关闭

浅析μC/GUI-v3.90a之GUI_DispString函数

662人阅读 评论(0) 收藏 举报
分类:
1.GUI_DispString()函数
gui/core/GUI_DispString.c
void GUI_DispString(const char GUI_UNI_PTR *s) {
  int xAdjust, yAdjust, xOrg;
  int FontSizeY;
  if (!s)
    return;
  GUI_LOCK();
  FontSizeY = GUI_GetFontDistY();                          //Font的y大小,默认8
  xOrg = GUI_Context.DispPosX;
 /* Adjust vertical position */
  yAdjust = GUI_GetYAdjust();                              //垂直对齐方式
  GUI_Context.DispPosY -= yAdjust;
  for (; *s; s++) {
    GUI_RECT r;
    int LineNumChars = GUI__GetLineNumChars(s, 0x7fff);    //获取一行\0或\n 8bits字节数[该版本只能显示英文]
    int xLineSize = GUI__GetLineDistX(s, LineNumChars);    //这些数据所占用x轴上横向点阵数
  /* Check if x-position needs to be changed due to h-alignment */
    switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) {   //水平对齐方式
      case GUI_TA_CENTER: xAdjust = xLineSize / 2; break;
      case GUI_TA_RIGHT: xAdjust = xLineSize; break;
      default: xAdjust = 0;
    }
    r.x0 = GUI_Context.DispPosX -= xAdjust;
    r.x1 = r.x0 + xLineSize - 1; 
    r.y0 = GUI_Context.DispPosY;
    r.y1 = r.y0 + FontSizeY - 1;                           //该行字体显示矩形区域r
    GUI__DispLine(s, LineNumChars, &r);                    //显示该行数据
    GUI_Context.DispPosY = r.y0;
    s += GUI_UC__NumChars2NumBytes(s, LineNumChars);       //s指向下一行待显示的数据区
    if ((*s == '\n') || (*s == '\r')) {
      switch (GUI_Context.TextAlign & GUI_TA_HORIZONTAL) { 
      case GUI_TA_CENTER:
      case GUI_TA_RIGHT:
        GUI_Context.DispPosX = xOrg;                       //居中和右对齐,传递函数原始位置xOrg
        break;
      default:
        GUI_Context.DispPosX = GUI_Context.LBorder;
        break;
      }
      if (*s == '\n')
        GUI_Context.DispPosY += FontSizeY;                 //回车,转入下一行
    } else {
      GUI_Context.DispPosX = r.x0 + xLineSize;             //接着上一行的结束位置,继续显示
    }
    if (*s == 0)                                           //待显示数据已经显示完毕
      break;
  }
  GUI_Context.DispPosY += yAdjust;                         //将垂直对齐方式还原成未调用GUI_DispString之前值
  GUI_Context.TextAlign &= ~GUI_TA_HORIZONTAL;             //清除文本水平对齐方式
  GUI_UNLOCK();
}
-------------------------------------------------------------------------------------
2.GUI__DispLine()函数 2007-07-11 gliethttp
gui/core/GUICharLine.c
void GUI__DispLine(const char GUI_UNI_PTR *s, int MaxNumChars, const GUI_RECT* pr) {
  GUI_RECT r;
  {
    r = *pr;
    #if GUI_WINSUPPORT
    WM_ADDORG(r.x0, r.y0);
    WM_ADDORG(r.x1, r.y1);                                 //将矩形(r.x0,r.y0)平移到(GUI_Context.xOff,GUI_Context.yOff)坐标处
    WM_ITERATE_START(&r) {                                 //计算剪切域,另用《浅析μC/GUI-v3.90a之WM_ITERATE_START剪切域计算宏》专门讨论
    #endif
      GUI_Context.DispPosX = r.x0;
      GUI_Context.DispPosY = r.y0;
      /* Do the actual drawing via routine call. */
      _DispLine(s, MaxNumChars, &r);
    #if GUI_WINSUPPORT
    } WM_ITERATE_END();
    WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
    #endif
  }
}

0
0

查看评论
* 以上用户言论只代表其个人观点,不代表CSDN网站的观点或立场
    个人资料
    • 访问:11108次
    • 积分:222
    • 等级:
    • 排名:千里之外
    • 原创:9篇
    • 转载:18篇
    • 译文:0篇
    • 评论:0条
    文章存档