gen already exists but is not a source folder. Convert to a source folder or rename it.

本文介绍了解决Eclipse中因.classpath配置错误导致的项目导入异常问题。具体表现为genalreadyexistsbutisnotasourcefolder错误提示,通常是因为Eclipse无法正确识别项目的源代码文件夹。文中提供了两种解决方案:一是通过Eclipse界面调整源码路径;二是手动编辑.classpath文件。

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异常提示:

gen already exists but is not a source folder. Convert to a source folder or rename it.

错误原因:

我在导入以前的项目的时候出现了这个异常,原因是.classpath文件(这个文件在eclipse中是看不到的,必须在文件浏览器中才能看到并编辑)出错,导致eclipse不能识别我的src代码文件夹,需要通过设置来指明源码所在的文件夹。

解决办法:

右键项目,选择Properties——Java Build Path——Source——Add Folder...
然后在弹出框中选中项目的src和gen目录,OK即可。如下图所示:



当然,既然是.classpath文件出错,我们也可以通过手动修改.classpath文件来修复这个错误,下面我们来看下正常的.classpath文件,如下:
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
	<classpathentry kind="src" path="src"/>
	<classpathentry kind="src" path="gen"/>
	<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.ANDROID_FRAMEWORK"/>
	<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.LIBRARIES"/>
	<classpathentry exported="true" kind="con" path="com.android.ide.eclipse.adt.DEPENDENCIES"/>
	<classpathentry exported="true" kind="lib" path="libs/android-support-v4.jar"/>
	<classpathentry exported="true" kind="lib" path="libs/gson-2.2.4.jar"/>
	<classpathentry exported="true" kind="lib" path="libs/umeng_sdk.jar"/>
	<classpathentry kind="output" path="bin/classes"/>
</classpath>


kind="src"指明源码位置
kind="con"指明当前系统环境
kind="lib"指明工程依赖的library的具体位置
kind="output"指明项目生成文件的输入位置

