//
//
// Generated by StarUML(tm) Java Add-In
//
// @ Project : Untitled
// @ File Name : Prototype.java
// @ Date : 2016/9/1
// @ Author :
//
//
public interface Prototype {
public Integer get(Stats stats);
public boolean has(Stats stats);
public void set(Stats stats, Integer val);
public void remove(Stats stats);
}
import java.util.HashMap;
import java.util.Map;
//
//
// Generated by StarUML(tm) Java Add-In
//
// @ Project : Untitled
// @ File Name : Character.java
// @ Date : 2016/9/1
// @ Author :
//
//
public class Character implements Prototype {
public enum Type{
WARRIOR,
MAGE,
ROGUE
}
private final Prototype prototype;
private Map<Stats,Integer> properties = new HashMap<>();
private String name;
private Type type;
public Character() {
this.prototype = new Prototype() { // Null-value object
@Override
public Integer get(Stats stat) {
return null;
}
@Override
public boolean has(Stats stat) {
return false;
}
@Override
public void set(Stats stat, Integer val) {
}
@Override
public void remove(Stats stat) {
}}
;
}
public Character(Type type, Prototype prototype) {
this.type = type;
this.prototype = prototype;
}
public Character(String name, Character prototype) {
this.name = name;
this.type = prototype.type;
this.prototype = prototype;
}
public String name() {
return name;
}
public Type type() {
return type;
}
public Integer get(Stats stat) {
boolean containsValue = properties.containsKey(stat);
if (containsValue) {
return properties.get(stat);
} else {
return prototype.get(stat);
}
}
public boolean has(Stats stats) {
return get(stats) != null;
}
public void set(Stats stat, Integer val) {
properties.put(stat, val);
}
public void remove(Stats stats){
properties.put(stats, null);
}
@Override
public String toString() {
StringBuilder builder = new StringBuilder();
if (name != null) {
builder
.append("Player: ")
.append(name)
.append("\n");
}
if (type != null) {
builder
.append("Character type: ")
.append(type.name())
.append("\n");
}
builder.append("Stats:\n");
for (Stats stat : Stats.values()) {
Integer value = this.get(stat);
if (value == null) {
continue;
}
builder
.append(" - ")
.append(stat.name())
.append(":")
.append(value)
.append("\n");
}
return builder.toString();
}
}
public enum Stats {
AGILITY, STRENGTH, ATTACK_POWER, ARMOR, INTELLECT, SPIRIT, ENERGY, RAGE
}
import com.think.in.java.design.pattern.lesson31.Character.Type;
public class App {
public static void main(String[] args) {
/* set up */
Prototype charProto = new Character();
charProto.set(Stats.STRENGTH, 10);
charProto.set(Stats.AGILITY, 10);
charProto.set(Stats.ARMOR, 10);
charProto.set(Stats.ATTACK_POWER, 10);
Character mageProto = new Character(Type.MAGE, charProto);
mageProto.set(Stats.INTELLECT, 15);
mageProto.set(Stats.SPIRIT, 10);
Character warProto = new Character(Type.WARRIOR, charProto);
warProto.set(Stats.RAGE, 15);
warProto.set(Stats.ARMOR, 15); // boost default armor for warrior
Character rogueProto = new Character(Type.ROGUE, charProto);
rogueProto.set(Stats.ENERGY, 15);
rogueProto.set(Stats.AGILITY, 15); // boost default agility for rogue
/* usage */
Character mag = new Character("Player_1", mageProto);
mag.set(Stats.ARMOR, 8);
System.out.println(mag);
Character warrior = new Character("Player_2", warProto);
System.out.println(warrior);
Character rogue = new Character("Player_3", rogueProto);
System.out.println(rogue);
Character rogueDouble = new Character("Player_4", rogue);
rogueDouble.set(Stats.ATTACK_POWER, 12);
System.out.println(rogueDouble);
}
}
/*
Player: Player_1
Character type: MAGE
Stats:
- AGILITY:10
- STRENGTH:10
- ATTACK_POWER:10
- ARMOR:8
- INTELLECT:15
- SPIRIT:10
Player: Player_2
Character type: WARRIOR
Stats:
- AGILITY:10
- STRENGTH:10
- ATTACK_POWER:10
- ARMOR:15
- RAGE:15
Player: Player_3
Character type: ROGUE
Stats:
- AGILITY:15
- STRENGTH:10
- ATTACK_POWER:10
- ARMOR:10
- ENERGY:15
Player: Player_4
Character type: ROGUE
Stats:
- AGILITY:15
- STRENGTH:10
- ATTACK_POWER:12
- ARMOR:10
- ENERGY:15*/
java设计模式进阶_property
最新推荐文章于 2020-01-04 22:25:46 发布