同学的毕业设计
好吧,我又牺牲了玩游戏的时间!
整体框图:
程序流程图:
源码也比较简单:
#include <reg52.h>
#include <intrins.h>
//本程序是电子琴的程序,能够实现单独演奏和放一首歌曲的功能。其中,按键1~15是用于单独演奏的,按键16是用于播放歌曲的
//播放歌曲的时候需要按复位键才能够停止。
//共阳极数码管段码表,最后一字节为黑屏
unsigned char code DSY_CODE[]={0x28,0xee,0x34,0xa4,0xe2,0xa1,0x21,0xec,0x20,0xa0,0x60,0x23,0x39,0x26,0x31,0x71,0xbf};
//各音符对应的延时表
unsigned int code tone_delay_table[]={64021,64103,64260,64400,64524,64580,64684,64777,64820,64898,64968,65030,65058,65110,65157,65178};
//蜂鸣器的位定义
sbit beep=P3^0;
#define SOUND_SPACE 4/5 //定义普通音符演奏的长度分率,//每4分音符间隔
//同一首歌 的谱子
unsigned char code Music[]={ 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x66, 0x18,0x03,
0x17,0x02, 0x15,0x02, 0x16,0x01, 0x15,0x02, 0x10,0x02,
0x15,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x02,
0x17,0x03, 0x18,0x03, 0x19,0x02, 0x15,0x02, 0x18,0x66,
0x17,0x03, 0x19,0x02, 0x16,0x03, 0x17,0x03, 0x16,0x00,
0x17,0x01, 0x19,0x02, 0x1B,0x02, 0x1B,0x70, 0x1A,0x03,
0x1A,0x01, 0x19,0x02, 0x19,0x03, 0x1A,0x03, 0x1B,0x02,
0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x18,0x66, 0x18,0x03,
0x19,0x02, 0x1A,0x02, 0x19,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x01, 0x11,0x02, 0x11,0x03, 0x10,0x03, 0x0F,0x0C,
0x10,0x02, 0x15,0x00, 0x1F,0x01, 0x1A,0x01, 0x18,0x66,
0x19,0x03, 0x1A,0x01, 0x1B,0x02, 0x1B,0x03, 0x1B,0x03,
0x1B,0x0C, 0x1A,0x0D, 0x19,0x03, 0x17,0x00, 0x1F,0x01,
0x1A,0x01, 0x18,0x66, 0x19,0x03, 0x1A,0x01, 0x10,0x02,
0x10,0x03, 0x10,0x03, 0x1A,0x0C, 0x18,0x0D, 0x17,0x03,
0x16,0x00, 0x0F,0x01, 0x15,0x02, 0x16,0x02, 0x17,0x70,
0x18,0x03, 0x17,0x02, 0x15,0x03, 0x15,0x03, 0x16,0x66,
0x16,0x03, 0x16,0x02, 0x16,0x03, 0x15,0x03, 0x10,0x02,
0x10,0x01, 0x11,0x01, 0x11,0x66, 0x10,0x03, 0x0F,0x0C,
0x1A,0x02, 0x19,0x02, 0x16,0x03, 0x16,0x03, 0x18,0x66,
0x18,0x03, 0x18,0x02, 0x17,0x03, 0x16,0x03, 0x19,0x00,
0x00,0x00 };
unsigned int code FreTab[12] = { 269,275,304,311,334,346,368,396,413,449,467,499 }; //原始频率表
unsigned char code SignTab[7] = { 0,2,4,5,7,9,11 }; //1~7在频率表中的位置
unsigned char code LengthTab[7]= { 1,2,4,8,16,32,64 };
unsigned char Sound_Temp_TH0,Sound_Temp_TL0; //音符定时器初值暂存
unsigned char Sound_Temp_TH1,Sound_Temp_TL1; //音长定时器初值暂存
void delay_1ms(unsigned int ms) { unsigned char i; while(ms--) for(i=0;i<120;i++);} //延时1ms
//播放音乐的子函数
void Play(unsigned char *Sound,unsigned char Signature,unsigned Octachord,unsigned int Speed)
{
unsigned int NewFreTab[12]; //新的频率表
unsigned char i,j; //定义一些中间变量
unsigned int Point,LDiv,LDiv0,LDiv1,LDiv2,LDiv4,CurrentFre,Temp_T,SoundLength;
unsigned char Tone,Length,SL,SH,SM,SLen,XG,FD;
for(i=0;i<12;i++) // 根据调号及升降八度来生成新的频率表
{
j = i + Signature;
if(j > 11)
{
j = j-12;
NewFreTab[i] = FreTab[j]*2;//计算新的频率
}
else
NewFreTab[i] = FreTab[j];
if(Octachord == 1)