修复这个异常只需要我们手动指明src的源码位置即可。
[image2 @ 00000000051d7b80] Could find no file with path 'D:/素材/图片分离后的图片\tempOutImages/%04d.png' and index in the range 0-4 UnityEngine.Debug:Log (object) TransparentProcessor/<>c:<MergeImagesToVideo>b__21_1 (object,System.Diagnostics.DataReceivedEventArgs) (at Assets/TransparentPNG2MP4/Scripts/Editor/TransparentProcessor.cs:351) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () D:/素材/图片分离后的图片\tempOutImages/%04d.png: No such file or directory UnityEngine.Debug:Log (object) TransparentProcessor/<>c:<MergeImagesToVideo>b__21_1 (object,System.Diagnostics.DataReceivedEventArgs) (at Assets/TransparentPNG2MP4/Scripts/Editor/TransparentProcessor.cs:351) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Null UnityEngine.Debug:Log (object) TransparentProcessor/<>c:<MergeImagesToVideo>b__21_0 (object,System.Diagnostics.DataReceivedEventArgs) (at Assets/TransparentPNG2MP4/Scripts/Editor/TransparentProcessor.cs:350) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Null UnityEngine.Debug:Log (object) TransparentProcessor/<>c:<MergeImagesToVideo>b__21_1 (object,System.Diagnostics.DataReceivedEventArgs) (at Assets/TransparentPNG2MP4/Scripts/Editor/TransparentProcessor.cs:351) System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Video Location:D:/素材/图片分离后的图片/output_LeftRight.mp4 UnityEngine.Debug:Log (object) TransparentProcessor:MergeImagesToVideo (string,string) (at Assets/TransparentPNG2MP4/Scripts/Editor/TransparentProcessor.cs:361) TransparentProcessor:OnGUI () (at Assets/TransparentPNG2MP4/Scripts/Editor/TransparentProcessor.cs:153) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)为什么没有生成的视频呢 using PlasticPipe.PlasticProtocol.Messages; using System.Diagnostics; using System.IO; using System.Threading; using UnityEditor; using UnityEngine; public class TransparentProcessor : EditorWindow { public enum OutMode { UpDown, LeftRight } private OutMode mode = OutMode.UpDown; private string ffmpegPath, movPath, movFramesPath, srcFolder, outFolder; private string[] files; private int currentIndex = 0; private int lineHeight = 40; private bool isExtracting, isProcessing; private GUIStyle yellowLabelStyle; [MenuItem("Tools/Transparent Processor")] public static void ShowWindow() { var window = GetWindow<TransparentProcessor>("Transparent Processor"); window.minSize = new Vector2(500f, 650f); window.Show(); } private void OnEnable() { movPath = "填入mov路径"; movFramesPath = Path.GetDirectoryName(Application.dataPath) + "/Frames"; ffmpegPath = Application.streamingAssetsPath + "/ffmpeg.exe"; srcFolder = Path.GetDirectoryName(Application.dataPath) + "/Input"; outFolder = Path.GetDirectoryName(Application.dataPath) + "/Output"; yellowLabelStyle = new GUIStyle(EditorStyles.label); yellowLabelStyle.normal.textColor = Color.yellow; } private void OnDisable() { try { isProcessing = false; EditorApplication.update -= ProcessImages; } catch { } } void OnGUI() { GUILayout.Space(10); GUILayout.Label("FFMpeg Path", EditorStyles.boldLabel); ffmpegPath = EditorGUILayout.TextArea(ffmpegPath, GUILayout.Height(lineHeight)); GUILayout.Space(10); GUILayout.Label("Mov Setting", EditorStyles.boldLabel); GUILayout.Label("Mov Path", EditorStyles.label); movPath = EditorGUILayout.TextField(movPath, GUILayout.Height(lineHeight)); if (GUILayout.Button("Select Video")) { string path = EditorUtility.OpenFilePanel("Select Video File", "", "mov,mp4"); if (!string.IsNullOrEmpty(path)) { movPath = path; } } GUILayout.Label("Frames Output Path", EditorStyles.label); movFramesPath = EditorGUILayout.TextField(movFramesPath, GUILayout.Height(lineHeight)); if (GUILayout.Button("Select Frames Folder")) { string path = EditorUtility.OpenFolderPanel("Select Frames Folder", "", ""); if (!string.IsNullOrEmpty(path)) { movFramesPath = path; } } if (GUILayout.Button("Clear Frames Folder")) { ClearOutputFolder(movFramesPath); } if (GUILayout.Button("Extract Frames")) { if (string.IsNullOrEmpty(movPath) || string.IsNullOrEmpty(movFramesPath)) { EditorUtility.DisplayDialog("Error", "Please select both video and output paths.", "OK"); } else { isExtracting = true; ExtractFrames(movPath, movFramesPath); } } if (isExtracting) { GUILayout.Label($"正在解压...请不要操作.