狼人杀
#include<bits/stdc++.h>
#include<cstdio>
#include<cstdlib>
#include<ctime>
#include<windows.h>
using namespace std;
struct IDname
{
int geshu;
string NAME;
};
IDname jue_se[100];
struct ID
{
int num;
bool life;
string name;
int know;
int how;
};
ID player[21];
int n, MY, kill1, kill2;
char a;
bool jieyao = 1, duyao = 1;
int lieren, shouwei = 0;
void init1()
{
jue_se[1].NAME = "村民 ";
jue_se[2].NAME = "狼人 ";
jue_se[3].NAME = "女巫 ";
jue_se[4].NAME = "预言家 ";
jue_se[5].NAME = "猎人 ";
jue_se[6].NAME = "守卫 ";
}
void init2(int nn)
{
switch (nn)
{
case 6:
jue_se[1].geshu = 3;
jue_se[2].geshu = 2;
jue_se[3].geshu = 1;
jue_se[4].geshu = 0;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 7:
jue_se[1].geshu = 3;
jue_se[2].geshu = 2;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 8:
jue_se[1].geshu = 3;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 0;
jue_se[6].geshu = 0;
break;
case 9:
jue_se[1].geshu = 3;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 10:
jue_se[1].geshu = 4;
jue_se[2].geshu = 3;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 11:
jue_se[1].geshu = 4;
jue_se[2].geshu = 4;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 0;
break;
case 12:
jue_se[1].geshu = 4;
jue_se[2].geshu = 4;
jue_se[3].geshu = 1;
jue_se[4].geshu = 1;
jue_se[5].geshu = 1;
jue_se[6].geshu = 1;
break;
default:
cout << "输入错误,再见" << endl;
exit(0);
break;
}
}
int van[10] = { 7,4,6,43,35,1,2,8,20,19 };
void init3(int nn)
{
srand(time(0));
Sleep(rand() % 44);
int x = 10000;
int t = rand();
srand(time(NULL));
int y = van[(rand() % 100 * van[rand() % 10] + t) % 10];
if (nn <= 6)
x = abs(x * 6 / y) % 3 + 1;
else if (nn <= 8)
x = abs(x * 7 / y) % 4 + 1;
else if (nn <= 11)
x = abs(x * 8 / y) % 5 + 1;
else if (nn <= 14)
x = abs(x * 9 / y) % 6 + 1;
do
{
if (nn <= 6)
x = x % 3 + 1;
else if (nn <= 8)
x = x % 4 + 1;
else if (nn <= 11)
x = x % 5 + 1;
else if (nn <= 14)
x = x % 6 + 1;
if (jue_se[x].geshu > 0)
{
player[nn].name = jue_se[x].NAME;
if (player[nn].name == "猎人 ")
lieren = nn;
if (player[nn].name == "守卫 ")
shouwei = nn;
player[nn].life = 1;
player[nn].num = nn;
player[nn].know = 0;
jue_se[x].geshu--;
player[nn].how = 0;
break;
}
} while (jue_se[x].geshu == 0);
}
void printhhh()
{
int cm = 0;
int sz = 0;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 0)
continue;
else if (player[i].name == "村民 ")
cm++;
else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ")
sz++;
}
if (sz == 0 || cm == 0)
cout << "狼人阵营胜利" << endl;
else
cout << "好人阵营胜利" << endl;
for (int i = 1; i <= n; i++)
{
cout << left << setw(3) << player[i].num << ": " << player[i].name << " ";
if (player[i].life == 0)
cout << "死亡" << "\t";
else
cout << "存活" << "\t";
if (player[i].how == 0)
cout << "最终存活 " << endl;
else if (player[i].how == 1)
cout << "最终被狼人杀死" << endl;
else if (player[i].how == 2)
cout << "最终被投票投死" << endl;
else if (player[i].how == 3)
cout << "最终被女巫毒死" << endl;
else if (player[i].how == 4)
cout << "最终被猎人射杀" << endl;
}
system("pause");
system("pause");
system("pause");
}
void print(int day, int ti)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "\t\t\t\t第" << day << "天 ";
if (ti == 0)
cout << "白天" << endl;
else
cout << "夜晚" << endl;
cout << "我的位置:" << MY << "号" << endl;
for (int i = 1; i <= 6; i++)
{
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
for (int i = 7; i <= n; i++)
{
if (i < 10)
cout << player[i].num << "号位 ";
else
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
}
int shou = 0;
void shoushui(int hhh, int hhhh)
{
int x;
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "守~卫~请~睁~眼~~~" << endl;
Sleep(3000);
system("cls");
print(hhh, hhhh);
if (MY == shouwei && player[MY].life == 1)
{
cout << "请问你要守护谁?" << endl << "输入:";
cin >> x;
while (x == shou || x<1 || x>n || player[x].life == 0)
{
cout << "输入错误,请重新输入" << endl << "输入:";
cin >> x;
}
shou = x;
}
else if (player[shouwei].life == 1)
{
cout << "请问你要守护谁?" << endl;
Sleep(rand() % 98);
srand(time(0));
x = rand() % n + 1;
while (x == shou || player[x].life == 0)
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % n + 1;
}
shou = x;
}
else
{
cout << "请问你要守护谁?" << endl;
Sleep(3000);
shou = -1;
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "守~卫~请~闭~眼~~~" << endl;
}
struct tou
{
int xxx;
int num;
int toupiaoquan;
};
tou TOU[13];
bool cmp(tou x, tou y)
{
if (x.xxx == y.xxx)
return x.num < y.num;
return x.xxx > y.xxx;
}
bool cmp1(tou x, tou y)
{
return x.num < y.num;
}
void toupiao(int ddd, int nnn)
{
//--------1--------
int x;
Sleep(2000);
system("cls");
print(ddd, nnn);
cout << "现在大家请投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
TOU[i].num = i;
TOU[i].toupiaoquan = 1;
TOU[i].xxx = 0;
}
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while (player[x].life == 0 && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i))
{
Sleep(rand() % 98);
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan = 0;
TOU[2].toupiaoquan = 0;
system("cls");
print(ddd, nnn);
cout << TOU[1].num << "号," << TOU[2].num << "号";
int i;
for (i = 3; i <= n; i++)
{
if (TOU[i].xxx == TOU[1].xxx)
{
TOU[i].toupiaoquan = 0;
cout << "," << TOU[i].num << "号";
}
else
break;
}
if (i == n + 1)
{
for (int i = 1; i <= n; i++)
TOU[i].toupiaoquan = 1;
}
cout << "平票" << endl;
}
//--------2--------
sort(TOU + 1, TOU + n + 1, cmp1);
cout << "请再次投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0 && TOU[i].toupiaoquan == 1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
Sleep(3000);
return;
}
else
{
TOU[1].toupiaoquan = 0;
TOU[2].toupiaoquan = 0;
system("cls");
print(ddd, nnn);
cout << TOU[1].num << "号," << TOU[2].num << "号";
int i;
for (i = 3; i <= n; i++)
{
if (TOU[i].xxx == TOU[1].xxx)
{
TOU[i].toupiaoquan = 0;
cout << "," << TOU[i].num << "号";
}
else
break;
}
if (i == n + 1)
{
for (int i = 1; i <= n; i++)
TOU[i].toupiaoquan = 1;
}
cout << "平票" << endl;
}
//--------3--------
sort(TOU + 1, TOU + n + 1, cmp1);
cout << "请再次投票";
for (int i = 1; i <= 3; i++)
{
cout << ".";
Sleep(500);
}
cout << endl;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && TOU[i].toupiaoquan == 1)
{
Sleep(3000);
if (i == MY)
{
cout << "请投票...(0弃权)" << endl;
cin >> x;
while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0)
{
cin >> x;
}
if (x == 0)
cout << MY << "号玩家弃权" << endl;
else
cout << MY << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
srand(time(0));
if (player[i].name == "狼人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else if (player[i].name == "预言家 " || player[i].name == "猎人 ")
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
else
{
x = rand() % (n + 1);
while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1))
{
srand(time(0));
x = rand() % (n + 1);
}
if (x == 0)
cout << i << "号玩家弃权" << endl;
else
cout << i << "号玩家投给了" << x << "号玩家" << endl;
}
}
if (x != 0 && TOU[i].toupiaoquan == 1)
TOU[x].xxx++;
}
}
Sleep(3000);
sort(TOU + 1, TOU + n + 1, cmp);
if (TOU[2].xxx != TOU[1].xxx)
{
cout << "投票结束," << TOU[1].num << "号投票出局" << endl;
player[TOU[1].num].life = 0;
player[TOU[1].num].how = 2;
}
else
{
cout << "投票结束,无人出局" << endl;
}
Sleep(5000);
}
bool game_over()
{
int pingmin = 0;
int langren = 0;
int shenzhi = 0;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 0)
continue;
if (player[i].name == "狼人 ")
langren++;
else if (player[i].name == "村民 ")
pingmin++;
else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ")
shenzhi++;
}
if (shenzhi == 0 || langren == 0 || pingmin == 0)
return 1;
return 0;
}
void night()
{
system("cls");
system("color 0f");
print(1, 1);
cout << "天~黑~请~闭~眼~~~" << endl;
if (n >= 12)
shoushui(1, 1);
Sleep(3000);
system("cls");
print(1, 1);
cout << "狼~人~请~睁~眼~~~" << endl;
if (player[MY].name == "狼人 ")
{
Sleep(1000);
cout << "你的同伴有:";
for (int i = 1; i <= n; i++)
{
if (i == MY)
continue;
if (player[i].name == "狼人 ")
{
cout << player[i].num << "号 ";
player[i].know = 2;
}
}
Sleep(3000);
cout << endl << "请问你们要杀谁:" << endl << "输入:";
cin >> kill1;
Sleep(1500);
system("cls");
print(1, 1);
cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
}
else
{
Sleep(4000);
system("cls");
print(1, 1);
cout << "请问你们要杀谁?" << endl;
do
{
Sleep(rand() % 18);
srand(time(0));
int x = rand() % n + 1;
if (player[x].name != "狼人 " && player[x].life == 1)
{
kill1 = x;
break;
}
} while (1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "狼~人~请~闭~眼~~~" << endl;
Sleep(2000);
system("cls");
print(1, 1);
cout << "女~巫~请~睁~眼~~~" << endl;
Sleep(2000);
system("cls");
print(1, 1);
if (player[MY].name == "女巫 " && player[MY].life == 1)
{
Sleep(1000);
if (jieyao == 1)
{
cout << "今晚" << kill1 << "号玩家被杀" << endl;
Sleep(500);
cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
cin >> a;
if (a == 'A')
{
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl;
Sleep(2000);
system("cls");
print(1, 1);
cout << "今晚" << kill1 << "号玩家被你解救" << endl;
jieyao = 0;
if (shou != kill1)
kill1 = 0;
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(1, 1);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else
{
bool b = 0;
cout << "请问你是否要用解药???" << endl;
int FFF = 0, kkkk;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && player[i].name == "村民 ")
FFF++;
if (player[i].name == "女巫 ")
kkkk = i;
}
if (jieyao == 1 && player[kkkk].life == 1)
{
if (FFF == 1)
{
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
kill1 = 0;
b = 1;
}
else
for (int i = 1; i <= n; i++)
{
if (player[i].name == "女巫 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
else if (player[i].name == "预言家 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
}
}
Sleep(3000);
if (b == 0 && duyao == 1 && player[kkkk].life == 1)
{
system("cls");
print(1, 1);
cout << "请问你是否要用毒药???" << endl;
srand(time(0));
int x = rand() % 2;
Sleep(1500);
cout << "请问你要毒谁???" << endl;
if (x == 1)
{
duyao = 0;
int y = rand() % n + 1;
while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
y = rand() % n + 1;
kill2 = y;
}
}
else
{
Sleep(3000);
system("cls");
print(1, 1);
cout << "请问你是否要用毒药???" << endl;
Sleep(3000);
cout << "请问你要毒谁???" << endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "女~巫~请~闭~眼~~~" << endl;
if (n > 6)
{
Sleep(3000);
system("cls");
print(1, 1);
cout << "预~言~家~请~睁~眼~~~" << endl;
if (player[MY].name == "预言家 ")
{
Sleep(3000);
cout << "请问你想查验谁???" << endl << "输入:";
int x;
cin >> x;
player[x].know = 1;
Sleep(2000);
system("cls");
print(1, 1);
cout << "他的身份是:";
if (player[x].name == "狼人 ")
cout << "狼人" << endl;
else
cout << "好人" << endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout << "请问你想查验谁???" << endl;
Sleep(3000);
system("cls");
print(1, 1);
cout << "他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(1, 1);
cout << "预~言~家~请~闭~眼~~~" << endl;
}
Sleep(3000);
if (kill1 != 0)
player[kill1].life = 0;
if (kill2 != 0)
player[kill2].life = 0;
player[kill1].how = 1;
player[kill2].how = 3;
system("cls");
system("color F0");
print(2, 0);
}
void night2(int hhh, int hhhh)
{
system("cls");
system("color 0f");
print(hhh, hhhh);
cout << "天~黑~请~闭~眼~~~" << endl;
if (n >= 12)
shoushui(hhh, hhhh);
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "狼~人~请~睁~眼~~~" << endl;
if (player[MY].name == "狼人 " && player[MY].life == 1)
{
Sleep(3000);
cout << endl << "请问你们要杀谁:" << endl << "输入:";
cin >> kill1;
