#创作灵感#
某天翻了翻自己的程序目录,翻到了一个《打飞机》的作品。但粗话有那么亿点多,就改良了一下,顺便加了一个九九乘法表进去。警告很多,也希望各位大神为我的作品给点建议,谢谢
如有侵权请联系我我会把文章删掉
特点
优化了代码,我之前的那个利用ACLLib做的飞机大战在渣机上特别是GPU性能不太好的电脑上,如果玩家不主动攻击飞机的话会越来越卡。网上的作品一般都调用了第三方库,这边是用了conio.h头文件,把飞机、战机、子弹都渲染在“黑色框框”里(其实呢没有用图片),让作品在渣机特别是GPU不行的电脑上也能流畅运行
按键
开局选难度,有两个难度,用w和s选难度。简单难度呢就是把答案放在那里,你就操作战机去打数字就行了。而困难难度呢就是数字随机出现。
跟每个游戏一样,操控战机也是wasd控制。
发射子弹是k按键
暂停游戏是p按键
退出游戏是e按键,不过退出游戏就判负了。
其他
当你击落其他飞机时会加分,如果击中数字就会先存入十位再存入个位数。在简单难度中如果你没击中对应数字就会循环出现直到你击中了它。在困难模式中就要看你的运气啦!如果答案正确加分的分数会成倍增加,当然答案错误就会减半
大概就这么多,直接上代码吧!
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
/*=============== all the structures ===============*/
int level;
typedef struct Frame {
COORD position[2];
int flag;
} Frame;
/*=============== all the functions ===============*/
void SetPos(COORD a) { // set cursor
HANDLE out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j) { // set cursor
COORD pos = {i, j}; //[警告]缩小‘ i’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
//[警告]缩小‘ j’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
SetPos(pos);
}
void HideCursor() {
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch) {
SetPos(x1, y);
for (int i = 0; i <= (x2 - x1); i++)
cout << ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch) {
if (a.Y == b.Y)
drawRow(a.Y, a.X, b.X, ch);
else {
SetPos(0, 25);
cout << "error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch) {
int y = y1;
while (y != y2 + 1) {
SetPos(x, y);
cout << ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch) {
if (a.X == b.X)
drawCol(a.X, a.Y, b.Y, ch);
else {
SetPos(0, 25);
cout << "error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col) {
drawRow(a.Y, a.X + 1, b.X - 1, row);
drawRow(b.Y, a.X + 1, b.X - 1, row);
drawCol(a.X, a.Y + 1, b.Y - 1, col);
drawCol(b.X, a.Y + 1, b.Y - 1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col) {
COORD a = {x1, y1}; //[警告]缩小‘ x1’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
//[警告]缩小‘ y1’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
COORD b = {x2, y2}; //[警告]缩小‘ x2’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
//[警告]缩小‘ y2’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col) {
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying() {
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 5); // 写公式
cout << "计算:";
SetPos(52, 6);
cout << "得分:";
SetPos(52, 7);
cout << "称号:";
SetPos(52, 8);
cout << "得分倍数:";
SetPos(52, 10);
cout << "操作方式:";
SetPos(52, 12);
cout << " a,s,d,w 控制战机移动。";
SetPos(52, 14);
cout << " p 暂停游戏。";
SetPos(52, 16);
cout << " e 退出游戏。";
SetPos(52, 18);
cout << " k 发射子弹。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b) {
int c = (rand() % (a - b)) + a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b) {
int x = random(a.X, b.X);
int y = random(a.Y, b.Y);
COORD c = {x, y}; //[警告]缩小‘ x’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
//[警告]缩小‘ y’从‘ int’到‘ SHORT’{ aka‘ SHORT int’}[-缩小]
return c;
}
int judgeNumAndRes(int num, int res) {
if (res == num) {
return 1;
} else {
return 0;
}
}
bool judgeCoordInFrame(Frame frame, COORD spot) {
if (spot.X >= frame.position[0].X)
if (spot.X <= frame.position[1].X)
if (spot.Y >= frame.position[0].Y)
if (spot.Y <= frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a) {
