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原创 程序员玩游戏之三--天天爱消除非暴力脚本

评论:此款游戏成功在其好友排名上。好友的分数超过了你无疑会增加你的斗志。       中级策略:七手八脚多人一起点。这相当于多个CPU处理一个大任务了,哈哈。       终极策略:自动化。机器总是比人快的多。你两个人一秒充其量点4下,而机器的数量级至少是10以上吧。         本人编写的是LUA脚本,只适用于iphone平台,其他平台有兴趣的自己改吧。把LUA脚本导入触摸精灵中修改

2013-08-29 12:54:43 2178

原创 程序员玩游戏之二--篡改植物大战僵尸2的阳光值

植物大战僵尸1几年前曾经风靡一时,妇孺皆知!其续作奇幻时空之旅千呼万唤始出来,不过从首发到目前都1月有余,本人竟然还没玩过。         于是昨晚下载了一个汉化版。本人系统为IOS5.0.1,app store下载时要求至少为5.1版本,所以就直接下了个IPA文件打入了手机里,不过有问题:有闪退现象,幸运的是重新打开后还可以继续。         试玩一整子后感觉画面比第一版好些,但纷繁绚

2013-08-11 13:19:39 1789

demo_of_xerces-c++_MemoryManagement

抽取xerces-c++内存管理部分代码+可作为学习demo使用。

2022-09-11

visual_Project_dependency

This Python tool will generate a graph to show the vs 2010 project dependencies. Input : 2010 vs sln file. Output: temp.png Note: 1. GraphViz must be install before using this python program. 2. This python program is developed on python 2.7, not test on python 3.x. 3. Works fine on 2010 vs sln file, not test on other versions.

2018-08-08

Load format internal.ppt

本文介绍如何产生符合LOAD utility要求的FORMAT INTERNAL格式的行数据.

2017-11-10

VBS dataset Internals.ppt

这篇ppt主要介绍VBS dataset内部的数据是怎么组织的, 最后还稍微介绍了如何把VBS格式的数据通过LOAD utility导入DB2. 本文是工作中总结出来的, 文中的dataset不便公开只在此说技术, 还请见谅.

2017-11-10

LyncAddinScreenshot

Microsoft Lync 2013/2016 is a good communication tool, we can via it send attachments, draw something on Whiteboard, etc. But it doesn't have a function of screenshot. This program is an addin to Microsoft Lync 2013/2015, you can send a rectangular area of the whole screen directly to the conversat

2017-01-11

大机汇编宏代码展开

The expandmacro_ply.exe is a command on Windows written by Python(then convert to exe), which can expand the HLASM macro statement and can show the steps it be expanded. What can you do by it? 1.Learn how does one macro be expanded by specifed parameter --debug=true. 2. Show the expansion or compare the result given different parameters for one macro. Get the help information without parameter. C:\Users\mzhai>expandmacro_ply.exe usage: expandmacro_ply --maclib= path of maclib. First of all, You'd better download all macros in SYS1.MACLIB on one LPAR. --call= CALL_MACRO_STRING --sysndx=1 SYSNDX's value --debug=False if debug==true, more comment given eg: expandmacro_ply.exe --maclib=d:/test/sysmac23 --call=" CALL BINAALG" --sysndx=3 --debug=true Show the expansion. C:\Users\mzhai>EXPANDMACRO_PLY --maclib=d:/test/sysmac23 --call=" CPOOL BUILD,PCELLCT=10,SCELLCT=20,CSIZE=40,SP=2 +++++++++++++++++++++++++++++++++ BAS 1,*+48 .BRANCH AROUND PARAMETER LIST DC AL4(10) .PRIMARY CELL COUNT DC AL4(20) .SECONDARY CELL COUNT DC AL4(40) .CELL SIZE DC AL1(2) .SUBPOOL ID DC AL1(0) .KEY DC BL2'0000000000000000' .FLAGS DC AL4(0) .TCB ADDRESS DC XL24'00' .HEADER ESAR 15 .SAVE SECONDARY ASN STM 15,12,16(13) .SAVE REGISTERS L 15,16(0,0) .CVT ADDRESS L 15,772(,15) .ADDRESS SYSTEM LINKAGE TABLE L 15,76(,15) .OBTAIN PC NUMBER PC 0(15) .PC TO IGVCPBDP L 2,16(0,13) .RESTORE SECONDARY ASN SSAR 2