Sleep(1500);
system("cls");
print(hhh, hhhh);
cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl;
}
else
{
Sleep(4000);
system("cls");
print(hhh, hhhh);
cout << "请问你们要杀谁?" << endl;
do
{
srand(time(0));
int x = rand() % n + 1;
if (player[x].name != "狼人 " && player[x].life == 1)
{
kill1 = x;
break;
}
} while (1);
Sleep(5000);
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "狼~人~请~闭~眼~~~" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "女~巫~请~睁~眼~~~" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
if (player[MY].name == "女巫 " && player[MY].life == 1)
{
Sleep(1000);
if (jieyao == 1)
{
cout << "今晚" << kill1 << "号玩家被杀" << endl;
Sleep(500);
cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:";
cin >> a;
if (a == 'A')
{
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "今晚" << kill1 << "号玩家被你解救" << endl;
jieyao = 0;
if (shou != kill1)
kill1 = 0;
}
else
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
}
else if (duyao == 1)
{
if (shou == kill1)
kill1 = 0;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:";
cin >> a;
if (a == 'A')
{
cout << "请问你要毒谁???" << endl << "输入:";
cin >> kill2;
while (player[kill2].life != 1)
{
cout << "输入错误,请重新输入:" << endl;
cin >> kill2;
}
duyao = 0;
}
}
else
{
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "请问你要毒吗???" << endl;
}
}
else
{
bool b = 0;
cout << "请问你是否要用解药???" << endl;
int FFF = 0, kkkk;
for (int i = 1; i <= n; i++)
{
if (player[i].life == 1 && player[i].name == "村民 ")
FFF++;
if (player[i].name == "女巫 ")
kkkk = i;
}
if (jieyao == 1 && player[kkkk].life == 1)
{
if (FFF == 1)
{
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
kill1 = 0;
b = 1;
}
else
for (int i = 1; i <= n; i++)
{
if (player[i].name == "女巫 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
else if (player[i].name == "预言家 " && kill1 == i)
{
kill1 = 0;
if (shou == kill1)
jieyao = 1;
else
jieyao = 0;
b = 1;
break;
}
}
}
Sleep(3000);
if (b == 0 && duyao == 1 && player[kkkk].life == 1)
{
system("cls");
print(hhh, hhhh);
cout << "请问你是否要用毒药???" << endl;
srand(time(0));
int x = rand() % 2;
Sleep(1500);
cout << "请问你要毒谁???" << endl;
if (x == 1)
{
duyao = 0;
int y = rand() % n + 1;
while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0)
y = rand() % n + 1;
kill2 = y;
}
}
else
{
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "请问你是否要用毒药???" << endl;
Sleep(3000);
cout << "请问你要毒谁???" << endl;
Sleep(3000);
}
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "女~巫~请~闭~眼~~~" << endl;
if (n > 6)
{
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "预~言~家~请~睁~眼~~~" << endl;
if (player[MY].name == "预言家 " && player[MY].life == 1)
{
Sleep(3000);
cout << "请问你想查验谁???" << endl << "输入:";
int x;
cin >> x;
player[x].know = 1;
Sleep(2000);
system("cls");
print(hhh, hhhh);
cout << "他的身份是:";
if (player[x].name == "狼人 ")
cout << "狼人" << endl;
else
cout << "好人" << endl;
Sleep(3000);
}
else
{
Sleep(3000);
cout << "请问你想查验谁???" << endl;
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "他的身份是:......";
Sleep(3000);
}
Sleep(3000);
system("cls");
print(hhh, hhhh);
cout << "预~言~家~请~闭~眼~~~" << endl;
}
Sleep(3000);
if (kill1 != 0)
player[kill1].life = 0;
if (kill2 != 0)
player[kill2].life = 0;
player[kill1].how = 1;
player[kill2].how = 3;
system("cls");
system("color F0");
print(hhh + 1, 0);
}
bool lr = 0;
void panduanlieren()
{
if (lr == 1)
return;
if (MY == lieren)
{
cout << "请射杀一名玩家" << endl;
int x;
cin >> x;
while (player[x].life != 1)
{
cout << "输入错误,请重新输入" << endl;
cin >> x;
}
Sleep(1000);
cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
player[x].life = 0;
player[x].how = 4;
}
else if (n >= 9)
{
srand(time(0));
int x = rand() % n + 1;
while (player[x].life != 1)
{
x = rand() % n + 1;
}
Sleep(1000);
cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl;
player[x].life = 0;
player[x].how = 4;
}
lr = 1;
}
void print1()
{
cout << "天亮了,昨晚";
if (kill1 != 0 || kill2 != 0)
{
cout << kill1 << "号";
if (kill2 != 0)
{
cout << "," << kill2 << "号";
kill2 = 0;
}
cout << "被杀" << endl;
}
else
cout << "是平安夜" << endl;
}
int main()
{
system("cls");
cout << " " << "狼人杀online" << endl;
cout << "请输入人数个数:" << endl;
scanf("%d", &n);
cout << "加载时间长,请耐心等待";
init1();
init2(n);
int k = 1;
do
{
srand(time(0));
init3(k);
cout << ".";
Sleep(17);
k++;
} while (k <= n);
system("cls");
system("color F0");
cout << "游戏即将开始";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
Sleep(1500);
cout << endl << endl << "请大家查看身份牌......" << endl;
Sleep(45);
srand(time(0));
MY = rand() % n + 1;
cout << "您的身份是:" << player[MY].name << endl;
Sleep(500);
cout << "在" << player[MY].num << "号位上" << endl;
system("pause");
system("cls");
player[MY].know = 2;
print(1, 0);
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night();
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(2, 0);
system("cls");
print(2, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(2, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(3, 0);
system("cls");
print(3, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(3, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(4, 0);
system("cls");
print(4, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(4, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(5, 0);
system("cls");
print(5, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(5, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(6, 0);
system("cls");
print(6, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
cout << "即将进入夜晚";
for (int i = 1; i <= 6; i++)
{
cout << ".";
Sleep(500);
}
night2(6, 1);
print1();
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
if (player[lieren].life == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
toupiao(7, 0);
system("cls");
print(7, 0);
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
else if (player[lieren].life == 0 && lr == 0)
{
panduanlieren();
}
if (game_over())
{
Sleep(1000);
system("cls");
cout << "游戏结束" << endl; printhhh();
return 0;
}
while (1)
system("pause");
return 0;
}
飞鸟
#include<iostream>
#include<cstdlib>
#include<conio.h>
#include<windows.h>
using namespace std;
int x=50; //边界的x和y
int y=20;
int birdx=x/5;
int birdy=y/4;
int speed=0;//控制速度
int speed2=0;//控制障碍物的来临速度
int xx=x/2;//障碍物的x坐标
int yy= rand()%(y/2);
int count=0;//记录笨鸟的得分
void notin();
void in();
void gotoxy(int x,int y)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X=x;
pos.Y =y;
SetConsoleCursorPosition(handle,pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info={1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
}
void show()//开始的初始化(达到循环显示的目的)
{
gotoxy(0,0) ;
HideCursor() ;
for(int i=1;i<y;++i)
{
for(int j=1;j<x;++j)
{
if(j==birdx&&i==birdy)
{
cout<<"\b"<<"鸟"; //\b的作用是因为输出的汉字多占了一个大小的空间,\b删除之前一个位置的输出
}
else if(j==xx&&(i>=1&&i<=yy)||j==xx&&(i>=yy+5&&i<=y))
cout<<"*" ;
else
cout<<" ";
}
cout<<endl;
}
cout<<"得分:"<<count/6<<endl;
}
void in()
{
if(kbhit())
{
string ss;
ss=getch();
if(ss==" ")
{
if(birdy>3)birdy-=3;
}
}
}
void notin() //改变小鸟的位置和障碍物的位置
{
if (birdx==xx&& (birdy>=yy&&birdy<=yy+5))
count+=1;
if(speed!=3)
{
speed++;
}
if(birdy!=y&&speed==3)
{
birdy+=1;
speed=0;
}
if(speed2!=5)
{
speed2++;
}
else if(speed2==5)
{
if(xx>0)
{
xx--;
}
if(xx==0)
{
xx=x/2;//障碍物的x坐标
yy= rand()%(y/2);
while(yy==0)
{
yy= rand()%(y/2);
}
}
speed2=0;
}
}
int main()
{
while(yy==0)
{
yy= rand()%(y/2);
}
while(1)
{
show();
notin();
in() ;
if(birdx==xx&&(((birdy>1&&birdy<yy))||(birdy >yy+5&&birdy<y)))
{
cout<<"YOU ARE FILLED!!"<<endl;
break;
}
}
return 0;
}
愤怒的小鸟
#include <bits/stdc++.h>
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include <time.h>
using namespace std;
const double pi = 3.1415926536;
int toint (float a) {
return ((int) (a * 10 + 5)) / 10;
}
void Color (int a) {
if (a == 0 || a == 14 || a == 20) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 1 || a == 12) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 2) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_GREEN);
} else if (a == 3) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
} else if (a == 4 || a == 11) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED);
} else if (a == 5 || a == 13) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
} else if (a == 7) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 15) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY);
} else if (a == 16) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_GREEN);
} else if (a == 17) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED);
} else if (a == 8) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE), FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
} else if (a == 6) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_BLUE);
} else if (a == 9) {
SetConsoleTextAttribute (GetStdHandle (STD_OUTPUT_HANDLE),
FOREGROUND_INTENSITY|FOREGROUND_RED|BACKGROUND_RED|BACKGROUND_GREEN);
}
}
void SetPos (float x, float y) {
int xx = toint (x), yy = toint (y);
COORD pos;
pos.X = yy * 2;
pos.Y = xx;
SetConsoleCursorPosition (GetStdHandle (STD_OUTPUT_HANDLE), pos);
}
struct node {
int W, W2, S, mS;
float X, Y;
float vx, vy;
float ax, ay;
bool go, boom;
} blt[100001], pig[100001], boo[100001];
int T, yX, yY, Xy, put, K, K2, Sle, What;
int Bot, Pit, Blt, Pig, Sco, pigk, scok;
int m[41][41];
void Cout (int a, int x, int y) {
if (a == 1) {
SetPos (x, y);
Color (5);
cout << put << ' ';
}
if (y == 202) {
SetPos (pig[a].X, pig[a].Y);
cout << ". ";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
cout << ". ";
SetPos (pig[a].X - 1, pig[a].Y);
cout << ". ";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
cout << ". ";
} else if(pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
cout << ". ";
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << ". ";
}
}
if (a == 2) {
for (int i = 0; i <= 40; i++) {
for (int j = 0; j <= 40; j++) {
if (i <= 18 && m[i][j] == 1) {
SetPos (i, j);
Color (7);
cout << "■";
}
if (m[i][j] >= 2 && m[i][j] <= 19) {
SetPos (i, j);
Color (5);
cout << "█";
m[i][j]++;
}
if (m[i][j] > 19 && m[i][j] <= 29) {
SetPos (i, j);
Color (0);
cout << "█";
m[i][j]++;
if (m[i][j] == 30) {
SetPos (i, j);
Color (0);
cout << " ";
m[i][j] = 0;
}
if (m[i][j] >= 31 && m[i][j] <= 49) {
SetPos (i, j);
Color (0);
cout << "■";
m[i][j]++;
}
if (m[i][j] == 50) {
SetPos (i, j);
Color (7);
cout << "■";
m[i][j] = 1;
}
}
}
}
}
if (y == 666) {
SetPos (blt[a].X, blt[a].Y);
Color (10 + blt[a].W);
cout<<"●";
}
Color (0);
}
void Go (int a) {
SetPos (blt[a].X, blt[a].Y);
cout << "..";
blt[a].X += blt[a].vx / 2;
blt[a].Y += blt[a].vy / 2;
blt[a].vx += blt[a].ax / 2;
blt[a].vy += blt[a].ay / 2;
if (blt[a].X >= 20) {
blt[a].X = 19;
}
if (blt[a].X > 20 || blt[a].Y > 38 || blt[a].X < 0 || blt[a].Y <= 0) {
blt[a].go = 1;
}
if (blt[a].W2 == 1 && blt[a].Y >= Xy) {
blt[a].go = 1;
Sle = 0;//地跑鸟
}
if (blt[a].W2 == 0) {
for (int i = 0; i <= blt[a].vx / 2 + 1; i++) {
if (blt[a].vx > 0 && m[toint (blt[a].X) + i][toint (blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i - 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx * 0.4;
blt[a].vy = blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
if (blt[a].vx < 0 && m[toint (blt[a].X) - i][toint(blt[a].Y)] == 1) {
if (blt[a].W != 5) {
blt[a].boom = 1;
}
