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翻译 jobs

1.Do you want to spend the rest of your life selling sugared water or do you want a chance to change the world?  你想用卖糖水来度过余生,还是想要一个机会来改变世界?  (The line he used to lure John Sculley into becoming Ap

2012-11-27 21:28:13 342

原创 收藏博客

http://blog.csdn.net/honghaier 3d方面,cocos2d-xhttp://blog.csdn.net/FireOfStar/article/list/8 androidhttp://blog.csdn.net/xujiezhige?viewmode=contents 牛逼 毕业生 cocos2d-x

2012-11-17 01:59:05 316

转载 [收藏]__declspec关键字详细用法

原文链接:http://hi.baidu.com/baiyw920/blog/item/a06ddb986314fd0f6e068c0c.html       __declspec用于指定所给定类型的实例的与Microsoft相关的存储方式。其它的有关存储方式的修饰符如static与extern等是C和C++语言的ANSI规范,而__declspec是一种扩展属性的定义。扩展属性语法简化并

2012-11-16 23:02:32 393

URP Debug Views 1.0.4.zip

Do you wish you had debug views in LWRP / URP? Do you wish it was easy to add custom debug views? That it was accessible in game view and in builds? URP Debug Views - A unique plugin that adds debug views support for LWRP / URP and more! TLDR URP Debug Views adds must have features for anyone that uses LWRP / URP: - most of the debug views from the built-in renderer (including Shaded Wireframe!) - works in scene view, game view and in builds - add your own debug view with a single shader Available debug views - Shaded Wireframe - World normals - World tangents - Shadow cascades - Overdraw - Vertex color R - Vertex color G - Vertex color B - Vertex color RGB - Vertex color A - UV0 Checker - UV1 Checker Available everywhere Debug views work in scene view, game view but also in builds. It has been tested on various PCs, Mac, Android and VR. Custom Adding custom debug views is very easy, a single shader is enough! You can then plug the newly created debug view in an editor menu, shortcuts or a custom in-game menu. Time saver Being able to check problems and iterate on them quickly is very important, especially if you are an indie game developper. "Why is this vertex color not working? Is the problem coming from the mesh, Unity or the shader?" "What is this visual bug, is it coming from the geometry or the textures?" Any of theses questions and many more can be answered in one click by using the correct view. Without any debug view, it can take 10 minutes, an hour, or more. Less time fixing problems means more time working on your game. Your time is important, value it! Full source code included! Support I'm dedicated to make this asset a must-have for LWRP / URP. I answer to email and do my best to fix bugs and implement feature request. Please don't hesitate to contact me for feedback, ideas or bug report at ph.graphics.unity@gmail.com You can also come and chat on Discord at https://discord.gg/ksURBah If you are not convinced yet, you can look at reviews for

2021-07-23

房燕良-虚幻4渲染系统架构解析

自我介绍 • 3D引擎渲染系统概述 • 虚幻4渲染系统架构 – 游戏线程&渲染线程 – 场景管理与渲染数据管理 – Deferred Shading Scene Renderer • 虚幻4的VR渲染 – 以Google VR HMD插件为例

2019-02-22

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