红黑树

红黑树是一棵二叉搜索树,它在每个节点上增加了一个存储位来表示节点的颜色,可以是Red或Black。

通过对任何一条从根到叶子简单路径上的颜色来约束,红黑树保证最长路径不超过最短路径的两倍,因而近似于平衡

红黑树是满足下面红黑性质的二叉搜索树:
1. 每个节点,不是红色就是黑色的
2. 根节点是黑色的
3. 如果一个节点是红色的,则它的两个子节点是黑色的
4. 对每个节点,从该节点到其所有后代叶节点的简单路径上,均包含相同数目的黑色节点。


代码实现如下:

#pragma once
#include <iostream>
using namespace std;

enum Color
{
	RED,
	BLACK,
};

template <class K,class V>
struct RBTreeNode
{
	//三叉链
	RBTreeNode<K, V>* _left;
	RBTreeNode<K, V>* _right;
	RBTreeNode<K, V>* _parent;
	
	Color _color;
	K _key;
	V _value;

	RBTreeNode(const K& key, const V& value)
		:_key(key)
		, _value(value)
		, _color(RED)    //每次插入红色节点
		, _left(NULL)
		, _right(NULL)
		, _parent(NULL)
	{}
};

template <class K, class V>
class RBTree
{
	typedef RBTreeNode<K, V> Node;

public:
	RBTree()      //构造
		:_root(NULL)
	{}

	~RBTree()     //析构
	{}

	bool Insert(const K& key, const V& value)                 //插入
	{
		if (_root == NULL)       //为空时,插入一个节点,为黑色
		{
			_root = new Node(key, value);
			_root->_color = BLACK;
			return true;
		}

		//不为空时
		Node* parent = NULL;
		Node* cur = _root;
		while (cur)
		{
			if (cur->_key > key)
			{
				parent = cur;
				cur = cur->_left;
			}
			else if (cur->_key < key)
			{
				parent = cur;
				cur = cur->_right;
			}
			else
			{
				cout << "找到相同的key值" << endl;
				return false;
			}
		}

		//找到位置,开始插入
		cur = new Node(key, value);
		if (parent->_key < key)
			{
				parent->_right = cur;
				cur->_parent = parent;
			}
		else if (parent->_key > key)
			{
			    parent->_left = cur;
				cur->_parent=parent;
			}


		//插入结束,调整颜色
		while (parent && parent->_color == RED)      //插入cur后,parent如果为黑色,不用调整
		{
			Node* grandfather = parent->_parent;
			if (parent == grandfather->_left)
			{
				Node* uncle = grandfather->_right;
				//1.unclue存在且为红色
				if (uncle && uncle->_color == RED)
				{
					//此时不用旋转,只调整颜色
					parent->_color = uncle->_color = BLACK;
					grandfather->_color = RED;
					cur = grandfather;       //继续向上调整,直到不是红色节点,停止
					parent = cur->_parent;
				}

				//2.uncle不存在或uncle为黑
				else if (uncle == NULL || uncle->_color == BLACK)
				{
					if (cur == parent->_right)
					{
						//双旋
						RotateL(parent);     //先左旋
						swap(parent, cur);
					}

					RotateR(grandfather);    //右旋
					parent->_color = BLACK;
					grandfather->_color = RED;
					break;
				}
			}

			else if (parent == grandfather->_right)
			{
				Node* uncle = grandfather->_left;
				//1.uncle存在且为红
				if (uncle && uncle->_color == RED)
				{
					//不用旋转,只需要变色处理
					parent->_color = uncle->_color = BLACK;
					grandfather->_color = RED;
					cur = grandfather;      //继续往上遍历,直到遇到黑色节点停止
					parent = cur->_parent;
				}

				//2.uncle不存在或uncle为黑
				else if (uncle == NULL || uncle->_color==BLACK)
				{
					if (cur == parent->_left)
					{
						RotateR(parent);
						swap(parent, cur);
					}
					RotateL(grandfather);
					grandfather->_color = RED;
					parent->_color = BLACK;
					break;
				}
			}
		}
		_root->_color = BLACK;
		return true;
	}


	void RotateL(Node* parent)      //左单旋
	{
		Node* subR = parent->_right;
		Node* subRL = subR->_left;
		parent->_right = subRL;
		if (subRL)
		{
			subRL->_parent = parent;
		}
		subR->_left = parent;
		Node* pparent = parent->_parent;
		parent->_parent = subR;
		if (parent == _root)
		{
			_root = subR;
			subR->_parent = NULL;
		}

		else
		{
			if (parent == pparent->_left)
			{
				pparent->_left = subR;
				subR->_parent = pparent;
			}
			else
			{
				pparent->_right = subR;
				subR->_parent = pparent;
			}
		}
	}


	void RotateR(Node* parent)      //右单旋
	{
		Node* subL = parent->_left;
		Node* subLR = subL->_right;
		parent->_left = subLR;
		if (subLR)
		{
			subLR->_parent = parent;
		}
		subL->_right = parent;
		Node* pparent = parent->_parent;
		parent->_parent = subL;

		if (parent == _root)
		{
			_root = subL;
			subL->_parent = NULL;
		}

		else
		{
			if (parent == pparent->_left)
			{
				pparent->_left = subL;
				subL->_parent = pparent;
			}
			else
			{
				pparent->_right = subL;
				subL->_parent = pparent;
			}
		}
	}


	void InOrder()     //中序遍历
	{
		_InOrder(_root);
		cout << endl;
	}

	bool IsBlance()      //判断是否平衡
	{
		if (_root == NULL)
		{
			return true;
		}
		if (_root->_color == RED)
		{
			return false;
		}
		int Blackcount = 0;
		Node* left = _root;
		while (left)
		{
			if (left->_color == BLACK)
			{
				++Blackcount;
			}
			left = left->_left;
		}
		int num = 0;
		return _IsBlance(_root, Blackcount, num);
	}

	protected:
		void _InOrder(Node* root)
		{
			if (root == NULL)
			{
				return;
			}

			_InOrder(root->_left);
			cout << root->_key << " ";
			_InOrder(root->_right);
		}


		bool _IsBlance(Node* root, const int Blackcount, int num)
		{
			if (root == NULL)
			{
				if (num != Blackcount)
				{
					cout << "黑色节点的数量不相等" << endl;
					return false;
				}
				else
				{
					return true;
				}
			}

			if (root->_color == RED && root->_parent->_color == RED)
			{
				cout << "有连续的红节点" << root->_key << endl;
				return false;
			}

			if (root->_color == BLACK)
			{
				++num;
			}
			return _IsBlance(root->_left, Blackcount, num) &&  _IsBlance(root->_right, Blackcount, num);
		}

protected:
	Node* _root;
};

#include "RBTree.h"

void test()
{
	RBTree<int, int>  pp;
	int a[] = {16, 3, 7, 11, 9, 26, 18, 14, 15};
	for (size_t i = 0; i < sizeof(a) / sizeof(a[0]); ++i)
	{
		pp.Insert(a[i], i);
	}
	pp.InOrder();

	cout << "是否平衡:" << pp.IsBlance() << endl;
}


int main()
{
	test();
	return 0;
}

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