blt[a].X = toint (blt[a].X) + i + 1;
blt[a].Y += blt[a].vy / 2;
blt[a].vx = -blt[a].vx;
blt[a].vy=blt[a].vy * 0.8;
if (blt[a].W == 3) {
blt[a].ax = 0.5;
}
if (blt[a].W == 7) {
blt[a].vx *= 2;
}
if (blt[a].W == 10) {
blt[a].go = 1;
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
}
}
if (abs (blt[a].vx) <= 0.1 && abs (blt[a].vy) <= 0.1 && abs (blt[a].ay) <= 0.1) {
blt[a].go = 1;
if (blt[a].W == 5) {
Bot++;
boo[Bot].X = blt[a].X;
boo[Bot].Y = blt[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[a].go = 1;
}
}
}
if (blt[a].go == 0) {
Cout (a, 0, 666);
}
}
void Kill (int a) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
int R = rand () % 50;
Cout (a, 202, 202);
//清除猪猪
pig[a].X += pig[a].vx / 2;
pig[a].Y += pig[a].vy / 2;
pig[a].vx += pig[a].ax / 2;
pig[a].vy += pig[a].ay / 2;
for (int i = -2; i <= pig[a].vx / 2 + 1; i++) {
if (m[toint (pig[a].X) + i][toint (pig[a].Y)] == 1) {
pig[a].X = toint (pig[a].X) + i - 1;
pig[a].Y += pig[a].vy / 2;
pig[a].vx = -pig[a].vx * 0.5;
pig[a].vy = pig[a].vy * 0.8;
}
}
for (int i = Blt - 10; i <= Blt; i++) {
if (pig[a].W == 5 && blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1
&& abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (pig[a].W == 5 && m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
m[toint (pig[a].X) - 1][toint (pig[a].Y)] = 2;
pig[a].W2++;
Sco += 2;
break;
}
if (blt[i].go == 0 && abs (pig[a].X - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
blt[i].go = 1;
}
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco+=10;
break;
}
if (m[toint (pig[a].X)][toint (pig[a].Y)] >= 2 &&
m[toint (pig[a].X)][toint (pig[a].Y)] < 30) {
if (pig[a].W == 6) {
Bot++;
boo[Bot].X = pig[a].X;
boo[Bot].Y = pig[a].Y;
boo[Bot].S = 1;
boo[Bot].mS = 4;
}
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) && blt[i].go == 0 &&
abs (pig[a].X - 2 - blt[i].X) <= 1 && abs (pig[a].Y - blt[i].Y) <= 1) {
m[toint (pig[a].X)][toint (pig[a].Y)] = 2;
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
if ((pig[a].W == 2 || pig[a].W == 3) &&
m[toint (pig[a].X - 2)][toint (pig[a].Y)] >= 2
&& m[toint (pig[a].X - 2)][toint (pig[a].Y)] < 30) {
pig[a].go = 1;
Pig--;
Sco += 10;
break;
}
}
//弄死猪猪
if (pig[a].go == 0) {
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 &&pig[a].Y < 20) {
pig[a].W = 1;
}
int Xx = toint (pig[a].X), Xy = toint (pig[a].Y);
if (pig[a].W == 6) {
SetPos (pig[a].X, pig[a].Y);
Color (9);
cout << "TN";
Color (0);
} else {
SetPos (pig[a].X, pig[a].Y);
Color (2);
cout << "●";
if ((pig[a].W == 2 || pig[a].W == 3) && pig[a].X >= 2) {
SetPos (pig[a].X - 2, pig[a].Y);
Color (0);
cout << "○";
SetPos (pig[a].X - 1, pig[a].Y);
cout << "|";
} else if (pig[a].W == 4) {
SetPos (pig[a].X, pig[a].Y - 1);
Color (2);
cout << "﹃";
} else if (pig[a].W == 5) {
SetPos (pig[a].X - 1, pig[a].Y);
Color (8);
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << "▁";
if (pig[a].W2 == 0) {
cout << "▅";
} else if (pig[a].W2 == 1) {
cout << "▃";
} else if (pig[a].W2 == 2) {
cout << "▂";
} else if (pig[a].W2 == 3) {
pig[a].W = 1;
pig[a].W2 = 0;
SetPos (pig[a].X - 1, pig[a].Y - 1);
cout << " ";
}
}
}
//输出猪猪
if (pig[a].W == 2 && pig[a].X > pig[a].S) {
pig[a].W = 3;
pig[a].ax = -0.4;
pig[a].vx = 1.5;
} else if (pig[a].W == 3 && pig[a].X <= pig[a].S) {
pig[a].W = 2;
pig[a].ax = 0.4;
pig[a].vx = -1.5;
}
if ((pig[a].W == 2 || pig[a].W == 3) && (pig[a].Y <= 10 || pig[a].Y >= 38)) {
pig[a].vy *= -1;
}
if (pig[a].W == 4 && R == 0 && pig[a].X == 20) {
pig[a].vx = -((rand () % 40) / 10);
}
if(pig[a].W == 4) {
int r = rand () % 20;
for (int i = Blt - 10; i <= Blt; i++) {
if (r <= 5 && blt[i].go == 0 && pig[a].Y - blt[i].Y <= 5 &&
abs (blt[i].X - pig[a].X) <= 1.5 && r < 5) {
r = 0;
break;
}
}
if (r == 0) {
m[toint (pig[a].X)][toint (pig[a].Y) - 2] = 10;
m[toint (pig[a].X)][toint (pig[a].Y) - 3] = 2;
for (int j = toint (pig[a].Y) - 1; j >= toint (pig[a].Y) - 5; j--) {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && !(blt[i].W == 3 && blt[i].boom == 1)
&& blt[i].W2 == 0 && toint (blt[i].Y) == j
&& abs (blt[i].X - pig[a].X) <= 2) {
blt[i].vy = -2;
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0 && toint (pig[i].Y) == j && abs (pig[i].X - pig[a].X) <= 2) {
pig[i].vy = -1;
}
}
}
}
}
//移动猪猪
if (pig[a].go == 0 && pig[a].W != 2 && pig[a].W != 3 && pig[a].Y < 16) {
Cout (a, 202, 202);
pig[a].Y = 16;
}
if (pig[a].go == 0 && pig[a].W == 4 && pig[a].Y < 20) {
pig[a].W = 1;
}
if (pig[a].X > 20 || pig[a].Y > 38 || pig[a].X < 0 || pig[a].Y <= 0) {
pig[a].go = 1;
Pig--;
Cout (a, 202, 202);
}
//清除猪猪
}
}
void Creat (int a, int p) {
if (a == -1 && p == -1) {
Blt++;
blt[Blt].W = What;
blt[Blt].W2 = 1;
blt[Blt].vy = 1;
blt[Blt].X = 19;
blt[Blt].Y = 0;
blt[Blt].boom = 1;
} else if (a == 0 && p == -1) {
int u = rand () % 7 + 1, U = rand() % 30;
if (u >= 5) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 1;
} else if (u == 1) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].vy = 0.5;
pig[Pit].ax = 0.5;
pig[Pit].S = rand () % 5 + 7;
pig[Pit].W = 2;
} else if (u == 2) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 4;
} else if (u == 3) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 5;
} else if (u == 4) {
Pit++;
pig[Pit].Y = rand () % 15 + 20;
pig[Pit].X = 2;
pig[Pit].ax = 0.5;
pig[Pit].W = 6;
}
if (U == 1) {
Bot++;
boo[Bot].Y = rand () % 13 + 15;
boo[Bot].X = (rand () % 4) * 3 + 8;
boo[Bot].S = 0;
boo[Bot].mS = rand () % 2 + 2;
boo[Bot].W2 = 1;
}
} else {
Blt++;
blt[Blt].W = What;
if (a == 1) {
blt[Blt].X = yX;
blt[Blt].Y = yY;
blt[Blt].ax = 0.5; //抛物线
}
blt[Blt].vx = -3.5 * sin (p * pi / 180);
blt[Blt].vy = 3 * cos (p * pi / 180);
if (p <= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (45 - p));
}
if (p >= 45) {
blt[Blt].vy *= 1 + (0.33 - 0.01 * (p - 45));
}
if (blt[Blt].W == 6) {
blt[Blt].vy *= 1.2;
blt[Blt].ax = 0.4;
}
}
}
void Boom (int a) {
if (boo[a].W2 == 0) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
for (int i = x - s; i <= x + s; i++) {
for (int j = y - s; j <= y + s; j++) {
float k = (i - x) * (i - x) + (j - y) * (j - y) - s * s;
if (k <= s && k >= -s && i <= 20 && j <= 38 && i >= 0 && j > 0 && m[i][j] != 1) {
m[i][j] = 2;
}
}
}
boo[a].S++;
}
if (boo[a].W2 == 1) {
int ms = boo[a].mS, s = boo[a].S, x = boo[a].X, y = boo[a].Y;
if (s == ms) {
return ;
}
if (y - s > 10) {
m[x][y-s] = 31 - 31 * (boo[a].W2 - 1);
}
if (y + s < 40) {
m[x][y+s] = 31 - 31 * (boo[a].W2 - 1);
}
boo[a].S++;
}
}
void Move (int a) {
Color (5);
if (a == -2) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ";
SetPos (19, Xy);
cout << " ";
SetPos (20, Xy);
cout << " ";
}
if (a == -1) {
SetPos (17, Xy);
cout << " ";
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 0) {
SetPos (18, Xy);
cout << " ┃";
Color (What + 10);
cout << "●";
Color (5);
cout << "┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 1) {
SetPos (18, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 2) {
SetPos (18, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 3) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << "╰┳╯";
SetPos (20, Xy);
cout << " ▏";
}
if (a == 4) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 5) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ▏";
}
if (a == 6) {
SetPos (18, Xy);
cout << " ┃ ┃";
SetPos (19, Xy);
cout << " ╰┳╯";
SetPos (20, Xy);
cout << " ";
Color (What + 10);
cout << "●";
Color (5);
cout << " ";
}
Color (0);
}
void Start () {
char g;
Color (5);
system ("cls");
SetPos (1, 1);
cout << "------- 愤 怒 的 小 鸟 -------";
Color (0);
SetPos (3, 1);
cout << "空格瞄准,按X触发小鸟技能,←→移动弹弓";
SetPos (5, 1);
cout << "猪猪技能自动触发,空中会有墙出现。";
SetPos (7, 1);
cout << "危险值由命中率,猪的存活时间计算!";
SetPos (9, 1);
cout << "危险值点满后失败!1500分通关!";
SetPos (1, 20);
cout << "-------- 小 鸟 技 能 --------";
SetPos (3, 20);
Color (11);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (5, 20);
Color (12);
cout << "●";
Color (0);
cout << ":分身!不同分身初速度大小相同,";
SetPos(6,20);cout<<" 方向不同。";
SetPos (7, 20);
Color (13);
cout << "●";
Color (0);
cout << ":加速!以当前速度做匀速直线运动,";
SetPos (8, 20);
cout << " 且免疫狙击猪的冲击。";
SetPos (9, 20);
Color (14);
cout << "●";
Color (0);
cout << ":投蛋!并获得向上速度做匀速直线";
SetPos (10, 20);
cout << " 运动,快达可以穿墙。";
SetPos (11, 20);
Color (15);
cout << "●";
Color (0);
cout << ":爆炸!";
SetPos (13, 20);
Color (16);
cout << "●";
Color (0);
cout << ":回旋!开始做向左加速运动!发射";
SetPos (14, 20);
cout << " 时获得双倍水平速度。";
SetPos (15, 20);
Color (17);
cout << "●";
Color (0);
cout << ":[被动] 弹跳力为普通鸟三倍。发射";
SetPos (16, 20);
cout << " 时获得1.5倍水平、竖直速度。";
SetPos (11, 1);
cout << "-------- 猪 猪 技 能 --------";
SetPos (13, 2);
Color (2);
cout << "●";
Color (0);
cout << ":无技能";
SetPos (14, 1);
Color (8);
cout << "▁▅";
SetPos (15, 2);
Color (2);
cout << "●";
Color (0);
cout << ":防御力为普通猪三倍";
SetPos (16, 2);
cout << "○";
SetPos (17, 2);
cout << "│:做空中简谐运动,受死范围";
SetPos (18, 2);
Color (2);
cout << "●";
Color (0);
cout << " 为普通猪两倍。";
SetPos (19, 2);
cout << " 有几率跳起或发射冲击波,冲";
SetPos (20, 1);
Color (2);
cout << "﹃●";
Color (0);
cout << ":开小鸟与同类,可以引爆TNT!";
SetPos (18, 20);
Color (5);
cout << "按 y 开始游戏!";
A:
if (kbhit ()) {
g = _getch ();
}
if(g != 'y') {
goto A;
}
}
int main () {
system ("mode con cols=79 lines=22");
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo (GetStdHandle (STD_OUTPUT_HANDLE), &cursor_info);
srand ((unsigned)time(NULL));
St:Start ();
system ("cls");
memset (blt, 0, sizeof (blt));
memset (pig, 0, sizeof (pig));
memset (boo, 0, sizeof (boo));
memset (m, 0, sizeof (m));
T = put = K = K2 = Sle = What = Pig = Sco = 0;
pigk = scok = -1;
Xy = 4;
yX = 18;
yY = 6;
Blt = 20;
Bot = 20;
Pit = 60;
Color (7);
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout << " █▍";
m[19][14] = m[20][13] = m[20][14] = 1;
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
m[21][i] = 1;
}
Color (0);
What = rand () % 5 + 1;
while (1) {
if (Sco >= 1500) {
break;
}
T++;
K = 0;
Color (0);
if (Sco != scok) {
SetPos (1, 1);
cout << "分数:" << Sco << ' ';
}
if (Pig != pigk) {
SetPos (3, 1);
cout << "危险值:";
int aa = min (Sco / 100, 10);
Pig += aa;
SetPos (3, 5);
if (Pig <= 2) {
Color (2);
} else if (Pig <= 4) {
Color (16);
} else if (Pig <= 6) {
Color (7);
} else if (Pig <= 9) {
Color (6);
} else if (Pig <= 12) {
Color (3);
} else if (Pig <= 15) {
Color (17);
} else {
Color (11);
}
for (int i = 1; i <= Pig; i++) {
cout << "■";
}
Color (0);
cout << ' ' << Pig;
for (int i = 1; i <= 5; i++) {
cout << " ";
}
if (Pig > 18) {
break;
}
Pig -= aa;
}
scok = Sco;
pigk = Pig;
if (GetAsyncKeyState (VK_LEFT)&0x8000 && Xy > 0) {
Move (-2);
Xy--;
K = 1;
}
if (GetAsyncKeyState (VK_RIGHT)&0x8000 && Xy < 10) {
Move (-2);
Xy++;
K = 1;
}
if (K == 1) {
if (put == 0 && Sle == 0) {
Move (0);
} else {
Move (-1);
}
}
if (kbhit ()) {
char g = _getch ();
if (g == 'x' || g == 'X') {
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0 && blt[i].boom == 0 && blt[i].W != 1 && blt[i].W != 7) {
blt[i].boom = 1;
if (blt[i].W == 2) {
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 1.2;
blt[Blt].vx = blt[i].vx + 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
Blt++;
blt[Blt].W = 2;
blt[Blt].vy = blt[i].vy * 0.7;
blt[Blt].vx = blt[i].vx - 1;
blt[Blt].ax = blt[i].ax;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].boom = 1;
}
if (blt[i].W == 3) {