cout << "( " << a.X << " , " << a.Y << " )";
}
void printFrameCoord(Frame a) {
printCoord(a.position[0]);
cout << " - ";
printCoord(a.position[1]);
}
int drawMenu() {
SetConsoleTitle("九九乘法表益智飞机大战 作者:***");
SetPos(30, 1);
cout << "九九乘法表 益智飞机大战";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
cout << "w 和 s 选择, k 确定";
SetPos(15, 11);
cout << "1. 简单的敌人";
SetPos(15, 13);
cout << "2. 困难的敌人";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
cout << "简单的敌人:";
SetPos(51, 13);
cout << "缓慢的移动速度,乘法数字出现";
SetPos(24, 21);
cout << "制作:***";
int j = 11;
SetPos(12, j);
cout << ">>";
level = 1;
//drawFrame(45, 9, 79, 17, '=', '|');
while (1) {
if ( _kbhit() ) {
char x = _getch();
switch (x) {
case 'w' : {
if ( j == 13) {
SetPos(12, j);
cout << " ";
j = 11;
SetPos(12, j);
cout << ">>";
SetPos(51, 13);
cout << " ";
SetPos(47, 11);
cout << "简单的敌人:";
SetPos(51, 13);
cout << "缓慢的移动速度,乘法数字出现";
level = 1;
}
break;
}
case 's' : {
if ( j == 11 ) {
SetPos(12, j);
cout << " ";
j = 13;
SetPos(12, j);
cout << ">>";
SetPos(51, 13);
cout << " ";
SetPos(47, 11);
cout << "困难的敌人:";
SetPos(51, 13);
cout << "快速的移动速度,随机数字出现";
level = 2;
}
break;
}
case 'k' : {
if (j == 8) return 1;
else return 2;
}
}
}
}
}
/*
DWORD WINAPI MusicFun(LPVOID lpParamte)
{
//DWORD OBJ;
sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
return 0;
}
*/
/*================== the Game Class ==================*/
class Game {
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
Frame buff;// Buff
int score;
char num;//字符串
int number;//随机数
int rank;
int rankf;
int math_a; //乘数a
int math_b; //乘数b
int res_a; //十位
int res_b; //个位
int res_c; //1是个位数答案 2是十位数答案
int res_flag; // -1 错误,0 开始/看十位 1 十位正确看个位 2正确
string title;
int flag_rank;
int flagBuff;// 倍数的标签
int plane;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
void initBuff();
void initMath();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void buffMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
void drawBuff();
void drawBuffToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void drawThisBuffToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void judgeBuff();
void judgeMath();//判断对错
void Shoot();
void GameOver();
void printMath();
void printScore();
};
Game::Game() {
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
flagBuff = 1;
res_flag = 0;
plane = 0;
}
void Game::initPlane() {
COORD centren = {39, 22};
position[0].X = position[5].X = position[7].X = position[9].X = centren.X;
position[1].X = centren.X - 2;
position[2].X = position[6].X = centren.X - 1;
position[3].X = position[8].X = centren.X + 1;
position[4].X = centren.X + 2;
for (int i = 0; i <= 4; i++)
position[i].Y = centren.Y;
for (int i = 6; i <= 8; i++)
position[i].Y = centren.Y + 1;
position[5].Y = centren.Y - 1;
position[9].Y = centren.Y - 2;
}
void Game::drawPlane() {
for (int i = 0; i < 9; i++) {
SetPos(position[i]);
if (i != 5)
cout << "#";
else if (i == 5)
cout << "+";
}
}
void Game::drawPlaneToNull() {
for (int i = 0; i < 9; i++) {
SetPos(position[i]);
cout << " ";
}
}
void Game::initBullet() {
for (int i = 0; i < 10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet() {
for (int i = 0; i < 10; i++) {
if ( bullet[i].Y != 30) {
SetPos(bullet[i]);
cout << "|";
}
}
}
