1. Install opengl, and make sure it works out.
2. Download "glui-2.35.zip" (http://glui.sourceforge.net/#download)
3. In "glui-2.35/glui-2.35/src/include/GL",you get glui.h.
creat file C:/Program Files/Microsoft Visual Studio 9.0/VC/include/GL, and put "glui.h" there.
4. in "glui-2.35/glui-2.35/src/msvc", click "glui.dsw" (load and open).
5. in the project Properties: -> C/C++ -> Preprocessor -> Preprocessor definitions and append GLUT_BUILDING_LIB to the existing definitions, seperated by semicolons.
6. in the project Properties: -> C/C++ -> Code Generation -> Runtime Library, and chang it to "Multi-threaded DLL(/MD)" or "Multi-threaded Debug DLL(/MDd)"(Latter one is Better).
7. run project "_glui library", then you get "glui32.lib" in a new "lib" file. Put glui32.lib in "C:/Program Files/Microsoft Visual Studio 9.0/VC/lib".
8. Now you can open an example of GLUI, and repeat step 5 and 6.
Then, Click the menu item "Project" --> "Properties...". Click "Linker" --> "Input" .
Type in Additional Dependencies: glui32.lib glut32.lib glu32.lib opengl32.lib
(Tag1: glui32.lib is only neccesary when you are using GLUI, but make sure there's glui32.lib when you are actually using GLUI).(Tag2: GLUI User Manual mentions that this is the proper order of specifying additional libraries for GLUI, GLUT and OpenGL)