blt[i].vy = fmax (blt[i].vy * 1.5, 2.5);
blt[Blt].vx++;
blt[i].ax = 0;
}
if (blt[i].W == 4) {
blt[i].vx = -3;
blt[i].ax = 0.1;
Blt++;
blt[Blt].boom = 1;
blt[Blt].W = 10;
blt[Blt].X = blt[i].X;
blt[Blt].Y = blt[i].Y;
blt[Blt].ax = blt[i].ax;
blt[Blt].vx = 1;
}
if (blt[i].W == 5) {
Bot++;
boo[Bot].X = blt[i].X;
boo[Bot].Y = blt[i].Y;
boo[Bot].S = 1;
boo[Bot].mS = 5;
blt[i].go = 1;
}
if (blt[i].W == 6) {
blt[i].ay = -1;
blt[i].ax = 0.3;
blt[i].vx = min (blt[i].vx / 2, (float)0);
}
break;
}
}
}
}
if (GetAsyncKeyState (' ')&0x8000 && K == 0 && Sle == 0) {
if (put <= 5) {
Move (1);
yX = 18;
yY = Xy + 1;
} else if (put <= 20) {
Move (2);
yX = 18;
yY = Xy;
} else if (put <= 40) {
Move (3);
yX = 19;
yY = Xy;
} else if (put <= 60) {
Move (4);
yX = 20;
yY = Xy;
} else if (put <= 80) {
Move (5);
yX = 20;
yY = Xy + 1;
} else {
Move (6);
yX = 20;
yY = Xy + 2;
}
if (put == 0) {
K2 = 1;
}
if (put == 90) {
K2 = -1;
}
if (K2 == 1) {
put += min (rand () % 7 + 1, 90 - put);
}
if (K2 == -1) {
put-=min(rand()%7+1,put);
}
Cout (1, 17, Xy + 2);
}
if ((!(GetAsyncKeyState (' ')&0x8000) && (put != 0)) || (put != 0 && K == 1)) {
Move (-1);
Creat (1, put);
put = 0;
yX = 18;
yY = 5;
Sle = 1;
What = rand () % 7 + 1;
Creat (-1, -1);
Sco = max (Sco - 5, 0);
}
for (int i = Blt - 10; i <= Blt; i++) {
if (blt[i].go == 0) {
Go (i);
}
}
for (int i = Bot - 10; i <= Bot; i++) {
if (boo[i].go == 0) {
Boom (i);
Cout (2, 0, 0);
}
}
for (int i = Pit - 50; i <= Pit; i++) {
if (pig[i].go == 0) {
Kill (i);
}
}
if (Sle != 0) {
Move (-1);
} else if (put == 0) {
Move (0);
}
if (T % 300 == 0) {
system ("cls");
pigk = scok = -1;
}
if (T % 100 == 0) {
Color (7);
for (int i = 0; i <= 18; i++) {
for (int j = 0; j <= 40; j++) {
if (m[i][j] == 1 && T % 100 == 0) {
SetPos (i, j);
cout << "■";
}
}
}
SetPos (19, 14);
cout << "■";
SetPos (20, 13);
cout <<" █▍";
SetPos (21, 0);
for (int i = 0; i < 39; i++) {
cout << "■";
Color (0);
}
}
if (T % min (50, (2000 - Sco) / 30) == 0) {
Pig++;
Creat (0, -1);
}
Sleep (15);
}
if (Sco < 500) {
if (MessageBox (NULL, "很遗憾,您输了,您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
} else {
if (MessageBox (NULL, "恭喜您赢了!您还想再来一次吗?", "温馨提示", MB_YESNO) == IDYES) {
goto St;
} else {
return 0;
}
}
return 0;
}
火柴人跑酷
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#define Nor if(B[b].x<5) B[b].x=5;
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}
using namespace std;
int ti(float a) {
return ((int)(a*10+5))/10;
}
void Setpos(float x,float y) {
COORD pos;
pos.X=ti(y*4)/2;
pos.Y=ti(x);
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Color(int a) {
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);
if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);
if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
}
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];
struct bullet {
float x,y,vx,vy;
int what;
int a,t,How;
int life;
bool kill;
} B[100001];
void Map(int a,int b);
void Pan(int a,float x,float y,int b) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if(a==-1) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(B[b].what==-10)Exp+=2;
if(B[b].what==-11)Exp+=1;
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
if(a==-2) {
if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what==-2)Exp+=5,Biao+=5;
if(B[b].what==-3)Fire=300,Ice=0,Fir=3;
if(B[b].what==-4)Water=200;
if(B[b].what==-5) {
Wind=70;
Ding=28.25;
Ice=0;
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(B[b].what==-6) {
Thun=200;
system("color 1F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
}
if(B[b].what==-7)Magne=300;
if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);
if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;
for(int i=0; i<3; i++) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(a==1) {
if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {
if(B[b].what>=99)Blo+=10;
if(B[b].what==14)Blo+=15,Ice=100,B[b].life=0;
else if(B[b].what==15)Blo+=20,Ice=0,B[b].life=0;
else if(B[b].what==17)Blo+=5,Drug=100,B[b].life=0;
else if(B[b].what>=13&&B[b].what<=17)Blo+=10,B[b].life=0;
else Blo+=15;
B[b].kill=1,Killb=20;
Kill=1;
Map(3,b);
break;
}
}
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {
if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {
if(a==2)Blo+=20;
else if(a==8)Blo+=10;
else Blo+=15;
B[b].kill=1,Killb=20;
Kill=1;
if(a!=2) {
B[b].life=0;
if(B[b].life==0&&b==bl) bl++;
Map(3,b);
break;
}
}
}
if(a==4) {
if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
if(B[b].what<98)Exp+=2;
B[b].life=0;
Map(3,b);
break;
}
if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {
Blo+=25,B[b].kill=1,Killb=20;
Kill=1;
Vy=-1;
Y-=0.5;
break;
}
}
}
}
void Map(int a,int b) {
Color(0);
if(a==-1) {
if(Boss==1||Boss==6) {
if(Bwhat1==5) {
if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";
else Setpos(Bx1,By1),cout<<" ";
} else {
Setpos(Bx1-1,By1-0.5),cout<<" ";
Setpos(Bx1,By1-1),cout<<" ";
Setpos(Bx1+1,By1-0.5),cout<<" ";
if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
cout<<" ";
Setpos(Bx2,By2-1);
cout<<" ";
Setpos(Bx2+1,By2-1),cout<<" ";
Color(0);
if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
cout<<" ";
Setpos(Bx3,By3);
cout<<" ";
Setpos(Bx3+1,By3-1),cout<<" ";
Color(0);
if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";
}
if(X<0)return;
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1),cout<<" ";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<" ";
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
} else if(X>23) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X-1,Y-0.5),cout<<" ";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-1.5),cout<<" ";
} else if(X<17) {
Setpos(X,Y-1);
cout<<" ";
Setpos(X+1,Y-0.5),cout<<" ";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<" ";
Setpos(X+2,Y-1),cout<<" ";
Setpos(X,Y+2),cout<<" ";
Setpos(X,Y-2.5),cout<<" ";
Setpos(X-1,Y+1),cout<<" ";
Setpos(X+1,Y+1),cout<<" ";
Setpos(X-1,Y-2),cout<<" ";
Setpos(X+1,Y-2),cout<<" ";
Setpos(20,Y-2.5),cout<<"============";
}
if(Wind!=0) {
Setpos(X+1,Y-5);
cout<<" ";
Setpos(X,Y-5);
cout<<" ";
Setpos(X-1,Y-5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Water!=0) {
Setpos(X,Y-4);
cout<<" ";
Setpos(X+2,Y-3.5);
cout<<" ";
Setpos(X-2,Y-3.5);
cout<<" ";
Setpos(X+1,Y-3.5);
cout<<" ";
Setpos(X-1,Y-3.5);
cout<<" ";
Setpos(20,Y-5),cout<<"========";
}
if(Fire!=0) {
Setpos(X,Y+1),cout<<" ";
Setpos(X+1,Y),cout<<" ";
Setpos(X-1,Y-1),cout<<" ";
Setpos(20,Y-1);
cout<<"======";
}
}
if(a==0) {
if(Boss==1||Boss==6) {
if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);
else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);
else {
Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";
Setpos(Bx1,By1-1);
if(Bwhat1==2&&Bgo1[1]<=5)Color(1);
else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);
else if(Bwhat1==6&&Bgo1[1]<=5)Color(8);
else Color(4);
if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";
else cout<<")██(";
Setpos(Bx1+1,By1-0.5),cout<<"……";
Color(0);
}
}
if(Boss==2||Boss==6) {
Setpos(Bx2-1,By2-1);
Color(0),cout<<"\\ ";
Color(0);
cout<<"●";
Setpos(Bx2,By2-1);
Color(3);
cout<<"◥";
Color(5),cout<<"JJJ";
Color(0),cout<<">";
Color(3);
Setpos(Bx2+1,By2-1),cout<<"◢█◣";
Color(0);
}
if(Boss==3||Boss==6) {
Setpos(Bx3-1,By3-0.5);
if(Bwhat3==3||Bwhat3==9) Color(1);
else if(Bwhat3==4||Bwhat3==10) Color(4);
else if(Bwhat3==5||Bwhat3==11) Color(5);
if(Bwhat3==11)cout<<' ';
else if(Bwhat3==6) Color(3);
else Color(2);
cout<<"●-";
Setpos(Bx3,By3);
if(Bwhat3==11)cout<<"/";
else cout<<"┃";
Color(0);
Setpos(Bx3+1,By3-1),cout<<"●●●";
}
if(X<0)return;
if(Ren==2) Color(12);
if(Ren==3) Color(1);
if(Ren==4) Color(3);
if(Ren==5) Color(4);
if(Ren==6) Color(2);
if(Drug!=0&&T%5!=0) Color(11);
if(Drug!=0&&T%5==0) Color(11);
if(Ice!=0) Color(6);
if(b==1) Color(8);
if(Li!=0) Color(5);
if(Ren==1&&Killb>0&&T%4<2) Color(13);
if(Wind>0&&T%4<=1) Color(1);
if(Wind>0&&T%4>=2) Color(0);
if(Thun>0&&T%4<=1) Color(1);
if(Thun>0&&T%4>=2) Color(6);
if(X>=17&&X<=19) {
Setpos(X-1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━/";
if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";
else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";
else Setpos(X+1,Y-1),cout<<"╯>";
if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";
else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";
else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";
} else if(X<=23&&X>=21) {
Setpos(X+1,Y);
cout<<"●";
Setpos(X,Y-1);
cout<<"━\\";
if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";
else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";
else Setpos(X-1,Y-1),cout<<"╮>";
if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";
else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";
else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";
} else if(X>23) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X-1,Y-0.5),cout<<"│>";
} else if(X<17&&Upt!=0) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-1.5),cout<<"╱ >";
} else if(X<17) {
Setpos(X,Y-1);
cout<<"━ ●";
Setpos(X+1,Y-0.5),cout<<"│>";
}
if(Thun>0) {
Setpos(X-2,Y-1),cout<<"▄▄";
Setpos(X+2,Y-1),cout<<"▄▄";
Setpos(X,Y+2),cout<<"▌";
Setpos(X,Y-2.5),cout<<"▌";
Setpos(X-1,Y+1),cout<<"█";
Setpos(X+1,Y+1),cout<<"█";
Setpos(X-1,Y-2),cout<<"█";
Setpos(X+1,Y-2),cout<<"█";
}
if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";
if(Wind>1) {
if(T%6<2)Color(1);
else Color(0);
if(T%8<=1) {
Setpos(X+1,Y-5);
cout<<"---- --";
Setpos(X,Y-5);
cout<<"- --- -";
Setpos(X-1,Y-5);
cout<<"--- - --";
} else if(T%8<=3) {
Setpos(X+1,Y-5);
cout<<"------ ";
Setpos(X,Y-5);
cout<<" -- ---";
Setpos(X-1,Y-5);
cout<<"----- - ";
} else if(T%8<=5) {
Setpos(X+1,Y-5);
cout<<" ------";
Setpos(X,Y-5);
cout<<"-- -- -";
Setpos(X-1,Y-5);
cout<<"- ----- ";
} else if(T%8<=7) {
Setpos(X+1,Y-5);
cout<<"-- ----";
Setpos(X,Y-5);
cout<<" --- -- ";
Setpos(X-1,Y-5);
cout<<"- - ----";
}
}
if(Water!=0) {
Color(1);
if(T%20<5) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X+1,Y-3.5);
cout<<"■";
Setpos(X-1,Y-2.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<10||T%20>=15) {
Setpos(X+2,Y-3);
cout<<"■";
Setpos(X,Y-4);
cout<<"■■";
Setpos(X-2,Y-3);
cout<<"■";
} else if(T%20<15) {
Setpos(X+2,Y-3.5);
cout<<"■";
Setpos(X+1,Y-3);
cout<<"■";
Setpos(X-1,Y-3.5);
cout<<"■";
Setpos(X-2,Y-3);
cout<<"■";
}
}
if(Fire!=0) {
if(T%6<3)Color(4);
else Color(5);
if(Fir>=1)Setpos(X,Y+1),cout<<"●";
if(Fir>=2)Setpos(X+1,Y),cout<<"●";
if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";
}
}
if(a==1||a==3) {
if(B[b].what==1) {
Nor;
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].How<=1) Color(13);
else Color(4);
cout<<"●";
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==2) {
Nor;
Setpos(B[b].x-1,B[b].y-1);
if(ti(B[b].x-1)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
Setpos(B[b].x+1,B[b].y-1);
if(ti(B[b].x+1)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].How==0) {
Setpos(B[b].x-1,B[b].y),cout<<"↑";
Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";
Setpos(B[b].x+1,B[b].y),cout<<"↓";
} else if(B[b].How==1) {
Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";
Setpos(B[b].x,B[b].y),cout<<"╳";
Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";