void Game::drawBulletToNull() {
for (int i = 0; i < 10; i++)
if ( bullet[i].Y != 30 ) {
COORD pos = {bullet[i].X, bullet[i].Y + 1}; //[警告]缩小“(((int)((Game *) this)-> Game: : Bult [ i ] . _ COORD: : Y) + 1”从“ int”到“ SHORT”{ aka‘ SHORT int’}[-缩小]
SetPos(pos);
cout << " ";
}
}
void Game::initMath() {
res_flag = 0;
//显示倍数
SetPos(62, 8);
cout << flagBuff << " 倍 ";
math_a = rand() % 9 + 1;
math_b = rand() % 9 + 1;
int res = math_a * math_b;
res_a = res / 10;
res_b = res % 10;
//如果答案是个位数
if (res_a == 0) {
res_c = 1;
SetPos(60, 5);
cout << math_a << " * " << math_b << " = ";
// cout<<math_a<<" * "<<math_b<<" = "<<res_b<<" ";
} else {
res_c = 2;
SetPos(60, 5);
cout << math_a << " * " << math_b << " = ";
// cout<<math_a<<" * "<<math_b<<" = "<<res_a<<res_b;
}
}
void Game::initEnemy() {
COORD a = {1, 1};
COORD b = {45, 15};
for (int i = 0; i < 8; i++) {
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::initBuff() {
//初始值
//重新换数字(分等级)
if (level == 1) {
if (res_c == 1) {
num = res_b + '0';
} else {
if (res_flag == 0) {
num = res_a + '0';
} else {
num = res_b + '0';
}
}
} else if (level == 2) {
number = rand() % 10 + 1;
num = number + '0' - 1;
} else {
num = 0 + '0' - 1;
}
COORD a = {1, 1};
COORD b = {45, 15};
buff.position[0] = random(a, b);
buff.position[1].X = buff.position[0].X + 3;
buff.position[1].Y = buff.position[0].Y + 2;
}
void Game::drawEnemy() {
for (int i = 0; i < 8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull() {
for (int i = 0; i < 8; i++) {
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
//每次一个数字
void Game::drawBuff() {
drawFrame(buff.position[0], buff.position[1], num, num);
}
void Game::drawBuffToNull() {
drawFrame(buff.position[0], buff.position[1], ' ', ' ');
}
void Game::Pause() {
SetPos(61, 2);
cout << " ";
SetPos(61, 2);
cout << "暂停中...";
char c = _getch();
while (c != 'p')
c = _getch();
SetPos(61, 2);
cout << " ";
}
void Game::planeMove(char x) {
if (x == 'a')
if (position[1].X != 1)
for (int i = 0; i <= 9; i++)
position[i].X -= 2;
if (x == 's')
if (position[7].Y != 23)
for (int i = 0; i <= 9; i++)
position[i].Y += 1;
if (x == 'd')
if (position[4].X != 47)
for (int i = 0; i <= 9; i++)
position[i].X += 2;
if (x == 'w')
if (position[5].Y != 3)
for (int i = 0; i <= 9; i++)
position[i].Y -= 1;
}
void Game::bulletMove() {
for (int i = 0; i < 10; i++) {
if ( bullet[i].Y != 30) {
bullet[i].Y -= 1;
if ( bullet[i].Y == 1 ) {
COORD pos = {bullet[i].X, bullet[i].Y + 1}; //[警告]缩小“(((int)((Game *) this)-> Game: : Bult [ i ] . _ COORD: : Y) + 1”从“ int”到“ SHORT”{ aka‘ SHORT int’}[-缩小]
drawThisBulletToNull( pos );
bullet[i].Y = 30;
}
}
}
}
void Game::buffMove() {
for (int j = 0; j < 2; j++)
buff.position[j].Y++;
if (24 == buff.position[1].Y) {
COORD a = {1, 1};
COORD b = {45, 3};
buff.position[0] = random(a, b);
buff.position[1].X = buff.position[0].X + 3;
buff.position[1].Y = buff.position[0].Y + 2;
//重新换数字(分等级)
if (level == 1) {
if (res_c == 1) {
num = res_b + '0';
} else {
if (res_flag == 0) {
num = res_a + '0';
} else {
num = res_b + '0';
}
}
} else if (level == 2) {
number = rand() % 10 + 1;
num = number + '0' - 1;
} else {
num = 0 + '0' - 1;
}
}
}
void Game::enemyMove() {
for (int i = 0; i < 8; i++) {
if (level == 1) {
for (int j = 0; j < 2; j++)
