中国象棋游戏Chess(1) - 棋盘绘制以及棋子的绘制

本项目都使用QT来实现绘图,没有任何第三方的资源。

工程详情:Github

首先将棋盘设计为一个类Board

// Board.h
// Board类实现了棋盘的绘制以及显示
//

#ifndef BOARD_H
#define BOARD_H

#include <QWidget>
#include "Stone.h"

class Board : public QWidget
{
    Q_OBJECT
public:
    explicit Board(QWidget *parent = 0);

    Stone _s[32]; // 定义32个棋子
    int _r; // 棋子的半径

    // 返回棋盘行列对应的像素坐标
    QPoint center(int row, int col);
    QPoint center(int id);

    void drawStone(QPainter &painter, int id); // 绘制棋子

    virtual void paintEvent(QPaintEvent *);

    void DrawBackground(); // 设置背景颜色

signals:

public slots:
};

#endif // BOARD_H

// Board.cpp

#include "Board.h"
#include <QPainter> // 绘制棋盘需要

Board::Board(QWidget *parent) : QWidget(parent)
{
    for (int i = 0; i < 32; ++i) {
        _s[i].init(i);
    }
}

// 绘制棋盘
void Board::paintEvent(QPaintEvent *)
{
    DrawBackground();

    QPainter painter(this);

    int d = 40; // d表示棋盘格子的直径,也就是棋子的直径
    _r = d / 2;

    // 绘制10条横线
    for (int i = 1; i <= 10; ++i) {
        painter.drawLine(QPoint(d, i * d), QPoint(9 * d, i * d));
    }

    // 绘制9条竖线
    for (int i = 1; i <= 9; ++i) {
        if (1 == i || 9 == i) { // 中间有楚河汉界,不能全部都画通
            painter.drawLine(QPoint(i * d, d), QPoint(i * d, 10 * d));
        }
        else {
            painter.drawLine(QPoint(i * d, d), QPoint(i * d, 5 * d));
            painter.drawLine(QPoint(i * d, 6 * d), QPoint(i * d, 10 * d));
        }
    }

    // 绘制九宫格
    painter.drawLine(QPoint(4 * d, d), QPoint(6 * d, 3 * d));
    painter.drawLine(QPoint(4 * d, 3 * d), QPoint(6 * d, d));
    painter.drawLine(QPoint(4 * d, 8 * d), QPoint(6 * d, 10 * d));
    painter.drawLine(QPoint(4 * d, 10 * d), QPoint(6 * d, 8 * d));

    // 绘制32个棋子
    for (int i = 0; i < 32; ++i) {
        drawStone(painter, i);
    }
}

// 设置背景颜色
void Board::DrawBackground()
{
    QPalette p = this->palette();
    <pre style="margin-top: 0px; margin-bottom: 0px;">    p.setColor(<span style=" color:#800080;">QPalette</span>::<span style=" color:#800080;">Window</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#800080;">QColor</span>(<span style=" color:#000080;">224</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#000080;">255</span>,<span style=" color:#c0c0c0;"> </span><span style=" color:#000080;">255</span>));
this->setPalette(p);}QPoint Board::center(int row, int col){ QPoint ret; ret.rx() = (col + 1) * _r * 2; ret.ry() = (row + 1) * _r * 2; return ret;}// 重载center函数,方便调用QPoint Board::center(int id){ return center(_s[id]._row, _s[id]._col);}void Board::drawStone(QPainter &painter, int id){ QPoint c = center(id); QRect rect = QRect(c.x() - _r, c.y() - _r, _r * 2, _r * 2); painter.setBrush(QBrush(QColor(255, 228, 181))); // 将棋子底色设置为鹿皮色 painter.setPen(Qt::black); // 先将画笔设置成黑色绘制圆形 painter.drawEllipse(center(id), _r, _r); // 绘制圆形 if (_s[id]._red) { // 将上方的棋子字体颜色设置为红色 painter.setPen(Qt::red); } painter.setFont(QFont("system", _r, 700)); // 设置字体大小和类型 painter.drawText(rect, _s[id].getText(), QTextOption(Qt::AlignCenter));}

 



然后将其中的棋子也设计为一个类Stone

// Stone.h
// 棋子类,存储了棋子的基础信息

#ifndef STONE_H
#define STONE_H

#include <QString>

class Stone
{
public:
    Stone();

    enum TYPE{JIANG, CHE, PAO, MA, BING, SHI, XIANG};
    int _row; // 棋子所处的行
    int _col; // 棋子所处的列
    int _id; // 棋子的id
    bool _dead;
    bool _red;
    TYPE _type;

    // 棋子的初始化
    void init(int id);

    // 判断_type返回相应字符串
    QString getText();

};

#endif // STONE_H

// Stone.cpp

#include "Stone.h"

Stone::Stone()
{

}

void Stone::init(int id)
{
    struct {
        int row, col;
        Stone::TYPE type;
    } pos[16] = {
    {0, 0, Stone::CHE},
    {0, 1, Stone::MA},
    {0, 2, Stone::XIANG},
    {0, 3, Stone::SHI},
    {0, 4, Stone::JIANG},
    {0, 5, Stone::SHI},
    {0, 6, Stone::XIANG},
    {0, 7, Stone::MA},
    {0, 8, Stone::CHE},

    {2, 1, Stone::PAO},
    {2, 7, Stone::PAO},
    {3, 0, Stone::BING},
    {3, 2, Stone::BING},
    {3, 4, Stone::BING},
    {3, 6, Stone::BING},
    {3, 8, Stone::BING},
    };

    _id = id;
    _dead = false;
    _red = id < 16;

    if (_red) { // 上方的棋子
        _row = pos[id].row;
        _col = pos[id].col;
        _type = pos[id].type;
    }
    else { // 下方的棋子
        _row = 9 - pos[id - 16].row;
        _col = 8 - pos[id - 16].col;
        _type = pos[id - 16].type;
    }
}

QString Stone::getText()
{
    switch (this->_type)
    {
    case CHE:
        return "车";
    case MA:
        return "马";
    case PAO:
        return "炮";
    case BING:
        return "兵";
    case JIANG:
        return "将";
    case SHI:
        return "士";
    case XIANG:
        return "相";
    }
    return "错误";
}

最后实现的棋盘效果为:


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