vc串口源码调试-控件初学者必看!

<pre name="code" class="cpp">// pj20Dlg.cpp : 实现文件
//

#include "stdafx.h"
#include "pj20.h"
#include "pj20Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif

// 用于应用程序“关于”菜单项的 CAboutDlg 对话框

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// 对话框数据
	enum { IDD = IDD_ABOUTBOX };

	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

// 实现
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()


// Cpj20Dlg 对话框




Cpj20Dlg::Cpj20Dlg(CWnd* pParent /*=NULL*/)
	: CDialog(Cpj20Dlg::IDD, pParent)
	, m_edit(_T(""))
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	comport=0;
}

void Cpj20Dlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	DDX_Control(pDX, IDC_MSCOMM1, m_mscom1);
	//DDX_Control(pDX, IDC_CHECK1, m_led1);
	//DDX_Control(pDX, IDC_CHECK2, m_led2);
	//DDX_Control(pDX, IDC_CHECK3, m_led3);
	//	DDX_Control(pDX, IDC_CHECK4, m_led4);
	//	DDX_Control(pDX, IDC_CHECK5, m_led5);
	DDX_Text(pDX, IDC_EDIT1, m_edit);
	DDX_Control(pDX, IDC_BUTTON1, m_openserial);
	DDX_Control(pDX, IDC_COMBO1, m_combocom);
	DDX_Control(pDX, IDC_BUTTON3, m_status_port);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL2, m_seg1);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL1, m_seg2);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL3, m_seg3);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL4, m_seg4);
	DDX_Control(pDX, IDC_SEVENSEGNUMCTRL5, m_led_w);
	DDX_Control(pDX, IDC_STATIC1, m_status);
	DDX_Control(pDX, IDC_ITHERMOMETERX1, m_itemp);
	DDX_Control(pDX, IDC_IANGULARGAUGEX1, m_gasgaue);
	DDX_Control(pDX, IDC_CHECK6, m_checkad);
	//	DDX_Control(pDX, IDC_PANEL1, m_panel);
	DDX_Control(pDX, IDC_EDIT1, m_receive);
	DDX_Control(pDX, IDC_MSFLEXGRID1, m_flex);
	DDX_Control(pDX, IDC_DATAGRID1, m_data);
	DDX_Control(pDX, IDC_PROGRESS1, m_progross);
}

BEGIN_MESSAGE_MAP(Cpj20Dlg, CDialog)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(IDC_BUTTON1, &Cpj20Dlg::OnBnClickedButton1)
	ON_BN_CLICKED(IDC_BUTTON2, &Cpj20Dlg::OnBnClickedButton2)
	ON_CBN_SELCHANGE(IDC_COMBO1, &Cpj20Dlg::OnCbnSelchangeCombo1)
	ON_BN_CLICKED(IDC_BUTTON3, &Cpj20Dlg::OnBnClickedButton3)
//	ON_BN_CLICKED(IDC_BUTTON4, &Cpj20Dlg::OnBnClickedButton4)
//	ON_BN_CLICKED(IDC_BUTTON5, &Cpj20Dlg::OnBnClickedButton5)
	//ON_BN_CLICKED(IDC_BUTTON6, &Cpj20Dlg::OnBnClickedButton6)
//	ON_BN_CLICKED(IDC_BUTTON7, &Cpj20Dlg::OnBnClickedButton7)
	//ON_BN_CLICKED(IDC_BUTTON8, &Cpj20Dlg::OnBnClickedButton8)
//	ON_BN_CLICKED(IDC_BUTTON9, &Cpj20Dlg::OnBnClickedButton9)
	ON_BN_CLICKED(IDC_BUTTON10, &Cpj20Dlg::OnBnClickedButton10)
	ON_BN_CLICKED(IDC_BUTTON11, &Cpj20Dlg::OnBnClickedButton11)
	ON_BN_CLICKED(IDC_BUTTON12, &Cpj20Dlg::OnBnClickedButton12)
	ON_BN_CLICKED(IDC_BUTTON13, &Cpj20Dlg::OnBnClickedButton13)
	ON_BN_CLICKED(IDC_BUTTON14, &Cpj20Dlg::OnBnClickedButton14)
	ON_BN_CLICKED(IDC_BUTTON15, &Cpj20Dlg::OnBnClickedButton15)
	ON_BN_CLICKED(IDC_BUTTON16, &Cpj20Dlg::OnBnClickedButton16)
	ON_BN_CLICKED(IDC_BUTTON17, &Cpj20Dlg::OnBnClickedButton17)
	//ON_BN_CLICKED(IDC_BUTTON18, &Cpj20Dlg::OnBnClickedButton18)
//	ON_BN_CLICKED(IDC_RADIO1, &Cpj20Dlg::OnBnClickedRadio1)
	ON_WM_TIMER()
	ON_COMMAND(ID_32771, &Cpj20Dlg::On32771)
	ON_COMMAND(ID_LED32773, &Cpj20Dlg::OnLed32773)
	ON_BN_CLICKED(IDC_CHECK6, &Cpj20Dlg::OnBnClickedCheck6)
	ON_COMMAND(ID_32777, &Cpj20Dlg::On32777)
	ON_BN_CLICKED(IDC_BUTTON20, &Cpj20Dlg::OnBnClickedButton20)
	ON_WM_CHAR()
END_MESSAGE_MAP()


