test.c
#include "game.h"
void game()
{
printf("三子棋\n");
char board[ROW][COL];
init_board(board, ROW, COL);
print_board(board, ROW, COL);
char ret = '0';
while(1)
{
player_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')//不是游戏继续就跳出循环
{
break;
}
computer_move(board, ROW, COL);
print_board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
//跳出后再进行判断
if (ret == '*')
printf("玩家赢\n");
if (ret == '#')
printf("电脑赢\n");
if (ret == 'Q')
printf("平局\n");
}
void menu()
{
printf("*********************\n");
printf("*** 1.play ***\n");
printf("*** 0.exit ***\n");
printf("*********************\n");
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do//先上来玩完一把不够,再玩一把
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("程序退出");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3 //定义行rows常量
#define COL 3 //定义列columns
//初始化棋盘二维数组为空格
void init_board(char board[ROW][COL], int row, int col);
//打印线框和二维数组内容
void print_board(char board[ROW][COL], int row, int col);
//玩家下棋'*'
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋'#'
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
game.c
#include "game.h"
//初始化棋盘二维数组为空格
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
//打印线框和二维数组内容
// %c | %c | %c
//---|---|---
// %c | %c | %c
//---|---|---
// %c | %c | %c
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ",board[i][j]);
if (j < col-1)
printf("|");
}
printf("\n");
if (i < row-1)
{
int k = 0;
for (k = 0;k < col;k++)
{
printf("---");
if (k < col-1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋'*',该坐标要合法且不被占用
void player_move(char board[ROW][COL], int row, int col)
{
printf("玩家走,请输入坐标\n");
int x = 0;
int y = 0;
while (1)
{
scanf("%d %d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标已被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
//电脑下棋'#',该坐标不被占用
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑走\n");
int x = rand() % row;
int y = rand() % col;
while (1)
{
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断输赢,玩家赢返回*,电脑赢返回#,平局返回Q,游戏继续返回C
char is_win(char board[ROW][COL], int row, int col)
{
//横的一行相同,且不为空格
int i = 0;
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
return board[i][1];
}
//竖的一行相同,且不为空格
int j = 0;
for (j = 0;j < col;j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
return board[1][j];
}
//左斜和右斜内容相同
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[1][1];
//以上都不是,棋盘满了平局,棋盘没有满就继续
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')//还有空格,继续下棋
{
return 'C';//继续
}
}
}
return 'Q';//平局
}