}
if(a==1) Pan(2,B[b].x,B[b].y,b);
}
}
if(B[b].what==3||B[b].what==5) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y);
if(B[b].How==1) Color(5);
else Color(4);
cout<<"◎";
}
}
if(B[b].what==4) {
Nor;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
if(ti(B[b].x)==20) {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"==";
} else {
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,fmax((float)0,B[b].y-8));
Color(6);
for(int i=max(0,(int)B[b].y-8); i<=B[b].y; i++)cout<<"═";
if(a==1) Pan(4,B[b].x,B[b].y,b);
}
}
if(B[b].what==6||B[b].what==8||B[b].what==9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
Setpos(B[b].x,B[b].y-1);
if(B[b].what==6) {
if(B[b].How<=1) Color(1);
else Color(6);
}
if(B[b].what==9) {
if(B[b].How<=1) Color(4);
else Color(8);
}
if(B[b].what==8)Color(5);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].How%2==1) cout<<"〔●〕";
else cout<<"﹝○﹞";
if(a==1) Pan(6,B[b].x,B[b].y,b);
}
}
if(B[b].what==7) {
Nor;
Setpos(B[b].x,B[b].y);
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<" ";
}
if(B[b].life!=0) {
B[b].y-=B[b].vy;
if(B[b].How<0) for(int i=19; i>=20+B[b].How; i--) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
if(B[b].How>0) for(int i=21; i<=20+B[b].How; i++) {
Setpos(i,B[b].y);
cout<<"║";
if(a==1) Pan(7,i,B[b].y,b);
}
}
}
if(B[b].what==10||B[b].what==11||B[b].what==12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
if(B[b].How==1) {
B[b].vy-=0.2;
} else B[b].vx-=0.35;
if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;
if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;
if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;
Setpos(B[b].x,B[b].y);
if(B[b].what==11)Color(1);
else if(B[b].what==12)Color(5);
else Color(0);
if(B[b].t%4<2)cout<<"▃";
else cout<<"▍";
if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);
}
}
if(B[b].what>=13&&B[b].what<=17) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"====";
else cout<<" ";
if(B[b].life!=0) {
B[b].x-=B[b].vx;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==14) Color(1);
else if(B[b].what==15) Color(4);
else if(B[b].what==16) Color(5);
else if(B[b].what==17) Color(3);
else Color(2);
cout<<"●";
if(B[b].what==14)cout<<"*";
if(B[b].what==15)cout<<"";
if(B[b].what==16)cout<<"<";
if(B[b].what==17)cout<<"X";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
if(B[b].what==98&&B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x==20))cout<<"==";
else cout<<" ";
if(B[b].y<=3)B[b].life=0;
}
if(B[b].what>=99) {
if(B[b].y<=3)B[b].life=0;
if(B[b].life!=0) {
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
Color(5);
if(B[b].what==99)cout<<"█";
if(B[b].what>=100&&B[b].what<200) {
if(B[b].what%5==0)cout<<"我";
if(B[b].what%5==1)cout<<"是";
if(B[b].what%5==2)cout<<"最";
if(B[b].what%5==3)cout<<"强";
if(B[b].what%5==4)cout<<"的";
}
if(B[b].what>=200&&B[b].what<300) {
if(B[b].what%6==0)cout<<"你";
if(B[b].what%6==1)cout<<"给";
if(B[b].what%6==2)cout<<"我";
if(B[b].what%6==3)cout<<"过";
if(B[b].what%6==4)cout<<"来";
if(B[b].what%6==5)cout<<"啊";
}
if(B[b].what>=300&&B[b].what<400) {
if(B[b].what%8==0)cout<<"颤";
if(B[b].what%8==1)cout<<"抖";
if(B[b].what%8==2)cout<<"吧";
if(B[b].what%8==3)cout<<"无";
if(B[b].what%8==4)cout<<"能";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"人";
if(B[b].what%8==7)cout<<"类";
}
if(B[b].what>=400&&B[b].what<500) {
if(B[b].what%8==0)cout<<"还";
if(B[b].what%8==1)cout<<"不";
if(B[b].what%8==2)cout<<"快";
if(B[b].what%8==3)cout<<"跪";
if(B[b].what%8==4)cout<<"倒";
if(B[b].what%8==5)cout<<"在";
if(B[b].what%8==6)cout<<"朕";
if(B[b].what%8==7)cout<<"前";
}
if(B[b].what>=500&&B[b].what<600) {
if(B[b].what%8==0)cout<<"看";
if(B[b].what%8==1)cout<<"懂";
if(B[b].what%8==2)cout<<"这";
if(B[b].what%8==3)cout<<"句";
if(B[b].what%8==4)cout<<"话";
if(B[b].what%8==5)cout<<"的";
if(B[b].what%8==6)cout<<"是";
if(B[b].what%8==7)cout<<"猪";
}
if(a==1) Pan(1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-1) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;
Setpos(B[b].x,B[b].y);
Color(7);
if(B[b].t%2==0) cout<<"+";
else cout<<"×";
}
}
if(B[b].what<=-2&&B[b].what>=-9) {
Nor;
Setpos(B[b].x-1,B[b].y);
if(ti(B[b].x)-1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x+1,B[b].y);
if(ti(B[b].x)+1==20)cout<<"==";
else cout<<" ";
Setpos(B[b].x,B[b].y-1);
if(ti(B[b].x)==20)cout<<"======";
else cout<<" ";
if(B[b].life!=0) {
B[b].y-=B[b].vy;
B[b].x-=B[b].vx;
if(B[b].what<=-3&&B[b].what>=-7) {
if(B[b].x<=7)B[b].x=7;
if(B[b].x>=28)B[b].x=28;
else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;
else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;
if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;
if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;
}
if(B[b].what==-2) Color(3);
if(B[b].what==-3) Color(4);
if(B[b].what==-4) Color(1);
if(B[b].what==-5) Color(0);
if(B[b].what==-6) Color(6);
if(B[b].what==-7) Color(5);
if(B[b].what==-8) Color(2);
if(B[b].what==-9) Color(14);
if(T%7<=1&&B[b].what==-5)Color(1);
else if(T%7<=1)Color(0);
Setpos(B[b].x-1,B[b].y);
cout<<"︹";
Setpos(B[b].x+1,B[b].y);
cout<<"︺";
Setpos(B[b].x,B[b].y-1);
if(B[b].what==-2) cout<<"﹝镖﹞";
if(B[b].what==-3) cout<<"﹝火﹞";
if(B[b].what==-4) cout<<"﹝水﹞";
if(B[b].what==-5) cout<<"﹝风﹞";
if(B[b].what==-6) cout<<"﹝雷﹞";
if(B[b].what==-7) cout<<"﹝磁﹞";
if(B[b].what==-8) cout<<"﹝血﹞";
if(B[b].what==-9) cout<<"﹝忍﹞";
if(a==1) Pan(-2,B[b].x,B[b].y,b);
}
}
if(B[b].what==-11||B[b].what==-12) {
Nor;
Setpos(B[b].x,B[b].y);
if(ti(B[b].x)==20)cout<<"==";
else cout<<" ";
if(B[b].life!=0) {
if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;
B[b].y-=B[b].vy;
Setpos(B[b].x,B[b].y);
if(B[b].what==-10) Color(5);
if(B[b].what==-11) Color(7);
if(T%7<=1)Color(0);
cout<<"◆";
if(a==1) Pan(-1,B[b].x,B[b].y,b);
}
}
if(B[b].what==-13) {
Nor;
Setpos(B[b].x,B[b].y-0.5);
if(ti(B[b].x)==20)cout<<"===";
else cout<<" ";
if(B[b].life!=0) {
if(B[b].a==13880086) {
if(Boss==0) B[b].life=0;
else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;
if(B[b].life!=0) {
if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;
if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;
if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;
}
} else {
if(B[B[b].a].life==0) B[b].life=0;
else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;
if(B[b].life!=0) {
B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;
}
}
Setpos(B[b].x,B[b].y-0.5);
if(T%6<3)Color(5);
else Color(4);
cout<<"●";
}
}
}
if(br<bl) {
br=-1,bl=0;
memset(B,0,sizeof(B));
}
Color(0);
}
void Move() {
if(X<3) X=3;
if(Y<1) Y=1,Vy=0;
if(Y>29) Y=29,Vy=0;
if(Ice!=0) {
X-=Vx/2.0;
Y+=Vy/2.0;
Vy=fmax(Vy-0.025,(float)0);
if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;
if(Up==0&&Y<=Ding-1.25) Vy=0.25;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.175;
else if(Up>0&&Upt==0) Vx-=0.175;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.125,(float)0);
if(Upt==1&&T%2==0)Map(-1,0);
if(T%2==0)Upt--;
}
} else {
X-=Vx;
Y+=Vy;
Vy=fmax(Vy-0.05,(float)0);
if(Wind==0) {
if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;
} else {
if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;
if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;
}
if(Up==0&&Y<=Ding-1.25) Vy=0.5;
if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;
if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";
else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";
else if(Down==2) Vx+=0.35;
else if(Up>0&&Upt==0) Vx-=0.35;
else if(Up>0&&Upt>0) {
Vx=fmax(Vx-0.25,(float)0);
if(Upt==1)Map(-1,0);
Upt--;
}
}
for(int i=bl; i<=br; i++) {
if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30) {
B[i].life=0;
Map(1,i);
}
for(int j=0; j<20; j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
B[i].life=0;
Exp+=2;
}
if(B[i].t>=100)B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
if(B[i].life==0) continue;
else {
B[i].t++;
if(B[i].what==1) {
if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;
if(B[i].t==30) B[i].y+=1.5,B[i].How=2;
if(B[i].t==35) B[i].vy=1.5,B[i].How=3;
}
if(B[i].what==2) {
if(B[i].t%3==0) B[i].How=!B[i].How;
}
if(B[i].what==3||B[i].what==5) {
if(B[i].what==3&&B[i].y<=20) B[i].vy=0;
if(B[i].what==5&&B[i].y<=21) B[i].vy=0;
if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;
if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;
else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;
else B[i].vx=0;
if(B[i].t==45) {
B[i].life=0;
br++;
B[br].what=4;
B[br].x=B[i].x;
B[br].y=32;
B[br].vy=3;
B[br].life=1;
}
}
if(B[i].what==6||B[i].what==8||B[i].what==9) {
if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50) {
B[i].life=0;
if(B[i].life==0&&i==bl) bl++;
Map(1,i);
break;
}
if(B[i].t%5==0) B[i].How=rand()%4;
if(B[i].what==9) {
if(B[i].t==7) {
X9:
float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;
if(xx<=0.5&&yy<=0.5) goto X9;
for(int j=1; j<=4; j++) {
br++,B[br].what=9;
B[br].t=11;
B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;
if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;
if(j<=2)B[br].vx*=-1,B[br].vy*=-1;
B[br].life=1;
}
B[i].life=0;
}
}
if(B[i].what==8) {
if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);
if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);
if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);
if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);
}
}
if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0) {
if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;
}
if(B[i].what==16) {
if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;
else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;
}
}
if(B[i].life==1&&B[i].a==0&&B[i].what>0) {
if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;
else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;
}
}
}
void Guai(int R,int r) {
if(R==-1) {
br++;
B[br].what=-1;
B[br].x=X+rand()%3-1;
B[br].y=Y+rand()%3-1;
B[br].life=1;
}
if(R<=-2&&R>=-11) {
br++;
B[br].what=R;
B[br].x=B[br].a=r;
B[br].y=29;
if(R<=-3&&R>=-7)B[br].vx=-1;
B[br].vy=1;
B[br].life=1;
}
if(R==0) {
br++;
B[br].what=1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==1) {
br++;
B[br].what=2;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==2||R==3) {
br++;
B[br].what=2*R-1;
B[br].x=r;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
if(R==4) {
br++;
B[br].what=6;
if(r<5)r=5;
if(r>30)r=30;
B[br].x=r;
if(r==11||r==25) B[br].y=29-(rand()%20);
else B[br].y=29;
X4:
B[br].vx=(rand()%21-10)/30.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(R==5) {
br++;
B[br].How=r;
B[br].what=7;
if(B[br].How<0) B[br].x=19;
if(B[br].How>0) B[br].x=21;
B[br].y=29;
B[br].vy=1;
B[br].life=1;
}
}
void CpGuai(int R,float x,float y,float xx,float yy) {
if(R==4) {
br++;
B[br].what=6;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
if(R==6||R==7||R==8) {
br++;
B[br].what=4+R;
B[br].x=x;
B[br].y=y;
B[br].vx=xx;
B[br].vy=yy;
B[br].life=1;
}
}
void MesGuai(int a,int rr) {
int R=rand()%rr,r=-10086;
if(R==0) {
if(a==1) r=(5+rand()%8)*2;
if(a<=3&&a!=1) r=10+rand()%16;
if(a==4) r=rand()%75-20;
if(a==5) r=2+rand()%4;
if(r!=-10086) Guai(a,r);
}
}
void NorGuai(int a,int b) {
if(a==1) {
if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);
if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);
