这篇文章主要讲解如何初始化Direct3D。Direct3D初始化成功后,我们将的到一个代表显卡的C++对象(类型:IDrect3DDevice9)。
初始化流程图:
完整代码:
//全局变量
IDirect3DDevice9 *device = 0 ;
// Step 1: Create the IDirect3D9 object.
IDirect3D9* d3d9 = 0;
d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d9)
{
return false;
}
// Step 2: Check for hardware vp.
D3DCAPS9 caps;
d3d9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &caps);
int vp = 0;
if (caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
vp = D3DCREATE_HARDWARE_VERTEXPROCESSING;
else
vp = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
// Step 3: Fill out the D3DPRESENT_PARAMETERS structure.
D3DPRESENT_PARAMETERS d3dpp;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8;
d3dpp.BackBufferCount = 1;
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp.MultiSampleQuality = 0;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hWnd;
d3dpp.Windowed = false;
d3dpp.EnableAutoDepthStencil = true;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
d3dpp.Flags = 0;
d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
///////////////////////////////
// Step 4: Create the device.(device代表的是物理显卡)
//////////////////////////////
HRESULT hr = d3d9->CreateDevice(
D3DADAPTER_DEFAULT, // primary adapter
D3DDEVTYPE_HAL, // device type
hWnd, // window associated with device
vp, // vertex processing
&d3dpp, // present parameters
&device); // return created device
if (FAILED(hr))
{
d3d9->Release(); // done with d3d9 object
return false;
}
else {
::MessageBox(0, L"显卡对象创建成功",0,0);
}
}
d3d9->Release(); // done with d3d9 object
可能会遇到的错误:
错误类型:
无法解析的外部符号 Direct3DCreate9@4
解决方案一:
在VS.NET中的项目/属性/配置属性/连接器/输入/附加依赖项中添加以下文件名,d3dx9.lib d3dxof.lib d3d9.lib winmm.lib dxguid.lib comctl32.lib 就可以了.
解决方案二:
#pragma comment(lib,"d3d9.lib")
#pragma comment(lib,"winmm.lib")
#pragma comment(lib,"d3dx9.lib")