事件的处理:

 public boolean onTouchEvent(MotionEvent event) {       
        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN: {
                mDownTime = System.currentTimeMillis();
                DownX = event.getX();//float DownX
                DownY = event.getY();//float DownY
                //判断点击的坐标范围是否在控件上
                mDown2Widget = getDown2Widget();
                moveX = 0;
                moveY = 0;
                moveX1 = 0;
                moveY1 = 0;
            }
            break;
            case MotionEvent.ACTION_MOVE: {
                moveX += Math.abs(event.getX() - DownX);//X轴距离
                moveY += Math.abs(event.getY() - DownY);//y轴距离
                moveX1 = event.getX();
                moveY1 = event.getY();
                if (moveX == 0 && moveY == 0) {
                    mMoveTime = System.currentTimeMillis();
                    long DValueTime = mMoveTime - mDownTime;//计算点击下去是否有移动及事件是否符合长按的时间值,这样可以判断是否是长按事件
                    if (DValueTime>200){	
                        if (mOnWidgetLongPressListener!=null){
                            mOnWidgetLongPressListener.onWidgetLongPress(mDown2Widget,(int)moveX1,(int)moveY1);
                        }
                    }
                    return true;
                } else {
                    if (mDown2Widget > -1) {
                        if (mOnWidgetMoveListener!=null){
                            mOnWidgetMoveListener.onWidgetMove(mDown2Widget,(int)moveX1,(int)moveY1);
                        }
                        mDrawableList.get(mDown2Widget).setXcoords((int) moveX1);//点击在控件之上进行的move则把控件坐标值重置,从而是实现控件拖动
                        mDrawableList.get(mDown2Widget).setYcoords((int) moveY1);
                        invalidate();
                    }
                }
                DownX = event.getX();
                DownY = event.getY();
            }
            break;
            case MotionEvent.ACTION_UP: {
                long moveTime = System.currentTimeMillis() - currentMS;//移动时间
                mUpTime = System.currentTimeMillis();
                long DValueTime = mUpTime - mDownTime;//判断从按下到抬起的实现,从而实现判断是否是点击
                if (mDown2Widget > -1) {
                    //判断是否为拖动事件
                    if (!(moveTime > 1000 && (moveX > 100 || moveY > 100))) {
                        if (DValueTime < 200) {
                            if (mOnWidgetClickListener!=null){
                                mOnWidgetClickListener.onWidgetClick(mDown2Widget,(int)moveX1,(int)moveY1);
                            }
                        }
                    }
                }
                if (mOnWidgetUpListener!=null){//判断是否是抬起事件
                    mOnWidgetUpListener.onWidgetUp(mDown2Widget,(int)moveX1,(int)moveY1);
                }
            }
            break;
        }
        return true;

    }

5、在底层画布添加控件B,并获取位置信息存起来:

        mBitmap= BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
        mGamePadBitmap=new CBitmap(mBitmap,200,1000);
        mXcoords = mGamePadBitmap.getXcoords();
        mYcoords = mGamePadBitmap.getYcoords();
        mGamePadCanvasView.addCanvasDrawable(mGamePadBitmap);

6、处理长按事件,隐藏第一层画布显示底层画布,并获取A控件位置在底层画布中画出来:

       mCanvasView.setOnWidgetLongPressListener(new ActionEditorCanvasView.onWidgetLongPressListener() {
            @Override
            public void onWidgetLongPress(int index, int x, int y) {
                ActionWidget actionWidget = (ActionWidget) mCanvasView.mDrawableList.get(index);
                mCanvasView.setVisibility(View.GONE);
                mGamePadCanvasView.setVisibility(View.VISIBLE);
                mGamePadWidget=new ActionWidget(x, y, mPaint);
                mGamePadCanvasView.addCanvasDrawable(mGamePadWidget);
                isGamePadCanvas=true;//把是否显示底层画布的开关开启
            }
        });
7、判断A控件是否移动B控件的位置范围之上:

mCanvasView.setOnWidgetMoveListener(new ActionEditorCanvasView.onWidgetMoveListener() {
            @Override
            public void onWidgetMove(int index, int x, int y) {
                if (isGamePadCanvas){
                    if (mGamePadWidget!=null){
                        mGamePadCanvasView.mDrawableList.get(1).setXcoords(x);
                        mGamePadCanvasView.mDrawableList.get(1).setYcoords(y);
                        mGamePadCanvasView.invalidate();
                        if ((x>mXcoords&&x<mXcoords+250)&&(y>mYcoords&&y<mYcoords+250)){
                            Toast.makeText(ActionCanvasTestActivity.this, "控件移动到控制器按钮界面!!!!!" , Toast.LENGTH_SHORT).show();
                        }
                    }
               }
            }
        });
8、最后是判断抬起事件,如底层画布是显示则隐藏底层画布显示第一层画布:
      mCanvasView.setOnWidgetUpListener(new ActionEditorCanvasView.onWidgetUpListener() {
            @Override
            public void onWidgetUp(int index, int x, int y) {
                if (isGamePadCanvas){
                    mCanvasView.setVisibility(View.VISIBLE);
                    mGamePadCanvasView.setVisibility(View.GONE);
                    mGamePadCanvasView.mDrawableList.remove(1);
                    isGamePadCanvas=false;
                }
            }
        });

五、Demo项目地址:http://download.csdn.net/download/wangyongyao1989/9901019


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