if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);
if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);
if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);
if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);
if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);
if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);
if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);
if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);
if(b>=1000&&b<=1300) MesGuai(0,30-b/50);
}
if(a==2) {
if(b<=200&&b%30==1) {
int r=rand()%4;
if(r==1) r=0;
for(int i=0; i<4; i++) if(i!=r) Guai(1,i*4+9);
}
if(b>200&&b<=220&&b%5==1) Guai(1,18);
if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);
if(b>350&&b<=370&&b%5==1) Guai(1,22);
if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);
if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);
if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);
if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);
if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);
if(b>=801&&b<=961&&b%15==1) Guai(1,20);
if(b>=1000&&b<=1300) MesGuai(1,30-b/50);
}
if(a==3) {
if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);
if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);
if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);
if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);
if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);
if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);
if(b>=600&&b<750&&b%30==0) {
for(int i=0; i<5; i++) Guai(3,i*3+10);
}
if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);
if(b>=830&&b<910&&b%20==0) Guai(2,X);
if(b>=910&&b<980&&b%10==0) Guai(2,X);
if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);
}
if(a==4) {
if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);
if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);
if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);
if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);
if(b>=200&&b<=500&&b%40==1) {
float r=0,rr;
for(int i=1; i<=5; i++) {
X5:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X5;
r=rr;
CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);
}
}
if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);
if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);
if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);
if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);
if(b>=750&&b<=950&&b%20==1) {
float r=0,rr;
for(int i=1; i<=3; i++) {
X6:
rr=0.7+(rand()%5)/10.0;
if(rr==r)goto X6;
r=rr;
CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);
}
}
if(b>=1000&&b<=1300) MesGuai(4,5);
}
}
void RandGood() {
if(Biao>0) {
Biao--;
Guai(-1,0);
}
if(Gd[1]==0) {
Gd[1]=rand()%1000+1;
if(Win==7)Gd[1]=10086;
Gd[3]=rand()%16+8;
} else if(Gd[1]<=5) {
Guai(-2-Gd[1],Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=20&&Gd[1]<27) {
Guai(-8,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=30&&Gd[1]<37) {
Guai(-9,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=40&&Gd[1]<70) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-10,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Gd[1]>=70&&Gd[1]<100) {
Gd[2]++;
if(Gd[2]%2==1)Guai(-11,Gd[3]);
if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));
} else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500) {
Guai(-2,Gd[3]);
memset(Gd,0,sizeof(Gd));
} else Gd[1]=0;
for(int i=0; i<20; i++) {
if(I[i][0]==-1) continue;
Setpos(I[i][0],I[i][1]);
Color(0);
if(I[i][0]==20) cout<<"===";
else cout<<" ";
I[i][1]++;
if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;
else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";
Color(0);
}
}
void Panboss(int bx,int by) {
float Nox[4],Noy[4];
Nox[0]=X,Noy[0]=Y;
if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;
for(int i=0; i<3; i++) {
if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo+=20,Bgo1[4]=1,Killb=20,Kill=1;
if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo+=20,Bgo2[8]=1,Killb=20,Kill=1;
}
}
void Boss1() {
for(int j=0; j<20; j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
if(Bwhat1==5) {
int bx,by;
Color(5);
for(int i=0; i<10; i++) {
bx=Bx1-i*Bvx1/10.0;
by=By1-i*Bvy1/10.0;
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
}
Bx1-=Bvx1;
By1-=Bvy1;
if(Bwhat1==0) {
X2:
Bwhat1=rand()%7;
if(Bwhat1==2||Bwhat1==3) {
if(By1<=10||By1>25) goto X2;
}
if(Bwhat1==4) {
if(By1<=15||Bx1<20) goto X2;
Bgo1[2]=Bx1;
Bgo1[3]=By1-1;
}
if(Bwhat1==5) {
X0:
Bgo1[3]=rand()%4+1;
Bvx1=(rand()%101)/20.0;
Bvy1=(rand()%101)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;
}
if(Bwhat1==6) {
if(By1<=17||By1>25) goto X2;
}
}
if(Bwhat1==1) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
Bvx1=(rand()%101-20)/50.0;
Bvy1=(rand()%101-20)/50.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==2) {
Bgo1[1]++;
if(Bgo1[1]>6) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=6;
X3:
B[br].vx=(rand()%21-10)/40.0;
B[br].vy=(rand()%25)/30.0;
if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;
int rx=rand()%50;
if(rx==0) B[br].vx=0;
B[br].life=1;
}
if(Bgo1[1]>8) Chang1
}
if(Bwhat1==3) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%3==0) {
Bvy1=-0.3;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=8;
B[br].life=1;
}
if(Bgo1[1]>15) Chang1
}
if(Bwhat1==4) {
Bgo1[1]++;
if(Bgo1[1]<=8) {
Setpos(Bgo1[2],Bgo1[3]);
if(Bgo1[1]==1)cout<<" ";
else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";
else cout<<" ";
Bgo1[2]--;
Setpos(Bgo1[2],Bgo1[3]);
int r=rand()%4;
if(r%2==0) Color(6);
else Color(9);
if(r<2) cout<<") ";
else cout<<"】";
Color(0);
}
if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;
if(Bgo1[1]==11) {
Map(0,(bool)Kill);
Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";
Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";
Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";
Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";
int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];
Color(6);
int i=0;
while(1) {
bx=Bgo1[2]-i*bvx/30.0;
by=Bgo1[3]-i*bvy/30.0;
if(bx<=5||bx>=30||by<0||by>=29) break;
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
i++;
}
Color(0);
Map(-1,0);
Chang1
}
}
if(Bwhat1==5) {
Bgo1[1]++,Bgo1[2]++;
int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);
if(Out1) R=0;
if(R==0) {
int vx=Bvx1,vy=Bvy1;
Bgo1[1]=0;
X1:
Bvx1=(rand()%101-20)/20.0;
Bvy1=(rand()%101-20)/20.0;
if(Bgo1[3]<=2) Bvx1*=-1;
if(Bgo1[3]%2==1) Bvy1*=-1;
if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;
if(Out1) r=0;
}
if(r==0) Chang1
}
if(Bwhat1==6) {
Bgo1[1]++;
if(Bgo1[1]>6&&Bgo1[1]%10==0) {
By1-=1;
br++;
B[br].x=Bx1,B[br].y=By1-1;
B[br].what=9;
X30:
B[br].vy=1;
B[br].life=1;
}
if(Bgo1[1]>31) Chang1
}
}
void Boss2() {
for(int j=0; j<20; j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;
for(int i=1; i<=3+(Bbl-Bbr)/5; i++)if(Bbr<Bbl) {
Setpos(Bway[Bbr][0],Bway[Bbr][1]);
if(Bway[Bbr][0]==20) cout<<"==";
else cout<<" ";
Bbr++;
}
Bx2-=Bvx2;
By2-=Bvy2;
if(Bwhat2==0) {
X21:
Bwhat2=rand()%7;
if(Bwhat2==2) {
X31:
for(int i=1; i<=3; i++) {
Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;
if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;
}
if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;
}
if(Bwhat2==3) {
Bgo2[2]=rand()%2;
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bvy2=-1.5;
Bvx2=-0.5;
}
}
if(Bwhat2==1) {
Bgo2[1]++,Bgo2[2]++;
int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);
if(Out2) R=0;
if(R==0) {
int vx=Bvx2,vy=Bvy2;
Bgo2[1]=0;
Bvx2=(rand()%101-20)/50.0;
Bvy2=(rand()%101-20)/50.0;
if(Bgo2[3]<=2) Bvx2*=-1;
if(Bgo2[3]%2==1) Bvy2*=-1;
if(Out2) r=0;
}
if(r==0) Chang2
}
if(Bwhat2==2) {
Bgo2[1]++;
float bx,by,bvx,bvy;
if(Bgo2[1]<21) {
for(int i=1; i<=3; i++) {
bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;
if(Bgo2[1]<=10) {
Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);
if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";
else cout<<" ";
bx=Bx2+Bgo2[1]*bvx/10.0;
by=By2+Bgo2[1]*bvy/10.0;
Setpos(bx,by);
} else Setpos(Bgo2[i*2],Bgo2[i*2+1]);
int r=rand()%4;
if(r%2==0) Color(3);
else Color(10);
if(r<=1) cout<<"×";
else cout<<"+";
Color(0);
}
}
if(Bgo2[1]==21) {
Map(0,(bool)Kill);
Color(3);
int j=0;
for(int j=0; j<=30; j++)for(int i=1; i<=3; i++)for(int k=1; k<=4; k++) {
if(k==1) bvx=j,bvy=0;
if(k==2) bvx=-j,bvy=0;
if(k==3) bvx=0,bvy=j;
if(k==4) bvx=0,bvy=-j;
bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;
if(bx<=5||bx>=30||by<0||by>=30) {
continue;
}
Panboss(bx,by);
Setpos(bx,by),cout<<"█";
Bbl++;
Bway[Bbl][0]=bx;
Bway[Bbl][1]=by;
}
Color(0);
Map(-1,0);
Chang2
}
}
if(Bwhat2==3) {
Bgo2[1]++;
if(Bgo2[1]<=18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];
if(Bgo2[1]%6<3)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);
Color(0);
}
if(Bgo2[1]==18) {
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
}
if(Bgo2[1]>18&&Bgo2[1]<=25) {
Bgo2[3]=Bgo2[2];
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";
if(Bgo2[1]%4<2)Color(3);
else Color(5);
if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";
if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";
Color(0);
}
if(Bgo2[1]==25) {
if(Bgo2[2]==0) {
Color(3);
for(int i=4; i<=29; i++) {
Setpos(i,Bgo2[5]),cout<<"█";
Bbl++;
Panboss(i,Bgo2[5]);
Bway[Bbl][0]=i;
Bway[Bbl][1]=Bgo2[5];
}
}
if(Bgo2[2]==1) {
Color(3);
for(int i=0; i<=28; i++) {
Setpos(Bgo2[4],i),cout<<"█";
Bbl++;
Panboss(Bgo2[4],i);
Bway[Bbl][0]=Bgo2[4];
Bway[Bbl][1]=i;
}
}
Chang2
}
}
if(Bwhat2==4||Bwhat2==5||Bwhat2==6) {
Bgo2[1]++;
if(By2>27)Bvy2=0;
if(Bx2>23)Bvx2=0;
if(Bgo2[1]>13&&Bgo2[1]%3==0) {
float t=By2-Y,g=0.35;
if(Boss==6) t/=2.0;
CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);
}
if(Bgo2[1]>20) Chang2
}
}
void Boss3() {
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;
for(int j=0; j<20; j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2) {
Setpos(I[j][0],I[j][1]);
if(I[j][0]==20) cout<<"===";
else cout<<" ";
I[j][0]=I[j][1]=-1;
Bblo-=8+Lv*2;
Exp+=2;
}
Bx3-=Bvx3;
By3-=Bvy3;
if(Bwhat3<=8) {
if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;
if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;
}
if(Bwhat3==0) {
X22:
Bwhat3=rand()%12;
if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;
if(Bwhat3==11)Bgo3[2]=rand()%5;
}
if(Bwhat3==1) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=13;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3>=2&&Bwhat3<=6) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].what=11+Bwhat3;
B[br].vy=0.5+(rand()%100)/80.0;
if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;
B[br].life=1;
Chang3
}
}
if(Bwhat3==7) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=14;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==8) {
Bgo3[1]++;
if(Bgo3[1]==6) {
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=1;
B[br].How=(int)Bx3-4;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].vx=-1;
B[br].How=(int)Bx3+2;
B[br].life=1;
br++;
B[br].what=15;
B[br].x=(int)Bx3-1,B[br].y=By3-1;
B[br].vy=1;
B[br].life=1;
Chang3
}
}
if(Bwhat3==9) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8) {
Bean
}
if(Bgo3[1]>=8)Chang3
}
if(Bwhat3==10) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12) {
