【任务4】设计一个抽象类CSolid,含有两个求表面积及体积的纯虚函数。设计个派生类CCube、CBall、CCylinder,分别表示正方体、球体及圆柱体。在main()函数中,定义基类的指针p(CSolid *p;),利用p指针,输出正方体、球体及圆柱体对象的表面积及体积。
#include <iostream>
#define PI 3.1415
using namespace std;
class CSolid
{
public:
virtual double area() =0;
virtual double volume() =0;
virtual void show() =0;
};
class CCube: public CSolid
{
private:
float Long;
public:
CCube( float lo ):Long(lo){}
void show();
double area();
double volume();
};
class CCylinder: public CSolid
{
private:
double Radue;
double Height;
public:
CCylinder( float r, float gh ): Radue(r), Height(gh){}
void show();
double area();
double volume();
};
class CBall: public CSolid
{
private:
float Radue;
public:
CBall( float r ): Radue(r){}
void show();
double area();
double volume();
};
double CCube::area()
{
float ar;
ar = 8 * Long * Long;
return ar;
}
double CCube::volume()
{
return ( Long * Long * Long );
}
void CCube::show()
{
cout << "正方体的边长:" << Long << endl;
}
double CBall::area()
{
return( 4 * PI * Radue * Radue );
}
double CBall::volume()
{
return ( 4/3 * PI * Radue * Radue * Radue );
}
void CBall::show()
{
cout << "球的半径:" << Radue << endl;
}
double CCylinder::area()
{
return ( Radue * Radue * PI * Height );
}
double CCylinder::volume()
{
return ( Radue * Radue * PI * 2 + Radue * 2 * PI * Height );
}
void CCylinder::show()
{
cout << "圆柱体的半径:" << Radue << endl;
cout << "圆柱体的高:" << Height << endl;
}
int main()
{
CSolid *p;
CCube cube( 4 );
CBall ball( 4 );
CCylinder ccylinder( 4, 5 );
p = &cube;
p->show();
cout << "正方体的体积:" << p->volume() << endl;
cout << "正方体的表面积:" << p->area() << endl << endl;
p = &ball;
p->show();
cout << "球的体积:" << p->area() << endl << endl;
p = &ccylinder;
p->show ();
cout << "圆柱的体积:" << p->area() << endl;
cout << "圆柱的体积:" << p->volume() << endl;
system("pause");
return 0;
}
正方体的边长:4
正方体的体积:64
正方体的表面积:128
球的半径:4
球的体积:201.056
圆柱体的半径:4
圆柱体的高:5
圆柱的体积:251.32
圆柱的体积:226.188
请按任意键继续. . .
如果不用virtual基类就不能用派生类的成员,这样才公平