2015-03-27

深入LINUX内核架构

英文版。详细描述了LINUX各个模块(进程、内存、锁、文件系统等)的原理

2013-07-14

Linux内核情景分析

Linux内核情景分析 上下两部全 中文版

2013-07-12

The art of computer programming volume2

The art of computer programming volume2

2013-07-12

Inside the C++ object model

英文版。描述C++对象在内存中实际是咋样的。

2013-07-12

Addison.Wesley.Donald.E.Knuth.The.Art.of.Computer.Programming.Volume.1.pdf

Addison.Wesley.Donald.E.Knuth.The.Art.of.Computer.Programming.Volume.1.pdf

2013-07-12

剪裁飞鸽源代码,远程命令完成后及时给你发飞秋通知你

有时候在一台远程服务器上执行需要挺长时间的程序(比如单元测试),期望程序完成后及时通知本地工作的你,然后你好去查看结果。本软件就是完成这个功能的!使用方法,如你的程序是AA.exe arg1,arg2, 则fgcmd.exe AA.exe arg1,arg2

2013-07-11

Exceptional C++ Style english

author: Herb Sutter Chapter 1. Uses and Abuses of vector Solution Chapter 2. The String Formatters of Manor Farm, Part 1: sprintf Solution Chapter 3. The String Formatters of Manor Farm, Part 2: Standard (or Blindingly Elegant) Alternatives Solution Chapter 4. Standard Library Member Functions Solution Chapter 5. Flavors of Genericity, Part 1: Covering the Basis [sic] Solution Chapter 6. Flavors of Genericity, Part 2: Generic Enough? Solution Chapter 7. Why Not Specialize Function Templates? Solution Chapter 8. Befriending Templates Solution Chapter 9. Export Restrictions, Part 1: Fundamentals Solution A Tale of Two Models Illustrating the Issues Export InAction [sic] Issue the First: Source Exposure Issue the Second: Dependencies and Build Times Summary Chapter 10. Export Restrictions, Part 2: Interactions, Usability Issues, and Guidelines Solution Exception Safety Issues and Techniques Chapter 11. Try and Catch Me Solution Chapter 12. Exception Safety: Is It Worth It? Solution Chapter 13. A Pragmatic Look at Exception Specifications Solution Class Design, Inheritance, and Polymorphism Chapter 14. Order, Order! Solution Chapter 15. Uses and Abuses of Access Rights Solution Chapter 16. (Mostly) Private Solution Chapter 17. Encapsulation Solution Chapter 18. Virtuality Solution Chapter 19. Enforcing Rules for Derived Classes Solution Memory and Resource Management Chapter 20. Containers in Memory, Part 1: Levels of Memory Management Solution Chapter 21. Containers in Memory, Part 2: How Big Is It Really? Solution Chapter 22. To new, Perchance to throw, Part 1: The Many Faces of new Solution In-Place, Plain, and Nothrow new Class-Specific new A Name-Hiding Surprise Summary Chapter 23. To new, Perchance to throw, Part 2: Pragmatic Issues in Memory Management Solution Optimization and Efficiency Chapter 24. Constant Optimization? Solution Chapter 25. inline Redux Solution Chapter 26. Data Formats and Efficiency, Part 1: When Compression Is the Name of the Game Solution Chapter 27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling Solution Traps, Pitfalls, and Puzzlers Chapter 28. Keywords That Aren't (or, Comments by Another Name) Solution Chapter 29. Is It Initialization? Solution Chapter 30. double or Nothing Solution Chapter 31. Amok Code Solution Chapter 32. Slight Typos? Graphic Language and Other Curiosities Solution Chapter 33. Operators, Operators Everywhere Solution Style Case Studies Chapter 34. Index Tables Solution Chapter 35. Generic Callbacks Solution Chapter 36. Construction Unions Solution Chapter 37. Monoliths "Unstrung," Part 1: A Look at std::string Solution Summary Chapter 38. Monoliths "Unstrung," Part 2: Refactoring std::string Solution Chapter 39. Monoliths "Unstrung," Part 3: std::string Diminishing Solution Chapter 40. Monoliths "Unstrung," Part 4: std::string Redux Solution Bibliography

2011-04-03

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