enemy[i].position[j].Y++;
if (24 == enemy[i].position[1].Y) {
COORD a = {1, 1};
COORD b = {45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
} else {
for (int j = 0; j < 2; j++)
enemy[i].position[j].Y = enemy[i].position[j].Y + 2;
if (24 <= enemy[i].position[1].Y) {
COORD a = {1, 1};
COORD b = {45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
}
void Game::judgePlane() {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 9; j++)
if (judgeCoordInFrame(enemy[i], position[j])) {
SetPos(62, 1);
cout << "坠毁";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c) {
SetPos(c);
cout << " ";
}
void Game::drawThisEnemyToNull( Frame f ) {
drawFrame(f, ' ', ' ');
}
void Game::drawThisBuffToNull( Frame buff ) {
drawFrame(buff, ' ', ' ');
}
void Game::judgeEnemy() {
for (int i = 0; i < 8; i++)
for (int j = 0; j < 10; j++)
if ( judgeCoordInFrame(enemy[i], bullet[j]) ) {
score = score + 1 * flagBuff;
plane++;
drawThisEnemyToNull( enemy[i] );
COORD a = {1, 1};
COORD b = {45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::judgeBuff() {
for (int j = 0; j < 10; j++)
if ( judgeCoordInFrame(buff, bullet[j]) ) {
//显示射击的数字(个位,十位)
if (res_flag == 0) {
SetPos(68, 5);
cout << num;
} else {
SetPos(69, 5);
cout << num;
}
//判断公式
judgeMath();
//重新换数字(分等级)
if (level == 1) {
if (res_c == 1) {
num = res_b + '0';
} else {
if (res_flag == 0) {
num = res_a + '0';
} else {
num = res_b + '0';
}
}
} else if (level == 2) {
number = rand() % 10 + 1;
num = number + '0' - 1;
} else {
num = 0 + '0' - 1;
}
drawThisBuffToNull( buff );
COORD a = {1, 1};
COORD b = {45, 3};
buff.position[0] = random(a, b);
buff.position[1].X = buff.position[0].X + 3;
buff.position[1].Y = buff.position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::judgeMath() {
//int res_c; 1是个位数答案 2是十位数答案
//int res_flag; -1 错误,0 开始/看个位 1 个位正确看十位 2十位正确
int flag = 0;
//判断答案是个位数
if (res_c == 1) {
int num_b = num - '0';
flag = judgeNumAndRes(num_b, res_b);
//判断个位数是否正确(1*1=1)
if (flag == 1) {
//倍数 +1
if (flagBuff <= 10) {
flagBuff++;
}
SetPos(62, 8);
cout << flagBuff << " 倍 ";
//显示正确
SetPos(70, 8);
cout << "上题正确";
//重新出题
Sleep(80);
printMath();
} else {
//倍数 -1
if (flagBuff > 1) {
flagBuff--;
}
SetPos(62, 8);
cout << flagBuff << " 倍 ";
//显示错误
SetPos(70, 8);
cout << "上题错误";
//重新出题
Sleep(80);
printMath();
}
} else { //判断答案是十位数
if (res_flag == 0) {
//判断十位
int num_a = num - '0';
flag = judgeNumAndRes(num_a, res_a);
} else {
//判断个位
int num_b = num - '0';
flag = judgeNumAndRes(num_b, res_b);
}
if (flag == 1 && res_flag == 0) {
//十位数正确
res_flag = 1;
} else if (flag == 0 && res_flag == 0) {
//十位数不正确
if (flagBuff > 1) {
flagBuff--;
}
SetPos(62, 8);
cout << flagBuff << " 倍 ";
//显示错误
SetPos(70, 8);
cout << "上题错误";
//重新出题
Sleep(80);
printMath();
} else if (flag == 1 && res_flag == 1) {
//个位数正确
//倍数 +1
//倍数 +1
if (flagBuff <= 10) {
flagBuff++;
}
SetPos(62, 8);
cout << flagBuff << " 倍 ";
//显示正确
SetPos(70, 8);
cout << "上题正确";
res_flag = 0;
//重新出题
Sleep(80);
printMath();
} else if (flag == 0 && res_flag == 1) {
//个位数不正确
//倍数 -1
if (flagBuff > 1) {
flagBuff--;
}
SetPos(62, 8);
cout << flagBuff << " 倍 ";
//显示错误
SetPos(70, 8);
cout << "上题错误";
res_flag = 0;
//重新出题
Sleep(80);
printMath();
} else {
//显示异常
SetPos(70, 8);
cout << "异常";
res_flag = 0;
//重新出题
