算是精仿吧,毕竟不一样,少了第二次点鼠标左键确认绘图,这个可以加上的:
#include <iostream>
#include <windows.h>
#include <GL/glut.h>
using namespace std ;
#pragma comment(lib, "glut32.lib")
int flag =0;
int flagagain=0;
POINT start,down;
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0) ;
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0) ;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT) ;
if(flag)
{
glColor3f(1.0, 1.0, 1.0) ;
glBegin(GL_LINES);
GLfloat oldx = start.x*1.00/400;
GLfloat oldy = start.y*1.00/400;
GLfloat newx = down.x*1.00/400;
GLfloat newy = down.y*1.00/400;
glVertex2f(oldx,oldy);
glVertex2f(newx,newy);
glutSwapBuffers();
}
glEnd() ;
glFlush() ;
}
void motion(int x, int y)
{
if(!flag)
{
start.x = x;
start.y = 400-y;
}
down.x = x;
down.y = 400-y;
}
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON)
{
if (state == GLUT_DOWN)
{
glutMotionFunc(motion);//获得start
flag=1;
}
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv) ;
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400) ;
glutCreateWindow("I love OpenGl") ;
init() ;
glutDisplayFunc(display) ;
glutMouseFunc(mouse);
glutPassiveMotionFunc(motion);
glutIdleFunc(display);
glutMainLoop();
return 0 ;
}
//喏 空心圆
#include <iostream>
#include <windows.h>
#include <GL/glut.h>
#include<math.h>
using namespace std ;
#define pi 3.1415926535843721
#pragma comment(lib, "glut32.lib")
int flag =0;
int flagagain=0;
int n;
POINT start,down;
float GetLength(POINT start,POINT down)
{
return sqrt((start.x*1.00/400-down.x*1.00/400)*(start.x*1.00/400-down.x*1.00/400)+(start.y*1.00/400-down.y*1.00/400)*(start.y*1.00/400-down.y*1.00/400));
}
void init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0) ;
glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0) ;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT) ;
if(flag)
{
glColor3f(1.0, 1.0, 1.0) ;
glBegin(GL_LINES);
GLfloat oldx = start.x*1.00/400;
GLfloat oldy = start.y*1.00/400;
GLfloat newx = down.x*1.00/400;
GLfloat newy = down.y*1.00/400;
glVertex2f(oldx,oldy);
glVertex2f(newx,newy);
glEnd();
glBegin(GL_LINE_STRIP);
glColor3f(1.0, 1.0, 1.0) ;
n = 100;
float R = GetLength(start,down);//半径
cout<<R<<endl;//输出半径
for (int i = 0; i < n; i++)
{
glVertex2f(R*sin(2 * pi / n*i)+oldx, R*cos(2 * pi / n*i)+oldy);//平移到 以原来鼠标 左 键 为原点
}
glEnd();
glutSwapBuffers();
}
glEnd() ;
glFlush() ;
}
void motion(int x, int y)
{
if(!flag)
{
start.x = x;
start.y = 400-y;
}
down.x = x;
down.y = 400-y;
}
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON)
{
if (state == GLUT_DOWN)
{
glutMotionFunc(motion);//获得start
flag=1;
}
}
}
int main(int argc, char **argv)
{
glutInit(&argc, argv) ;
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400, 400) ;
glutCreateWindow("I love OpenGl") ;
init() ;
glutDisplayFunc(display) ;
glutMouseFunc(mouse);
glutPassiveMotionFunc(motion);
glutIdleFunc(display);
glutMainLoop();
return 0 ;
}