UIView的显示位置:
将一个UIView显示在最前面只需要调用其父视图的 bringSubviewToFront()方法。
将一个UIView层推送到背后只需要调用其父视图的 sendSubviewToBack()方法。
[self.view insertSubview:girlView belowSubview:bottomView];//把girlView插入到bottomView后面
[self.view insertSubview:girlView aboveSubview:bottomView];//把girlView插入到bottomView前面
[self.view insertSubview:girlView atIndex:0];//把girlView插入到0层
CAShapeLayer *maskLayer = [[ CAShapeLayer alloc ] init ];
maskLayer. frame = self . submitAlertView . bounds ;
maskLayer. path = maskPath. CGPath ;
- //父视图
- [self.view superview]
- //所有子视图
- [self.view subviews]
- //自身的window
- self.view.window
- //加一个视图到一个视图里面
- addSubview:
- //将一个视图移到前面
- bringSubviewToFront:
- //将一个视图推送到背后
- sendSubviewToBack:
- //把视图移除
- removeFromSuperview
- //插入视图 并指定索引
- insertSubview:atIndex:
- //插入视图在某个视图之上
- insertSubview:aboveSubview:
- //插入视图在某个视图之下
- insertSubview:belowSubview:
- //交换两个位置索引的视图
- exchangeSubviewAtIndex:withSubviewAtIndex:
视图回调
- //当加入视图完成后调用
- (void)didAddSubview:(UIView *)subview
- //当视图移动完成后调用
- (void)didMoveToSuperview
- //当视图移动到新的WINDOW后调用
- (void)didMoveToWindow
- //在删除视图之后调用
- (void)willRemoveSubview:(UIView *)subview
- //当移动视图之前调用
- (void)didMoveToSuperview:(UIView *)subview
- //当视图移动到WINDOW之前调用
- (void)didMoveToWindow
建立UIView动画块
//首先建立CGContextRef
- CGContextRef context = UIGraphicsGetCurrentContext();
- //标记动画开始
- [UIView beginAnimations:nil context:context];
- //定义动画加速或减速的方式
- [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
- //定义动画的时长 1秒
- [UIView setAnimationDuration:1.0];
- //中间处理 位置变化,大小变化,旋转,等等的
- [[self.view viewWithTag:999] setAlpha:1.0f];
- //标志动画块结束
- [UIView commitAnimations];
- //还可以设置回调
- [UIView setAnimationDelegate:self];
- //设置回调调用的方法
- [UIView setAnimationDidStopSelector:@selector(animationFinished:)];
视图翻转
- UIView *whiteBackdrop = [self.view viewWithTag:100];
- // Choose left or right flip 选择左或右翻转
- if ([(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex]){
- [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:whiteBackdrop cache:YES];
- }else{
- [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:whiteBackdrop cache:YES];
- }
- NSInteger purple = [[whiteBackdrop subviews] indexOfObject:[whiteBackdrop viewWithTag:999]];
- NSInteger maroon = [[whiteBackdrop subviews] indexOfObject:[whiteBackdrop viewWithTag:998]];
- //交换视图
- [whiteBackdrop exchangeSubviewAtIndex:purple withSubviewAtIndex:maroon];
- //还有上翻和下翻两种 如下
- typedef enum {
- //没有任何效果
- UIViewAnimationTransitionNone,
- UIViewAnimationTransitionFlipFromLeft,
- UIViewAnimationTransitionFlipFromRight,
- UIViewAnimationTransitionCurlUp,
- UIViewAnimationTransitionCurlDown,
- } UIViewAnimationTransition;
使用QuartzCore做动画
- //创建CATransition
- CATransition *animation = [CATransition animation];
- //设置代理
- animation.delegate = self;
- //设置动画过渡的时间
- animation.duration = 4.0f;
- //定义动画加速或减速的方式
- animation.timingFunction = UIViewAnimationCurveEaseInOut;
- //animation.type 表示设置过渡的种类 如 Fade,MoveIn,Push,Reveal
- switch ([(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex]) {
- case 0:
- animation.type = kCATransitionFade;
- break;
- case 1:
- animation.type = kCATransitionMoveIn;
- break;
- case 2:
- animation.type = kCATransitionPush;
- break;
- case 3:
- animation.type = kCATransitionReveal;
- default:
- break;
- }
- //设置渐变的方向,上下左右
- if (isLeft)
- animation.subtype = kCATransitionFromRight;
- else
- animation.subtype = kCATransitionFromLeft;
- // Perform the animation
- UIView *whitebg = [self.view viewWithTag:10];
- NSInteger purple = [[whitebg subviews] indexOfObject:[whitebg viewWithTag:99]];
- NSInteger white = [[whitebg subviews] indexOfObject:[whitebg viewWithTag:100]];
- [whitebg exchangeSubviewAtIndex:purple withSubviewAtIndex:white];
- [[whitebg layer] addAnimation:animation forKey:@"animation"];
休眠一下
- [NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0f]];
UIView 3D 旋转
//围绕y轴旋转PI,即镜面效果
view.layer.transform = CATransform3DConcat(view.layer.transform, CATransform3DMakeRotation(M_PI,0.0,1.0,0.0));
一些例子:
//使view围绕view的左下角这个点旋转90度
UIView *view = [self.view viewWithTag:100];//获取一个view
CGAffineTransform transform = CGAffineTransformMakeRotation(-M_PI*0.5);//逆时针为负数,正则是顺时针
CGRect frame = view.frame;
view.layer.anchorPoint =CGPointMake(0,1);//设置旋转的中心点(锚点)
view.frame = frame;//设置anchorPont会使view的frame改变。重新赋值。
//一个2秒的动画,实现旋转。
[UIView beginAnimations:nilcontext:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:2.0f];
view.transform = transform;
[UIView commitAnimations];
*****************
view.transform = CGAffineTransformMakeScale(0.5,0.5);//缩放50%
view.transform = CGAffineTransformIdentity;//还原
翻书效果:
1、
CGRect frame = view.frame;
view.layer.anchorPoint = CGPointMake(1.0f, 0.5f);
view.frame = frame;
[UIView beginAnimations:nilcontext:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
[UIView setAnimationDuration:2.0f];
view.layer.transform = CATransform3DMakeRotation(M_PI*0.5, 0.0, 1.0, 0);
[UIView commitAnimations];
2、
CGRect frame = view.frame;
view.layer.anchorPoint = CGPointMake(1.0f, 0.5f);
view.frame = frame;
view.layer.position = CGPointMake(view.layer.position.x + view.bounds.size.width/2.0f, view.layer.position.y);
CABasicAnimation *animation = [CABasicAnimationanimationWithKeyPath:@"transform"];
animation.duration = 2.0f;
animation.timingFunction = [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseInEaseOut];
CATransform3D tfm = CATransform3DMakeRotation(M_PI/2.0f, 0.0f, 1.0f, 0.0f);
tfm.m34 = 0.001f;
tfm.m14 = -0.0015f;
animation.fromValue = [NSValuevalueWithCATransform3D:CATransform3DIdentity];
animation.toValue = [NSValue valueWithCATransform3D:tfm];
[view.layer addAnimation:animation forKey:@"flipUp"];
两种效果一样。