Bean
}
if(Bgo3[1]>=12)Chang3
}
if(Bwhat3==11) {
Bvx3=0;
Bgo3[1]++;
if(Bgo3[1]>=8)for(int i=1; i<=4; i++) {
br++;
B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=99;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
if(Bgo3[1]>=20) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
Chang3
}
}
}
void Ball(int ball) {
if(ball==1) {
if(Fir<3&&T%8==0) Fir++;
if(Fir>0) {
br++;
B[br].what=-13;
B[br].x=X;
B[br].y=Y+rand()%3-1;
B[br].life=1;
if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Boss!=0) B[br].a=13880086,Fir--;
else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;
else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;
else B[br].life=0;
Dis=Dis1=13880087;
}
}
if(ball==2) {
if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;
if(T%16==0)I[ib][0]=X;
if(T%16==4)I[ib][0]=X-1;
if(T%16==8)I[ib][0]=X+1;
if(T%16==12)I[ib][0]=X-2;
if(T%12==9)I[ib][0]=X+2;
if(Water==1) {
for(int i=X-6; i<=X+6; i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);
}
}
if(ball==3) {
if(Wind>5) {
if(Y<Ding-1)Vy=5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind<5) {
if(Y>Ding-1)Vy=-5;
else Vy=0;
if(Up>=1) Vx=-5;
if(Down==2) Vx=5;
}
if(Wind==5) {
if(Boss==2) Ding=12.25;
else Ding=6.25;
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==4) {
if(Thun==1) {
if(Boss!=0) Bblo-=16+Lv*4;
if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");
Sleep(20);
system("color 6F");
Sleep(10);
system("color 0F");
system("cls");
for(int i=bl; i<=br; i++)if(B[i].what>0)B[i].life=0;
Setpos(20,0);
for(int i=1; i<=60; i++) printf("=");
}
}
if(ball==5) {
system("cls");
Color(5);
Setpos(10,10);
cout<<"新天赋!";
Y:
int rr=rand()%4+2;
Setpos(12,10);
if(rr==Ren) goto Y;
if(rr==2)cout<<"瞬跳";
if(rr==3)cout<<"空之舞";
if(rr==4)cout<<"三段跳";
if(rr==5)cout<<"反重力跳跃";
Setpos(14,10);
cout<<"当前天赋:";
if(Ren==1)cout<<"小无敌";
if(Ren==2)cout<<"瞬跳";
if(Ren==3)cout<<"空之舞";
if(Ren==4)cout<<"三段跳";
if(Ren==5)cout<<"反重力跳跃";
Setpos(16,10);
cout<<"换否?(y/n)";
G:
char g=_getch();
if(g=='y')Ren=rr;
else if(g!='n')goto G;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
}
if(ball==6) {
Color(4);
for(float i=1; i<=Bblo; i+=Bblomax/20.0)cout<<"▄";
Color(0);
cout<<' '<<Bblo<<" ";
Color(0);
}
if(ball==7) {
Color(1);
if(Win==7&&T%6<3)Color(3);
for(float i=1; i<=Blo; i+=Blomax/20.0)cout<<"▄";
Color(0);
if(Win==7&&T%6<3)Color(3);
printf(" %0.1f ",Blo);
}
}
int main() {
system("mode con cols=60 lines=37");
CONSOLE_CURSOR_INFO cursor_info= {1,0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
srand((unsigned)time(NULL));
Win=0;
Ren=1;
Lv=1;
Blo=Blomax=100;
Expmax=300;
Hui=15;
X=18,Y=6;
ReStart:
system("cls");
memset(B,0,sizeof(B));
memset(I,-1,sizeof(I));
T=0;
bl=0;
br=-1;
Upt=0;
Start:
Blo=Blomax * 100;
Ding=6.25;
memset(Bgo1,0,sizeof(Bgo1));
memset(Bgo2,0,sizeof(Bgo2));
memset(Bgo3,0,sizeof(Bgo3));
if(Win%2==0) T=0;
if(Win%2==0&&D==0) {
if(Win>0)Ball(5);
Boss=0;
lL:
L=rand()%4+1;
for(int i=0; i<=Win/2-1; i++)if(L==Ll[i]) goto lL;
Ll[Win/2]=L;
}
if(Win%2==1&&D==0) {
if(Win==7)Boss=6,T=0,Blomax+=100;
else {
bl:
Boss=rand()%3+1;
for(int i=0; i<=3; i++)if(Boss==Bl[i]) goto bl;
}
Bl[Win/2]=Boss;
Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;
system("color 4C");
Sleep(20);
system("color 0F");
Map(0,1);
Sleep(1000);
}
if(Win%2==1) {
Bblomax=500+(Win/2)*500;
Bblo=Bblomax;
if(Boss==2) Ding=12.25;
}
while(1) {
T++;
if(Wind==0) {
if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;
if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;
}
if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {
u1++;
if(Down==1) {
Down=0;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;
else Vx=7,Vy=0.3;
} else if(Up==0&&Wind==0) {
Down=0;
Up=1;
if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;
else Vx=2,Vy=0.1;
} else if(Up==1&&Wind==0) {
Down=0;
Up=2;
if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;
else Vx=1.5,Vy=0.1;
} else if(Ren==3&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1;
Vy=0.5;
Upt=30;
} else if(Ren==4&&Up==2&&Wind==0) {
Down=0;
Up=3;
Vx=1.8;
Vy=0.1;
}
}
if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {
u2++;
if(Down==1&&Ren==5) {
Down=2;
Up=0;
Vx=-1.7;
} else {
Down=1;
Up=0;
if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;
else {
if(Upt!=0) Map(-1,0),Upt=0;
Vx=-7;
}
}
}
if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;
if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;
if(kbhit()) {
char g=_getch();
if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");
}
if(Sy==1) Setpos(4,1),printf(" "),Sy--;
if(Drug==0) Blo=fmin((float)Blomax,Blo+10000);
else if(T%10==0)Blo++;
if(T%20==0) {
if(Kill!=0) Kill=0;
if(Lvl!=0) Lvl=0;
}
if(Killb>0) Killb--;
if(Li>0) Li--;
if(Ice>0) Ice--;
if(Drug>0) Drug--;
if(Magne>0) Magne--;
if(Fire>0) Ball(1),Fire--;
if(Water>0) Ball(2),Water--;
if(Wind>0) Ball(3),Wind--;
if(Thun>0) Ball(4),Thun--;
if(Boss==0) NorGuai(L,T%1500);
RandGood();
if(T%20==1)Exp++;
if(T%50==1) {
Exp+=10000;
system("cls");
Setpos(20,0);
Color(0);
for(int i=1; i<=60; i++) printf("=");
if(Win==0&&T<300) {
Setpos(4,6);
cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)";
Setpos(8,6);
cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";
Setpos(8,6);
cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";
Setpos(10,15);
cout<<"空格可以暂停。";
}
}
Map(-1,0);
if(Boss==1) Boss1();
if(Boss==2) Boss2();
if(Boss==3) Boss3();
if(Boss==6) Boss1(),Boss2(),Boss3();
Move();
Map(0,(bool)Kill);
Color(0);
Setpos(1,1);
Blo=fmin(Blo,(float)Blomax);
if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";
Color(0);
Setpos(1,9),cout<<"死亡次数: "<<D<<" ";
Setpos(2,1);
Exp=min(Exp,Expmax);
if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;
if(Lvl>0)Color(5);
cout<<"级别: "<<Lv;
Color(0);
Setpos(2,9);
cout<<"经验: "<<Exp<<" ";
if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);
if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);
if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);
if(Win==0) Sleep(55);
if(Win==1) Sleep(50);
if(Win==2) Sleep(35);
if(Win==3) Sleep(40);
if(Win==4) Sleep(25);
if(Win==5) Sleep(30);
if(Win==6) Sleep(20);
if(Win>=7) Sleep(17);
if(Boss==3&&Bblo<=0) {
for(int i=1; i<=4; i++) {
br++;
B[br].what=98;
B[br].x=Bx3-1,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
br++;
B[br].what=98;
B[br].x=Bx3-2,B[br].y=By3-1+i;
B[br].vy=4;
B[br].life=1;
}
}
if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {
Map(-1,0);
break;
}
}
if(Blo<=0) {
Sleep(1000);
D++;
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"GAME OVER...";
Sleep(2000);
goto ReStart;
} else if(Win==6) {
system("color 7F");
Setpos(15,11);
Color(4);
cout<<"坚持30秒 !";
Sleep(2000);
Setpos(30,0);
Win++;
D=0;
} else if(Win==7) {
Sleep(1000);
system("color 6E");
Setpos(15,11);
Color(5);
cout<<"YOU WIN !";
Sleep(2000);
Setpos(30,0);
return 0;
} else Sleep(1000),Win++,D=0;
goto Start;
}
好难的游戏
#include<bits/stdc++.h>
#include<windows.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <cstring>
#include <cstdio>
#include <iostream>
#define N 22
using namespace std;
const int MAXN=15;
const int MAX=25;
int main(void){
long long xiaoguai=500,daguai=2000,xiaoguaixue=500,daguaixue=2000,dasi=0,xiaosi=0,touzi=0,xiaofei=0;
int r1=0,r2=0,r3=0,r4=0,r5=0,r6=0,r7=0;
long long shai=0,shaici=0;
int o[MAXN]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},q[MAXN]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int r[MAXN]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},s[MAXN]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
long long a=1,aa,b,c,d,e,ee=0,f,ff,g,gg=10,h,i,j,k=0,l,m,n,nn=1,p,t,u,v,vv,w,x,y,z,zz=0;
int bb[MAX]={0,0,0,0,0,3,0,0,0,3,0,4,0,3,0,5,4,0,0,4,0,3,0,5,0};
int cc[MAX]={1,1,1,1,2,1,1,2,2,1,1,1,2,1,1,1,1,1,1,1,2,1,2,1,1};
char input,put,in;
long long hong=0,lu=0,mu=0,shi=0,xuyuan=0,chanzi=0,diban=10,qiangbi=10,chuang=10,zhuo=10,num;
long long jingxiaolibao=0,jingdalibao=0,wuxiaolibao=0,wudalibao=0,tixiaolibao=0,tidalibao=0,xuexiaolibao=0,xuedalibao=0;
int mao=0,gou=0,niu=0,ma=0,yang=0,maoji=1,gouji=1,niuji=1,maji=1,yangji=1,maomi=0,goumi=0,niumi=0,mami=0,yangmi=0;
long long gongjili=10,xueliang=100,jingbi=100,tili=100,jingyan=0,shengjixian=50,xiaogong=10,dagong=50,dengji=1;
long long suliao=0,muzhi=0,tiezhi=0,shuiguo=0,cai=0,fangshui=0;
long long suci=0,muci=0,tieci=0,shuici=0,caici=0;
string hh;
cout<<"加载中..."<<endl;
cout<<"提示:离小怪或大怪太近会被乎死";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:大怪会施法";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:不买氧气罐会在冒险的时候淹死";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:挖泥土前要买铲子";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:投资可能会亏钱";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:冒险里的草丛里会有小偷和狼";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:宠物在打怪时很有帮助";
Sleep(1000);
system("cls");
cout<<"加载中..."<<endl;
cout<<"提示:升级宠物可以提升耐久度";
Sleep(1000);
system("cls");
cout<<"输入用户名:";
cin>>hh;
if(hh=="爷是攻"){
jingbi=1000000;
xueliang=1000000;
tili=1000000;
}
system("cls");
while(1){
while(1){
Sleep(100);
system("cls");
cout<<"[按a向左][按d向右][我=+][按e进入此屋]"<<endl;
cout<<"/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ \\"<<endl;
cout<<"|小怪||大怪||购物||投资||冒险||交易||许愿||任务|| 摇 ||我的||专业|"<<endl;
cout<<"|森林||森林|| 街 || || || 铺 || 池 || 栏 ||骰子||家园||打铁|"<<endl;
cout<<"|^ __||^ __||^ __||^ __||^ __||^ __||^ __||^ __||^ __||^ __||^ __|"<<endl;
cout<<"| | | | | | | | | | | | | | | | | | | | | | "<<endl;
for(p=1;p<=a;p++)
cout<<" ";
cout<<"+";
if(kbhit()) {
put=getch();
if(put=='a')
a=a-6;
if(put=='d')
a=a+6;
if(put=='e'){
if(a==1||a==7||a==13||a==19||a==25||a==31||a==37||a==43||a==49||a==55||a==61||a==67)
break;
else{
cout<<"这里不是入口";
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
}
if(a==61){
cout<<"更多功能,敬请期待"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(a==55){
system("cls");
cout<<"1,我的小屋"<<endl;
cout<<"2,我的礼包"<<endl;
cout<<"3,我的状态"<<endl;
cout<<"4,我的宠物"<<endl;
cout<<"5,我的背包"<<endl;
cout<<"6,我的武器"<<endl;
cout<<"7,返回"<<endl;
cin>>t;
if(t==6){
while(1){
system("cls");
if(suliao==0&&muzhi==0&&tiezhi==0&&shuiguo==0&&cai==0){
cout<<"你暂无任何武器"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
if(suliao>=1){
cout<<"塑料餐具刀"<<suliao<<"把"<<endl;
cout<<"增加5点攻击力"<<endl;
cout<<"选择武器按1"<<endl;
}
if(muzhi>=1){
cout<<"木质餐具刀"<<muzhi<<"把"<<endl;
cout<<"增加20点攻击力"<<endl;
cout<<"选择武器按2"<<endl;
}
if(tiezhi>=1){
cout<<"铁制餐具刀"<<tiezhi<<"把"<<endl;
cout<<"增加50点攻击力"<<endl;
cout<<"选择武器按3"<<endl;
}
if(shuiguo>=1){
cout<<"水果刀"<<shuiguo<<"把"<<endl;
cout<<"增加100点攻击力"<<endl;
cout<<"选择武器按4"<<endl;
}
if(cai>=1){
cout<<"菜刀"<<cai<<"把"<<endl;
cout<<"增加500点攻击力"<<endl;
cout<<"选择武器按5"<<endl;
}
cout<<"返回按6"<<endl;
cin>>aa;
if(aa==1){
gongjili=gongjili+5;
suci=suci+1;
suliao=suliao-1;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(aa==2){
gongjili=gongjili+20;
muci=muci+1;
muzhi=muzhi-1;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(aa==3){
gongjili=gongjili+50;
tieci=tieci+1;
tiezhi=tiezhi-1;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(aa==4){
gongjili=gongjili+100;
shuici=shuici+1;
shuiguo=shuiguo-1;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(aa==5){
gongjili=gongjili+500;
caici=caici+1;
