状态机框架

widget.h

#include <QWidget>

namespace Ui {
class Widget;
}

class Widget : public QWidget
{
    Q_OBJECT

public:
    explicit Widget(QWidget *parent = 0);
    ~Widget();

private:
    Ui::Widget *ui;
};

widget.cpp

#include "widget.h"
#include "ui_widget.h"

#include <QStateMachine>
#include <QSignalTransition>
#include <QDebug>
#include <QPropertyAnimation>


Widget::Widget(QWidget *parent) :
    QWidget(parent),
    ui(new Ui::Widget)
{
    ui->setupUi(this);

    //状态机,本质也是通过动画
    QStateMachine *machine = new QStateMachine;
    //QState *state1 = new QState(machine->rootState());
    QState *state1 = new QState(machine);
    state1->assignProperty(ui->pushButton, "geometry", QRect(50, 50, 50, 50));
    machine->setInitialState(state1);
    //QState *state2 = new QState(machine->rootState());
    QState *state2 = new QState(machine);
    state2->assignProperty(ui->pushButton,"geometry", QRect(200, 200, 100, 100));
    QSignalTransition *transition1 = state1->addTransition(ui->pushButton, SIGNAL(clicked()),state2);
    transition1->addAnimation(new QPropertyAnimation(ui->pushButton, "geometry"));
    QSignalTransition *transition2 = state2->addTransition(ui->pushButton, SIGNAL(clicked()),state1);
    transition2->addAnimation(new QPropertyAnimation(ui->pushButton, "geometry"));
    machine->start();
}

Widget::~Widget()
{
    delete ui;
}
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