printMath();
}
}
}
void Game::Shoot() {
for (int i = 0; i < 10; i++)
if (bullet[i].Y == 30) {
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y - 1;
break;
}
}
//生成算数
void Game::printMath() {
math_a = rand() % 9 + 1;
math_b = rand() % 9 + 1;
int res = math_a * math_b;
res_a = res / 10;
res_b = res % 10;
//如果答案是个位数
if (res_a == 0) {
res_c = 1;
SetPos(60, 5);
cout << math_a << " * " << math_b << " = " << " ";
// cout<<math_a<<" * "<<math_b<<" = "<<res_b<<" ";
} else {
res_c = 2;
SetPos(60, 5);
cout << math_a << " * " << math_b << " = " << " ";
// cout<<math_a<<" * "<<math_b<<" = "<<res_a<<res_b;
}
}
void Game::printScore() {
if (score >= 120 && flag_rank == 0) {
rank -= 3;
flag_rank = 1;
}
else if ( score >= 360 && flag_rank == 1) {
rank -= 5;
flag_rank = 2;
} else if ( score >= 480 && flag_rank == 2) {
rank -= 5;
flag_rank = 3;
}
int x = rank / 5;
SetPos(60, 6);
cout << score;
if ( rank != rankf ) {
SetPos(60, 7);
if ( x == 6)
title = "青铜飞行员";
else if ( x == 5)
title = "白银飞行员";
else if ( x == 4)
title = "黄金飞行员";
else if ( x == 3 )
title = "皇冠飞行员" ;
else if ( x == 2 )
title = "钻石飞行员";
else if ( x == 1 )
title = "王牌飞行员";
else
title = "无敌飞行员" ;
cout << title;
}
rankf = rank;
}
void Game::Playing() {
//HANDLE MFUN;
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy();
drawPlane();
initMath();
initBuff();
int flag_bullet = 0;
int flag_enemy = 0;
int flag_buff = 0;
while (1) {
Sleep(8);
if (_kbhit()) {
char x = _getch();
if ('a' == x || 's' == x || 'd' == x || 'w' == x) {
drawPlaneToNull();
planeMove(x);
drawPlane();
judgePlane();
} else if ('p' == x)
Pause();
else if ( 'k' == x)
Shoot();
else if ( 'e' == x) {
//CloseHandle(MFUN);
GameOver();
break;
}
}
/* 处理子弹 */
if ( 0 == flag_bullet ) {
bulletMove();
drawBulletToNull();
drawBullet();
judgeEnemy();
judgeBuff();
}
flag_bullet++;
if ( 5 == flag_bullet )
flag_bullet = 0;
/* 处理敌人 */
if ( 0 == flag_enemy ) {
drawEnemyToNull();
enemyMove();
drawEnemy();
judgePlane();
}
/* 处理Buff */
if ( 0 == flag_buff ) {
/* 输出乘法 */
//printMath();
drawBuffToNull();
buffMove();
drawBuff();
judgePlane();
}
flag_enemy++;
flag_buff++;
if ( flag_enemy >= rank )
flag_enemy = 0;
if ( flag_buff >= rank )
flag_buff = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver() {
system("cls");
COORD p1 = {28, 9};
COORD p2 = {53, 15};
drawFrame(p1, p2, '=', '|');
SetPos(36, 12);
string str = "K.O.!";
for (int i = 0; i < str.size(); i++) { //[警告]比较不同符号的整数表达式: ‘ int’和‘ std: : _ _ cxx11: : basic _ string < char > : : size _ type’{ aka‘ unsigned int’}[-Wsign-ratio ]
Sleep(80);
cout << str[i];
}
Sleep(1000);
system("cls");
drawFrame(p1, p2, '=', '!');
SetPos(31, 11);
cout << "击落敌机:" << plane << " 架";
SetPos(31, 12);
cout << "得 分:" << score;
SetPos(31, 13);
cout << "获得称号:" << title;
SetPos(30, 16);
Sleep(1000);
cout << "继续? 是(y)| 否(n)\n 制作:***";
as:
char x = _getch();
if (x == 'n')
exit(0);
else if (x == 'y') {
system("cls");
Game game;
int a = drawMenu();
if (a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
} else goto as;
}
/*================== the main function ==================*/
int main() {
//游戏准备
srand((int)time(0)); //随机种子
HideCursor(); //隐藏光标
Game game;
int a = drawMenu();
if (a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
希望我的作品会越来越好!