GUI编程学习笔记-2,根据目录食用~
1、事件监听
1.1 单个按钮触发事件
先监听事件:
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
再创建按钮触发监听事件:
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
完整:
public class TestActionEvent {
public static void main(String[] args) {
// 按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button();
// 因为,addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button, BorderLayout.CENTER);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
// 关闭窗体事件
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
// 事件监听
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
1.2 多个按钮共享同一个触发事件
public class TestActionTwo {
public static void main(String[] args) {
// 两个按钮,实现同一个监听
Frame frame = new Frame("开始-停止");
Button bt1 = new Button("start");
Button bt2 = new Button("stop");
// 可以显示的定义触发会返回的命令,如果不显示定义,则走默认的值
// !意思是:可以多个按钮只写一个监听类,方便查看
bt2.setActionCommand("bt2-stop");
MyMonitor myMonitor = new MyMonitor();
bt1.addActionListener(myMonitor);
bt2.addActionListener(myMonitor);
frame.add(bt1,BorderLayout.NORTH);
frame.add(bt2,BorderLayout.SOUTH);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
// e.getActionCommand()获得按钮的信息
System.out.println("按钮被点击:msg=>"+e.getActionCommand());
}
}
2、输入框事件监听
输入框输入显示**,保密: textField.setEchoChar('*');
输入一次按回车后显示空: field.setText("");
public class TestText01 {
public static void main(String[] args) {
// 启动
new MyFrame();
}
}
// oop原则:组合 > 继承
// 继承
class MyFrame extends Frame{
// 组合
public MyFrame(){
TextField textField = new TextField();
add(textField);
// 监听文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
textField.addActionListener(myActionListener2);
// 设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); // 获得一些资源,返回一个对象
System.out.println(field.getText()); // 获得文本框中的文本
// 输入一次按回车后显示空
field.setText("");
}
}
3、练习----简易计算器
// 简易计算器
public class TestCalc {
public static void main(String[] args) {
Calculator calculator = new Calculator();
windowClose(calculator);
}
// 关闭窗体
private static void windowClose(Calculator calculator) {
calculator.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
// 计算器类
class Calculator extends Frame {
public Calculator() {
// 3个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
// 1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(num1, num2, num3));
// 1个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
// 监听器类
class MyCalculatorListener implements ActionListener {
// 获取三个变量
private TextField num1, num2, num3; // 参数私有化保证安全性
public MyCalculatorListener(TextField num1, TextField num2, TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
// 1.获得加数与被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
// 2.加法算数后放入第三个框
num3.setText("" + (n1 + n2));
// 3.清楚前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象写法,改进后(减少硬编码,提高代码复用性):
// 简易计算器
public class TestCalc {
public static void main(String[] args) {
Calculator calculator = new Calculator();
calculator.loadFrame();
windowClose(calculator);
}
// 关闭窗体
private static void windowClose(Calculator calculator) {
calculator.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
// 计算器类
class Calculator extends Frame {
// 属性
TextField num1, num2, num3;
// 方法
public void loadFrame() {
// 3个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
// 1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(this));
// 1个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
// 监听器类
class MyCalculatorListener implements ActionListener {
// 获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
// 1.获得加数与被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
// 2.加法算数后放入第三个框
calculator.num3.setText(""+(n1+n2));
// 3.清楚前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
4、画笔 paint
基础操作:
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame(){
setBounds(200, 200,600,500);
setVisible(true);
}
// 画笔
@Override
public void paint(Graphics g) {
// 颜色
g.setColor(Color.red);
// 画各种
g.drawOval(100,100,100,100);
g.fillOval(200,100,100,100);
}
}
5、鼠标监听
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("鼠标监听");
}
}
class MyFrame extends Frame{
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
// 存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
// 鼠标监听器,正对这个窗口
this.addMouseListener(new MyHouseListener());
}
@Override
public void paint(Graphics g) {
// 画画,监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x, point.y,10,10);
}
}
// 添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
// 适配器模式
private class MyHouseListener extends MouseAdapter{
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
frame.addPaint(new Point(e.getPoint()));
// 每次点击鼠标都需要重画
frame.repaint();
}
}
}
6、窗口监听
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 200, 200);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(
new WindowAdapter() {
// 关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
// 激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
}
7、键盘监听
public class TestKeyboardListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if(keyCode == KeyEvent.VK_UP){
System.out.println("您按了上建");
}
if(keyCode == KeyEvent.VK_DOWN){
System.out.println("您按了下键");
}
}
});
}
}
联想——>贪吃蛇游戏