// Cpj20Dlg 消息处理程序

BOOL Cpj20Dlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// 将“关于...”菜单项添加到系统菜单中。

	// IDM_ABOUTBOX 必须在系统命令范围内。
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
	//  执行此操作
	SetIcon(m_hIcon, TRUE);			// 设置大图标
	SetIcon(m_hIcon, FALSE);		// 设置小图标

	//ShowWindow(SW_MAXIMIZE);

	// TODO: 在此添加额外的初始化代码
	static CFont font;   //定义静态变量,也可以定义全局变量或者对话框的成员变量,临时变量或者局部变量是不行的
//	font.CreatePointFont(120, "隶书");
	font.CreatePointFont(300, "隶书");
	GetDlgItem(IDC_STATICfont)->SetFont(&font);

	glen=0;
	m_combocom.SetCurSel(1);	
	m_flex.put_TextMatrix(0,1,"值");
	m_flex.put_TextMatrix(0,2,"单位");
	m_flex.put_TextMatrix(1,2,"maH");
	m_flex.put_TextMatrix(2,2,"mV");
	m_flex.put_TextMatrix(3,2,"mV");
	m_flex.put_TextMatrix(4,2,"mV");
	m_flex.put_TextMatrix(5,2,"mV");
	m_flex.put_TextMatrix(6,2,"%");
	m_flex.put_TextMatrix(7,2,"℃");
	m_flex.put_TextMatrix(8,2,"mA");
	m_flex.put_TextMatrix(9,2,"-----");

	//m_flex.put_TextMatrix(0,0,"FCC");
	m_flex.put_TextMatrix(1,0,"FCC");
	m_flex.put_TextMatrix(2,0,"CELL1");
	m_flex.put_TextMatrix(3,0,"CELL2");
	m_flex.put_TextMatrix(4,0,"CELL3");
	m_flex.put_TextMatrix(5,0,"CELL4");
	m_flex.put_TextMatrix(6,0,"SOC");
	m_flex.put_TextMatrix(7,0,"温度");
	m_flex.put_TextMatrix(8,0,"电流");
	m_flex.put_TextMatrix(9,0,"循环次数");
	m_progross.SetRange(0,100);
	m_progross.SetStep(1);
	SetTimer(1,10,NULL);

	//SetTimer(1,1000,NULL);
	return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
}

void Cpj20Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// 如果向对话框添加最小化按钮,则需要下面的代码
//  来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
//  这将由框架自动完成。

void Cpj20Dlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // 用于绘制的设备上下文

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// 使图标在工作矩形中居中
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// 绘制图标
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

//当用户拖动最小化窗口时系统调用此函数取得光标显示。
//
HCURSOR Cpj20Dlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}

BEGIN_EVENTSINK_MAP(Cpj20Dlg, CDialog)
	ON_EVENT(Cpj20Dlg, IDC_MSCOMM1, 1, Cpj20Dlg::OnCommMscomm1, VTS_NONE)
END_EVENTSINK_MAP()

void Cpj20Dlg::OnCommMscomm1()
{
	VARIANT var_1;	//保存串口发过来的书variant数据类型
	COleSafeArray colesafe_1;	//类型转换,可是实现和VARAINT类的数据转换
	long len;		//保存接受到的有效数据
	long txdata[1024];	
	unsigned char bt[5];
	long temp,fcc,soc,cell1,cell2,cell3,cell4,cycle,wt;				//温度的中间变量
	CString strtemp;		//转换成字符串
	long k;
	int i;
	// TODO: 在此处添加消息处理程序代码  
	switch(m_mscom1.get_CommEvent())
	{
	case 2:
				var_1=m_mscom1.get_Input();		//得到串口数据VARAINT
				colesafe_1=var_1;			//数据等效转换
				len=colesafe_1.GetOneDimSize();	//得到有效地的数据长度
				for (k=0;k<len;k++)				
				colesafe_1.GetElement(&k,txdata+k);	

