#include <iostream>
using namespace std;
#define MaxInt 32767
#define MVNum 100
typedef char VerTexType;
typedef int ArcType;
int *D=new int[MVNum];
bool *S=new bool[MVNum];
int *Path=new int[MVNum];
typedef struct{
VerTexType vexs[MVNum];
ArcType arcs[MVNum][MVNum];
int vexnum,arcnum;
}AMGraph;
int LocateVex(AMGraph G , VerTexType v)//该实现细节隐藏
void CreateUDN(AMGraph &G);//该实现细节隐藏
void ShortestPath_DIJ(AMGraph G, int v0){
int v , i , w , min;
int n = G.vexnum;
for(v = 0; v < n; ++v){
S[v] = false;
D[v] = G.arcs[v0][v];
if(D[v] < MaxInt) Path [v] = v0;
else Path [v] = -1;
}
S[v0]=true;
D[v0]=0;
for(i = 1;i < n; ++i){
min= MaxInt;
for(w = 0; w < n; ++w)
if(
!S[w] && D[w] < min
){
v = w;
min = D[w];
}
S[v]=true;
for(w = 0;w < n; ++w)
if(
!S[w] && D[w] > D[v] + G.arcs[v][w]
){
D[w] =
D[v] + G.arcs[v][w]
;
Path [w] =
v
;
}
}
}
void DisplayPath(AMGraph G , int begin ,int temp ){
if(Path[temp] != -1){
DisplayPath(G , begin ,Path[temp]);
cout << G.vexs[Path[temp]] << "->";
}
}
int main()
{
AMGraph G;
int i , j ,num_start , num_destination;
VerTexType start , destination;
CreateUDN(G);
cin >> start >> destination;
num_start = LocateVex(G , start);
num_destination = LocateVex(G , destination);
ShortestPath_DIJ(G , num_start);
DisplayPath(G , num_start , num_destination);
cout << G.vexs[num_destination]<<endl;
return 0;
}
5-1 最短路径(迪杰斯特拉算法)
最新推荐文章于 2024-07-20 09:51:47 发布