以下是用C++实现俄罗斯方块游戏的基本步骤:
1.定义方块的形状和颜色,可以使用二维数组来表示方块的形状,使用枚举类型来表示颜色。
2.定义游戏区域,可以使用二维数组来表示游戏区域,其中0表示该位置为空,1表示该位置有方块。
3.定义方块的移动和旋转,可以使用函数来实现方块的左右移动、下落和旋转。
4.定义消除行的操作,可以使用循环来遍历游戏区域,找到满行的行并将其删除。
5.定义游戏结束的条件,可以在方块下落到一定位置或者游戏区域已经没有空间时结束游戏。
以下是一个简单的C++实现俄罗斯方块游戏的代码示例:
```c++
#include <iostream>
#include <cstdlib>
#include <ctime>
using namespace std;
const int ROWS = 20;
const int COLS = 10;
enum Color { BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE };
int shapes[7][4][4] = {
{
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 2, 2, 0},
{0, 2, 2, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 3, 3, 0},
{3, 3, 0, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{4, 4, 0, 0},
{0, 4, 4, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 5, 0, 0},
{5, 5, 5, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{6, 0, 0, 0},
{6, 6, 6, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 0, 7, 0},
{7, 7, 7, 0},
{0, 0, 0, 0}
}
};
int colors[8] = {
BLACK, RED, GREEN, YELLOW, BLUE, MAGENTA, CYAN, WHITE
};
int board[ROWS][COLS] = {0};
void draw(int x, int y, int shape) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shapes[shape][i][j] != 0) {
int color = colors[shapes[shape][i][j]];
board[y + i][x + j] = color;
}
}
}
}
void undraw(int x, int y, int shape) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shapes[shape][i][j] != 0) {
board[y + i][x + j] = 0;
}
}
}
}
bool can_move(int x, int y, int shape) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (shapes[shape][i][j] != 0) {
int row = y + i;
int col = x + j;
if (row < 0 || row >= ROWS || col < 0 || col >= COLS || board[row][col] != 0) {
return false;
}
}
}
}
return true;
}
void move_left(int& x, int& y, int shape) {
undraw(x, y, shape);
x--;
draw(x, y, shape);
}
void move_right(int& x, int& y, int shape) {
undraw(x, y, shape);
x++;
draw(x, y, shape);
}
void move_down(int& x, int& y, int shape) {
undraw(x, y, shape);
y++;
draw(x, y, shape);
}
void rotate(int& x, int& y, int& shape) {
undraw(x, y, shape);
shape = (shape + 1) % 4;
draw(x, y, shape);
}
void clear_rows() {
int count = 0;
for (int i = ROWS - 1; i >= 0; i--) {
bool full = true;
for (int j = 0; j < COLS; j++) {
if (board[i][j] == 0) {
full = false;
break;
}
}
if (full) {
count++;
for (int k = i; k > 0; k--) {
for (int j = 0; j < COLS; j++) {
board[k][j] = board[k - 1][j];
}
}
for (int j = 0; j < COLS; j++) {
board[0][j] = 0;
}
i++;
}
}
}
bool is_game_over() {
for (int j = 0; j < COLS; j++) {
if (board[0][j] != 0) {
return true;
}
}
return false;
}
int main() {
srand(time(NULL));
int x = COLS / 2 - 2;
int y = 0;
int shape = rand() % 7;
draw(x, y, shape);
while (!is_game_over()) {
char c = getchar();
if (c == 'a' && can_move(x - 1, y, shape)) {
move_left(x, y, shape);
} else if (c == 'd' && can_move(x + 1, y, shape)) {
move_right(x, y, shape);
} else if (c == 's' && can_move(x, y + 1, shape)) {
move_down(x, y, shape);
} else if (c == 'w') {
rotate(x, y, shape);
}
clear_rows();
if (can_move(x, y + 1, shape)) {
move_down(x, y, shape);
} else {
shape = rand() % 7;
x = COLS / 2 - 2;
y = 0;
draw(x, y, shape);
}
}
cout << "Game over!" << endl;
return 0;
}
```