			
				bt[0]=*(char *)(txdata+0);
				bt[1]=*(char *)(txdata+1);
				bt[2]=*(char *)(txdata+2);
				bt[3]=*(char *)(txdata+3);
				bt[4]=*(char *)(txdata+4);
				// TODO: 在此添加消息处理程序代码和/或调用默认值
				if((bt[0]==0x7f)&&(bt[4]==0xf7))
				{
					switch (bt[1])
					{
					case 5:
						temp=bt[2]*256+bt[3];
								
							m_led_w.SetValue(temp%100000/10000,0,NULL);
							//m_led_w.SetValue(7,0,NULL);
							m_seg1.SetValue(temp%10000/1000,0,NULL);
							m_seg2.SetValue((short)temp%1000/100,0,NULL);
							m_seg3.SetValue((short)temp%100/10,0,NULL);
							m_seg4.SetValue((short)temp%10/1,0,NULL);
							//	m_itemp.SetPositionNoEvent(temp/10);						
							char *str;
							itoa(temp,str,10);	
							m_flex.put_TextMatrix(1,1,str);									
					
						break;
					case 4:
						fcc=bt[2]*256+bt[3];											
						char *str1;
						itoa(fcc,str1,10);	
						m_flex.put_TextMatrix(2,1,str1);
						break;
					case 3:
						soc=bt[2]*256+bt[3];											
						char *str2;
						itoa(soc,str2,10);	
						m_flex.put_TextMatrix(3,1,str2);
						break;

					case 2:
						cell1=bt[2]*256+bt[3];											
						char *str3;
						itoa(cell1,str3,10);	
						m_flex.put_TextMatrix(4,1,str3);
						break;
					case 1:
						cell2=bt[2]*256+bt[3];											
						char *str4;
						itoa(cell2,str4,10);	
						m_flex.put_TextMatrix(5,1,str4);
						break;
					case 0:
						cell3=bt[2]*256+bt[3];											
						char *str5;
						itoa(cell3,str5,10);	
						m_flex.put_TextMatrix(6,1,str5);
						m_gasgaue.SetPositionNoEvent(cell3);
						break;

					case 10:
						cell4=bt[2]*256+bt[3];											
						char *str6;
						itoa(cell4,str6,10);	
						m_flex.put_TextMatrix(8,1,str6);
						break;
					case 11:
						cycle=bt[2]*256+bt[3];		
						cycle/=10;cycle-=273;
						char *str7;
						itoa(cycle,str7,10);	
						m_flex.put_TextMatrix(7,1,str7);
						break;
					case 12:
						wt=bt[2]*256+bt[3];								 
						char *str8;
						itoa(wt,str8,10);	
						m_flex.put_TextMatrix(9,1,str8);
						break;
					}
					
				}

	break;
	}
}

void Cpj20Dlg::OnBnClickedButton1()
{
	// TODO: 在此添加控件通知处理程序代码
	if(!m_mscom1.get_PortOpen())
	{	
		m_mscom1.put_InBufferSize(1024);//设置输入缓冲区的大小,Bytes
		m_mscom1.put_OutBufferSize(1024);//设置输出缓冲区的大小,Bytes 
    	m_mscom1.put_CommPort(m_combocom.GetCurSel()+1);
		m_mscom1.put_PortOpen(TRUE);
		m_mscom1.put_RThreshold(5);
		m_mscom1.put_InputMode(1);	//2进制
		m_mscom1.put_Settings(_T("9600,N,8,1"));
		m_mscom1.put_InputLen(0);
		m_mscom1.get_Input();
		m_status_port.SetWindowText(_T("串口已打开"));
		m_status.SetWindowText(_T("串口已打开"));
		m_openserial.SetWindowText(_T("关闭串口"));		
	}
	else
	{
		m_mscom1.put_PortOpen(FALSE);
		m_status_port.SetWindowText(_T("串口已关闭"));
		m_status.SetWindowText(_T("串口已关闭"));
		m_openserial.SetWindowText(_T("打开串口"));