\n> {movFramesPath}", yellowLabelStyle); } GUILayout.Space(10); GUILayout.Label("Processing Setting", EditorStyles.boldLabel); mode = (OutMode)EditorGUILayout.EnumPopup("Out Mode", mode); GUILayout.Label("Source Folder:", EditorStyles.label); srcFolder = EditorGUILayout.TextArea(srcFolder, GUILayout.Height(lineHeight)); if (GUILayout.Button("Select Source Folder")) { string path = EditorUtility.OpenFolderPanel("Select Source Folder", "", ""); if (!string.IsNullOrEmpty(path)) { srcFolder = path; } } GUILayout.Label("Output Folder:", EditorStyles.label); outFolder = EditorGUILayout.TextArea(outFolder, GUILayout.Height(lineHeight)); if (GUILayout.Button("Select Output Folder")) { string path = EditorUtility.OpenFolderPanel("Select Output Folder", "", ""); if (!string.IsNullOrEmpty(path)) { outFolder = path; } } if (GUILayout.Button("1. Image Processing(图片通道分离)")) { var srcDirs = srcFolder.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries); var outDirs = outFolder.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries); if (srcDirs.Length > 0 && outDirs.Length > 0 && Directory.Exists(srcDirs[0]) && Directory.Exists(outDirs[0])) { files = Directory.GetFiles(srcDirs[0], "*.png"); System.Array.Sort(files); currentIndex = 0; isProcessing = true; EditorApplication.update += ProcessImages; } else { EditorUtility.DisplayDialog("Error", "Source or Output folder does not exist or not specified!", "OK"); } } if (GUILayout.Button("2. Video Processing(分离后合成mp4)")) { MergeImagesToVideo(outFolder.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries)[0], ffmpegPath); } if (GUILayout.Button("Image Resize(若图片通道分离后宽高不被2整除必选)")) { ResizeImagesInFolder(srcFolder.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries)[0]); } if (GUILayout.Button("Clear Output Folder")) { ClearOutputFolder(outFolder); } if (isProcessing) { GUILayout.Label($"Processing {currentIndex}/{files.Length}"); } } private void ExtractFrames(string videoFilePath, string framesOutputPath) { if (!Directory.Exists(framesOutputPath)) { Directory.CreateDirectory(framesOutputPath); } string ffmpegPath = Application.streamingAssetsPath + "/ffmpeg.exe"; string arguments = $"-i \"{videoFilePath}\" \"{Path.Combine(framesOutputPath, "frame_%04d.png")}\""; Thread t = new Thread(() => { ProcessStartInfo processInfo = new ProcessStartInfo(ffmpegPath, arguments) { CreateNoWindow = true, UseShellExecute = false, RedirectStandardOutput = true, RedirectStandardError = true }; using (Process process = new Process { StartInfo = processInfo }) { process.OutputDataReceived += (sender, args) => UnityEngine.Debug.Log(args.Data); process.ErrorDataReceived += (sender, args) => UnityEngine.Debug.Log(args.Data); process.Start(); process.BeginOutputReadLine(); process.BeginErrorReadLine(); process.WaitForExit(); UnityEngine.Debug.Log("Frames extracted successfully."); isExtracting = false; } }); t.Start(); } void ClearOutputFolder(string outFolder) { var outDirs = outFolder.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries); if (outDirs.Length > 0 && Directory.Exists(outDirs[0])) { string[] files = Directory.GetFiles(outDirs[0], "*.png"); foreach (string file in files) { File.Delete(file); } EditorUtility.DisplayDialog("Success", "Output folder has been cleared.", "OK"); } else { EditorUtility.DisplayDialog("Error", "Output folder does not exist or not specified!", "OK"); } } void ProcessImages() { if (currentIndex < files.Length) { string filePath = files[currentIndex]; ProcessImage(filePath, outFolder.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries)[0]); UnityEngine.Debug.Log($"Processed {currentIndex}/{files.Length}: {Path.GetFileName(filePath)}"); currentIndex++; Repaint(); } else { isProcessing = false; EditorApplication.update -= ProcessImages; EditorUtility.DisplayDialog("Processing Complete", "All images have been processed.", "OK"); } } void ProcessImage(string srcPath, string outDir) { byte[] srcBytes = File.ReadAllBytes(srcPath); Texture2D srcTexture = new Texture2D(2, 2); srcTexture.LoadImage(srcBytes); int width = srcTexture.width; int height = srcTexture.height; Texture2D outTexture; Color[] srcPixels = srcTexture.GetPixels(); Color[] outPixels; if (mode == OutMode.UpDown) { outTexture = new Texture2D(width, height * 2); outPixels = new Color[width * height * 2]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { Color srcColor = srcPixels[x + y * width]; if (srcColor.r == 0 && srcColor.g == 0 && srcColor.b == 0 && srcColor.a == 0) { outPixels[x + y * width] = Color.black; outPixels[x + (y + height) * width] = Color.black; } else { outPixels[x + y * width] = new Color(srcColor.a, srcColor.a, srcColor.a, 1); outPixels[x + (y + height) * width] = new Color(srcColor.r, srcColor.g, srcColor.b, 1); } } } } else { outTexture = new Texture2D(width * 2, height); outPixels = new Color[width * 2 * height]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { Color srcColor = srcPixels[x + y * width]; if (srcColor.r == 0 && srcColor.g == 0 && srcColor.b == 0 && srcColor.a == 0) { outPixels[x + y * width * 2] = Color.black; outPixels[(x + width) + y * width * 2] = Color.black; } else { outPixels[x + y * width * 2] = new Color(srcColor.r, srcColor.g, srcColor.b, 1); outPixels[(x + width) + y * width * 2] = new Color(srcColor.a, srcColor.a, srcColor.a, 1); } } } } outTexture.SetPixels(outPixels); outTexture.Apply(); byte[] outBytes = outTexture.EncodeToPNG(); string outPath = Path.Combine(outDir, Path.GetFileName(srcPath)); File.WriteAllBytes(outPath, outBytes); DestroyImmediate(srcTexture); DestroyImmediate(outTexture); } void MergeImagesToVideo(string outDir, string ffmpegPath) { string[] files = Directory.GetFiles(outDir, "*.png"); if (files.Length == 0) { EditorUtility.DisplayDialog("Error", "No PNG files found in the output folder!", "OK"); return; } // Ensure the files are sorted by name System.Array.Sort(files); string tempDir = Path.Combine(outDir, "tempOutImages"); Directory.CreateDirectory(tempDir); for (int i = 0; i < files.Length; i++) { string srcFile = files[i]; string destFile = Path.Combine(tempDir, $"{i:D4}.png"); File.Copy(srcFile, destFile, true); } string arguments = $"-framerate 25 -i \"{tempDir}/%04d.png\" -c:v libx264 -pix_fmt yuv420p -hide_banner \"{outDir}/output_{mode}.mp4\""; ProcessStartInfo startInfo = new ProcessStartInfo { FileName = ffmpegPath, Arguments = arguments, RedirectStandardOutput = true, RedirectStandardError = true, UseShellExecute = false, CreateNoWindow = true }; using (Process process = new Process { StartInfo = startInfo }) { process.OutputDataReceived += (sender, args) => UnityEngine.Debug.Log(args.Data); process.ErrorDataReceived += (sender, args) => UnityEngine.Debug.Log(args.Data); process.Start(); process.BeginOutputReadLine(); process.BeginErrorReadLine(); process.WaitForExit(); } Directory.Delete(tempDir, true); EditorUtility.DisplayDialog("FFmpeg Complete", "Video has been created.", "OK"); UnityEngine.Debug.Log($"Video Location:{outDir}/output_{mode}.mp4"); } private void ResizeImagesInFolder(string folderPath) { if (!Directory.Exists(folderPath)) { UnityEngine.Debug.Log("The specified folder does not exist."); return; } var pngFiles = Directory.GetFiles(folderPath, "*.png", SearchOption.AllDirectories); UnityEngine.Debug.Log($"Found {pngFiles.Length} PNG files.\n"); foreach (var file in pngFiles) { ResizeImage(file); } AssetDatabase.Refresh(); } private void ResizeImage(string filePath) { byte[] fileData = File.ReadAllBytes(filePath); Texture2D texture = new Texture2D(2, 2); texture.LoadImage(fileData); int newWidth = GetNextMultipleOf2(texture.width); int newHeight = GetNextMultipleOf2(texture.height); if (newWidth != texture.width || newHeight != texture.height) { Texture2D resizedTexture = ResizeTexture(texture, newWidth, newHeight); File.WriteAllBytes(filePath, resizedTexture.EncodeToPNG()); UnityEngine.Debug.Log($"{Path.GetFileName(filePath)} resized to {newWidth}x{newHeight}\n"); DestroyImmediate(resizedTexture); } else { UnityEngine.Debug.Log($"{Path.GetFileName(filePath)} is already of size {newWidth}x{newHeight}\n"); } DestroyImmediate(texture); } private int GetNextMultipleOf2(int value) { return (value % 2 == 0) ? value : value + 1; } private Texture2D ResizeTexture(Texture2D source, int newWidth, int newHeight) { RenderTexture rt = RenderTexture.GetTemporary(newWidth, newHeight); rt.filterMode = FilterMode.Bilinear; RenderTexture.active = rt; Graphics.Blit(source, rt); Texture2D newTexture = new Texture2D(newWidth, newHeight); newTexture.ReadPixels(new Rect(0, 0, newWidth, newHeight), 0, 0); newTexture.Apply(); RenderTexture.active = null; RenderTexture.ReleaseTemporary(rt); return newTexture; } }
最新发布
07-22
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