NewFreTab[i]>>=2;
else if(Octachord == 3)
NewFreTab[i]<<=2;
}
SoundLength = 0;
while(Sound[SoundLength] != 0x00) //计算歌曲长度
{
SoundLength+=2;
}
Point = 0;
Tone = Sound[Point];
Length = Sound[Point+1]; // 读出第一个音符和它时时值
LDiv0 = 12000/Speed; // 算出1分音符的长度(几个10ms)
LDiv4 = LDiv0/4; // 算出4分音符的长度
LDiv4 = LDiv4-LDiv4*SOUND_SPACE; // 普通音最长间隔标准
TR0 = 0;
TR1 = 1;
while(Point < SoundLength)
{
SL=Tone%10; //计算出音符
SM=Tone/10%10; //计算出高低音
SH=Tone/100; //计算出是否升半
CurrentFre = NewFreTab[SignTab[SL-1]+SH]; //查出对应音符的频率
if(SL!=0)
{
if (SM==1) CurrentFre >>= 2; //低音
if (SM==3) CurrentFre <<= 2; //高音
Temp_T = 65536-(500000/CurrentFre)*10;//计算计数器初值
Sound_Temp_TH0 = Temp_T/256;
Sound_Temp_TL0 = Temp_T%256;
TH0 = Sound_Temp_TH0;
TL0 = Sound_Temp_TL0;
}
SLen=LengthTab[Length%10]; //算出是几分音符
XG=Length/10%10; //算出音符类型(0普通1连音2顿音)
FD=Length/100;
LDiv=LDiv0/SLen; //算出连音音符演奏的长度(多少个10ms)
if (FD==1)
LDiv=LDiv+LDiv/2;
if(XG!=1)
if(XG==0) //算出普通音符的演奏长度
if (SLen<=4)
LDiv1=LDiv-LDiv4;
else
LDiv1=LDiv*SOUND_SPACE;
else
LDiv1=LDiv/2; //算出顿音的演奏长度
else
LDiv1=LDiv;
if(SL==0) LDiv1=0;
LDiv2=LDiv-LDiv1; //算出不发音的长度
if (SL!=0)
{
TR0=1;
for(i=LDiv1;i>0;i--) //发规定长度的音
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
if(LDiv2!=0)
{
TR0=0; beep=1;
for(i=LDiv2;i>0;i--) //音符间的间隔
{
while(TF1==0);
TH1 = Sound_Temp_TH1;
TL1 = Sound_Temp_TL1;
TF1=0;
}
}
Point+=2;
Tone=Sound[Point];
Length=Sound[Point+1];
}
beep = 0;
TR0=0;//关闭定时器
}
//键盘矩阵扫描
//返回按下的键的值
unsigned char keys_scan(void)
{
unsigned char Tmp,k=16;
P2=0x0F; delay_1ms(2);
Tmp=P2 ^ 0x0F;
switch(Tmp)//确定扫描的是哪一行
{
case 1: k=0;break;
case 2: k=1;break;
case 4: k=2;break;
case 8: k=3;break;
default: return 16; //无键按下,返回
}
P2=0xF0; delay_1ms(2);
Tmp=(P2>>4)^0x0F;
switch(Tmp)//确定扫描的是那一列
{
case 1: k+=0; break;
case 2: k+=4; break;
case 4: k+=8; break;
case 8: k+=12;break;
default: return 16; //无键按下,返回
}
return k;
}
void main() //主程序
{
unsigned char key_NO=0;
P1=0xFF; //数码管显示关闭
//设置定时器工作方式1,以及相关开启寄存器
TMOD |= 0x11;
ET0 = 1;
ET1 = 0;
TR0 = 0;
TR1 = 0;
EA = 1;
//设置定时器初值
TH0=tone_delay_table[key_NO]/256;
TL0=tone_delay_table[key_NO]%256;
TH1 = (65535-5000)/256;// 计算TL1应装入的初值
TL1 = (65535-5000)%256;
while(1)
{
P2=0xF0;
if(P2!=0xF0)//当有按键按下时,需要显示数码管及设置定时器的开启
{
key_NO=keys_scan();//调用键盘扫描
P1=DSY_CODE[key_NO];//在数码管上显示按下的键
if(key_NO<15)//按下那个键,发出对应的音调
{
Sound_Temp_TH0=tone_delay_table[key_NO]/256;
Sound_Temp_TL0=tone_delay_table[key_NO]%256;
}
else if(key_NO==15)//按下最后一个键时,要播放音乐
{
Play(Music, 0, 3, 300);
//TR1 = 0;//音长中断
}
TR0=1;//开启定时器0,音符中断
}
else//当没有键按下时,数码管不显示,也无声音发出;如果是播放音乐,则一直显示
{
TR0=0;//关闭定时器
P1=0xFF;//数码管显示关闭
}
delay_1ms(2);//稍做延时,可以避免误判断
}
}
//音符发生的中断
void play_tone() interrupt 1
{
TH0=Sound_Temp_TH0;
TL0=Sound_Temp_TL0;
beep=~beep;
}