	}
}

void Cpj20Dlg::OnBnClickedButton2()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray;	
	m_sendarray.RemoveAll();	//把数组里的数据清空
	m_sendarray.SetSize(2);		//设置数组里面的参数为3个元素
	m_sendarray.SetAt(0,0x32);	//发送第一个字节index1
	m_sendarray.SetAt(1,0x2f);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray);
}

void Cpj20Dlg::OnCbnSelchangeCombo1()
{
	// TODO: 在此添加控件通知处理程序代码
	switch (m_combocom.GetCurSel())
	{
	case 0:
		comport=1;
		break;
	case 1:
		comport=2;
		break;
	case 2:
		comport=3;
		break;
	case 3:
		comport=4;
		break;
	}
}

void Cpj20Dlg::OnBnClickedButton3()
{

}

//点亮LED 灯
void Cpj20Dlg::OnBnClickedButton4()
{
	CByteArray m_sendarray4;	
	m_sendarray4.RemoveAll();	//把数组里的数据清空
	m_sendarray4.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray4.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray4.SetAt(1,0x05);	//发送第二个字节index2
	m_sendarray4.SetAt(2,0x00);	//发送第一个字节index1
	m_sendarray4.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray4.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray4);
	
	// TODO: 在此添加控件通知处理程序代码
}
//熄灭LED 灯
void Cpj20Dlg::OnBnClickedButton5()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x05);	//发送第二个字节index2
	m_sendarray5.SetAt(2,0x01);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton6()
{
	// TODO: 在此添加控件通知处理程序代码
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x7f);	//发送第二个字节index2
	m_sendarray5.SetAt(2,1);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);

}

void Cpj20Dlg::OnBnClickedButton7()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x7f);	//发送第二个字节index2
	m_sendarray5.SetAt(2,2);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton8()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x7f);	//发送第二个字节index2
	m_sendarray5.SetAt(2,3);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton9()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x7f);	//发送第二个字节index2
	m_sendarray5.SetAt(2,4);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton10()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x7f);	//发送第二个字节index2
	m_sendarray5.SetAt(2,0);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}


void Cpj20Dlg::OnBnClickedButton11()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0x7f);	//发送第二个字节index2
	m_sendarray5.SetAt(2,1);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton12()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xf8);	//发送第二个字节index2
	m_sendarray5.SetAt(2,0);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton13()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xf8);	//发送第二个字节index2
	m_sendarray5.SetAt(2,1);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton14()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xf9);	//发送第二个字节index2
	m_sendarray5.SetAt(2,0);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);

}

void Cpj20Dlg::OnBnClickedButton15()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xf9);	//发送第二个字节index2
	m_sendarray5.SetAt(2,1);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton16()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xfA);	//发送第二个字节index2
	m_sendarray5.SetAt(2,0);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton17()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xfA);	//发送第二个字节index2
	m_sendarray5.SetAt(2,1);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnBnClickedButton18()
{
	// TODO: 在此添加控件通知处理程序代码
}

void Cpj20Dlg::OnBnClickedRadio1()
{
	// TODO: 在此添加控件通知处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xfb);	//发送第二个字节index2
	m_sendarray5.SetAt(2,1);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);
}

void Cpj20Dlg::OnTimer(UINT_PTR nIDEvent)
{
	static int n=0;
	n++;
	if(n>=100)
		n=0;
	m_progross.SetPos(n);
	CDialog::OnTimer(nIDEvent);
}

void Cpj20Dlg::On32771()
{
	// TODO: 在此添加命令处理程序代码
//	MessageBox(_T("打开串口"));
	test.DoModal();



}
//流水灯的协议 0x7f 0xfc 0xf7
void Cpj20Dlg::OnLed32773()
{
	// TODO: 在此添加命令处理程序代码
	CByteArray m_sendarray5;	
	m_sendarray5.RemoveAll();	//把数组里的数据清空
	m_sendarray5.SetSize(5);		//设置数组里面的参数为3个元素
	m_sendarray5.SetAt(0,0x7f);	//发送第一个字节index1
	m_sendarray5.SetAt(1,0xfc);	//发送第二个字节index2
	m_sendarray5.SetAt(2,23);	//发送第一个字节index1
	m_sendarray5.SetAt(3,0xf7);	//发送第二个字节index2
	m_sendarray5.SetAt(4,0xf7);	//发送第二个字节index2
	m_mscom1.put_Output((COleVariant)m_sendarray5);

}

void Cpj20Dlg::OnBnClickedCheck6()
{
	// TODO: 在此添加控件通知处理程序代码
}

void Cpj20Dlg::On32777()
{


	// TODO: 在此添加命令处理程序代码
}

//打开充电mos
void Cpj20Dlg::OnBnClickedButton20()
{
	// TODO: 在此添加控件通知处理程序代码
}

void Cpj20Dlg::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
	// TODO: 在此添加消息处理程序代码和/或调用默认值
	switch(nChar)
	{
	case 'q':
CDialog:OnCancel();
		break;
	}
	CDialog::OnChar(nChar, nRepCnt, nFlags);
}



                
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