cai=cai-1;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(aa==6)
break;
}
}
}
if(t==5){
system("cls");
cout<<"你有"<<hong<<"块超稀有红宝石"<<endl;
cout<<"你有"<<lu<<"块稀有绿宝石"<<endl;
cout<<"你有"<<mu<<"块木头"<<endl;
cout<<"你有"<<shi<<"块石头"<<endl;
cout<<"你有"<<jingbi<<"枚金币"<<endl;
cout<<"你有"<<shai<<"枚骰子"<<endl;
cout<<"按任意键回到主界面"<<endl;
getch();
system("cls");
}
if(t==4){
system("cls");
if(mao==0&&gou==0&&niu==0&&ma==0&&yang==0){
cout<<"你暂无任何宠物"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
if(mao==1){
cout<<"猫猫"<<maoji<<"级"<<endl;
cout<<"技能:每次被攻击后恢复"<<maoji*5<<"点血量"<<endl;
cout<<"升级需耗费"<<maoji*100<<"金币"<<endl;
cout<<"剩余使用次数:"<<50-maomi<<"次"<<endl;
cout<<"升级按1 选择宠物按5 卸下宠物按10"<<endl;
}
if(gou==1){
cout<<"狗狗"<<gouji<<"级"<<endl;
cout<<"技能:每次被攻击后恢复"<<gouji*10<<"点血量"<<endl;
cout<<"升级需耗费"<<gouji*150<<"金币"<<endl;
cout<<"剩余使用次数:"<<50-goumi<<"次"<<endl;
cout<<"升级按2 选择宠物按6 卸下宠物按11"<<endl;
}
if(niu==1){
cout<<"牛牛"<<niuji<<"级"<<endl;
cout<<"技能:每次额外攻击大怪或小怪"<<niuji*10<<"点血量"<<endl;
cout<<"升级需耗费"<<niuji*250<<"金币"<<endl;
cout<<"剩余使用次数:"<<50-niumi<<"次"<<endl;
cout<<"升级按3 选择宠物按7 卸下宠物按12"<<endl;
}
if(yang==1){
cout<<"羊羊"<<endl;
cout<<"技能:使大怪或小怪对你的攻击减半"<<endl;
cout<<"剩余使用次数:"<<50-yangmi<<"次"<<endl;
cout<<"选择宠物按8 卸下宠物按13"<<endl;
}
if(ma==1){
cout<<"马马 "<<endl;
cout<<"技能:使大怪或小怪的血量瞬间减半"<<endl;
cout<<"剩余使用次数:"<<50-mami<<"次"<<endl;
cout<<"选择宠物按9 卸下宠物按14"<<endl;
}
cin>>j;
if(j==1){
if(jingbi>=maoji*100){
cout<<"升级成功"<<endl;
jingbi=jingbi-maoji*100;
maoji=maoji+1;
maomi=maomi-10;
}
else{
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==2){
if(jingbi>=gouji*150){
cout<<"升级成功"<<endl;
jingbi=jingbi-gouji*150;
gouji=gouji+1;
}
else{
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==3){
if(jingbi>=niuji*100){
cout<<"升级成功"<<endl;
jingbi=jingbi-niuji*250;
niuji=niuji+1;
niumi=niumi-10;
}
else{
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==5){
k=j;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(j==6){
k=j;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(j==7){
k=j;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(j==8){
k=j;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(j==9){
k=j;
cout<<"选择成功"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(j==10){
if(k==5){
cout<<"按任意键继续"<<endl;
k=0;
getch();
system("cls");
}
else{
cout<<"你暂未选择该宠物"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==11){
if(k==6){
cout<<"按任意键继续"<<endl;
k=0;
getch();
system("cls");
}
else{
cout<<"你暂未选择该宠物"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==12){
if(k==7){
cout<<"按任意键继续"<<endl;
k=0;
getch();
system("cls");
}
else{
cout<<"你暂未选择该宠物"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==13){
if(k==8){
cout<<"按任意键继续"<<endl;
k=0;
getch();
system("cls");
}
else{
cout<<"你暂未选择该宠物"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(j==14){
if(k==9){
cout<<"按任意键继续"<<endl;
k=0;
getch();
system("cls");
}
else{
cout<<"你暂未选择该宠物"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
}
if(t==3){
system("cls");
cout<<"我的状态:"<<endl;
cout<<"等级:"<<dengji<<endl;
cout<<"经验:"<<jingyan<<"/"<<shengjixian<<endl;
cout<<"血量:"<<xueliang<<endl;
cout<<"体力:"<<tili<<endl;
cout<<"攻击力:"<<gongjili<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(t==2){
system("cls");
while(1){
system("cls");
cout<<"1,血量小礼包*"<<xuexiaolibao<<" 2,血量大礼包*"<<xuedalibao<<endl;
cout<<"3,武器小礼包*"<<wuxiaolibao<<" 4,武器大礼包*"<<wudalibao<<endl;
cout<<"5,体力小礼包*"<<tixiaolibao<<" 6,体力大礼包*"<<tidalibao<<endl;
cout<<"7,金币小礼包*"<<jingxiaolibao<<" 8,金币大礼包*"<<jingdalibao<<endl;
cout<<"9,返回主界面"<<endl;
cin>>g;
if(g==1){
if(xuexiaolibao>0){
cout<<"恭喜获得10点血量";
xueliang=xueliang+10;
xuexiaolibao=xuexiaolibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==2){
if(xuedalibao>0){
cout<<"恭喜获得50点血量";
xueliang=xueliang+50;
xuedalibao=xuedalibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==3){
if(wuxiaolibao>0){
cout<<"恭喜获得10点攻击力";
gongjili=gongjili+10;
wuxiaolibao=wuxiaolibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==4){
if(wudalibao>0){
cout<<"恭喜获得50点攻击力";
gongjili=gongjili+50;
wudalibao=wudalibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==5){
if(tixiaolibao>0){
cout<<"恭喜获得10点体力";
tili=tili+10;
tixiaolibao=tixiaolibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==6){
if(tidalibao>0){
cout<<"恭喜获得50点体力";
tili=tili+50;
tidalibao=tidalibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==7){
if(jingxiaolibao>0){
cout<<"恭喜获得10枚金币";
jingbi=jingbi+10;
jingxiaolibao=jingxiaolibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==8){
if(jingdalibao>0){
cout<<"恭喜获得50枚金币";
jingbi=jingbi+50;
jingdalibao=jingdalibao-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无该礼包"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(g==9){
system("cls");
break;
}
}
}
if(t==1){
cout<<" ";
for(p=0;p<15;p++){
if(o[p]==0)
cout<<" ";
if(o[p]==1)
cout<<"-";
if(o[p]==2)
cout<<"_";
if(o[p]==3)
cout<<"|";
if(o[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"2 ";
for(p=0;p<15;p++){
if(q[p]==0)
cout<<" ";
if(q[p]==1)
cout<<"-";
if(q[p]==2)
cout<<"_";
if(q[p]==3)
cout<<"|";
if(q[p]==4)
cout<<"=";
}
cout<<endl;
cout<<" ";
for(p=0;p<15;p++){
if(r[p]==0)
cout<<" ";
if(r[p]==1)
cout<<"-";
if(r[p]==2)
cout<<"_";
if(r[p]==3)
cout<<"|";
if(r[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(s[p]==0)
cout<<" ";
if(s[p]==1)
cout<<"-";
if(s[p]==2)
cout<<"_";
if(s[p]==3)
cout<<"|";
if(s[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"请选择楼层"<<endl;
cin>>u;
if(u==1){
while(1){
system("cls");
cout<<" ";
for(p=0;p<15;p++){
if(r[p]==0)
cout<<" ";
if(r[p]==1)
cout<<"-";
if(r[p]==2)
cout<<"_";
if(r[p]==3)
cout<<"|";
if(r[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(s[p]==0)
cout<<" ";
if(s[p]==1)
cout<<"-";
if(s[p]==2)
cout<<"_";
if(s[p]==3)
cout<<"|";
if(s[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"请选择家具"<<endl;
cout<<"1,你有"<<zhuo<<"张桌子"<<endl;
cout<<"2,你有"<<diban<<"块地板"<<endl;
cout<<"3,你有"<<qiangbi<<"块墙壁"<<endl;
cout<<"4,你有"<<chuang<<"张单人床"<<endl;
cout<<"5,返回"<<endl;
cin>>v;
if(v==5){
system("cls");
break;
}
if(v==1){
if(zhuo>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][桌子=-][按3确定]"<<endl;
for(p=0;p<15;p++){
if(r[p]==0)
cout<<" ";
if(r[p]==1)
cout<<"-";
if(r[p]==2)
cout<<"_";
if(r[p]==3)
cout<<"|";
if(r[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(s[p]==0)
cout<<" ";
if(s[p]==1)
cout<<"-";
if(s[p]==2)
cout<<"_";
if(s[p]==3)
cout<<"|";
if(s[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"-";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
s[zz-2]=1;
zhuo=zhuo-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将桌子安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无桌子"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(v==2){
if(diban>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][地板=_][按3确定]"<<endl;
for(p=0;p<15;p++){
if(r[p]==0)
cout<<" ";
if(r[p]==1)
cout<<"-";
if(r[p]==2)
cout<<"_";
if(r[p]==3)
cout<<"|";
if(r[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(s[p]==0)
cout<<" ";
if(s[p]==1)
cout<<"-";
if(s[p]==2)
cout<<"_";
if(s[p]==3)
cout<<"|";
if(s[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"_";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
s[zz-2]=2;
diban=diban-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将地板安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无地板"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(v==3){
if(qiangbi>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][墙壁=|][按3确定]"<<endl;
for(p=0;p<15;p++){
if(r[p]==0)
cout<<" ";
if(r[p]==1)
cout<<"-";
if(r[p]==2)
cout<<"_";
if(r[p]==3)
cout<<"|";
if(r[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(s[p]==0)
cout<<" ";
if(s[p]==1)
cout<<"-";
if(s[p]==2)
cout<<"_";
if(s[p]==3)
cout<<"|";
if(s[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"|";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
s[zz-2]=3;
r[zz-2]=3;
qiangbi=qiangbi-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将墙壁安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无墙壁"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(v==4){
if(chuang>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][单人床==][按3确定]"<<endl;
for(p=0;p<15;p++){
if(r[p]==0)
cout<<" ";
if(r[p]==1)
cout<<"-";
if(r[p]==2)
cout<<"_";
if(r[p]==3)
cout<<"|";
if(r[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(s[p]==0)
cout<<" ";
if(s[p]==1)
cout<<"-";
if(s[p]==2)
cout<<"_";
if(s[p]==3)
cout<<"|";
if(s[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"=";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
s[zz-2]=4;
chuang=chuang-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将单人床安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无单人床"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
if(u==2){
while(1){
system("cls");
cout<<" ";
for(p=0;p<15;p++){
if(o[p]==0)
cout<<" ";
if(o[p]==1)
cout<<"-";
if(o[p]==2)
cout<<"_";
if(o[p]==3)
cout<<"|";
if(o[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"1 ";
for(p=0;p<15;p++){
if(q[p]==0)
cout<<" ";
if(q[p]==1)
cout<<"-";
if(q[p]==2)
cout<<"_";
if(q[p]==3)
cout<<"|";
if(q[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"请选择家具"<<endl;
cout<<"1,你有"<<zhuo<<"张桌子"<<endl;
cout<<"2,你有"<<diban<<"块地板"<<endl;
cout<<"3,你有"<<qiangbi<<"块墙壁"<<endl;
cout<<"4,你有"<<chuang<<"张单人床"<<endl;
cout<<"5,返回"<<endl;
cin>>v;
if(v==5){
system("cls");
break;
}
if(v==1){
if(zhuo>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][桌子=-][按3确定]"<<endl;
cout<<" ";
for(p=0;p<15;p++){
if(o[p]==0)
cout<<" ";
if(o[p]==1)
cout<<"-";
if(o[p]==2)
cout<<"_";
if(o[p]==3)
cout<<"|";
if(o[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"2 ";
for(p=0;p<15;p++){
if(q[p]==0)
cout<<" ";
if(q[p]==1)
cout<<"-";
if(q[p]==2)
cout<<"_";
if(q[p]==3)
cout<<"|";
if(q[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"-";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
q[zz-2]=1;
zhuo=zhuo-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将桌子安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无桌子"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(v==2){
if(diban>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][地板=_][按3确定]"<<endl;
cout<<" ";
for(p=0;p<15;p++){
if(o[p]==0)
cout<<" ";
if(o[p]==1)
cout<<"-";
if(o[p]==2)
cout<<"_";
if(o[p]==3)
cout<<"|";
if(o[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"2 ";
for(p=0;p<15;p++){
if(q[p]==0)
cout<<" ";
if(q[p]==1)
cout<<"-";
if(q[p]==2)
cout<<"_";
if(q[p]==3)
cout<<"|";
if(q[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"_";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
q[zz-2]=2;
diban=diban-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将地板安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无地板"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(v==3){
if(qiangbi>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][墙壁=|][按3确定]"<<endl;
cout<<" ";
for(p=0;p<15;p++){
if(o[p]==0)
cout<<" ";
if(o[p]==1)
cout<<"-";
if(o[p]==2)
cout<<"_";
if(o[p]==3)
cout<<"|";
if(o[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"2 ";
for(p=0;p<15;p++){
if(q[p]==0)
cout<<" ";
if(q[p]==1)
cout<<"-";
if(q[p]==2)
cout<<"_";
if(q[p]==3)
cout<<"|";
if(q[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"|";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
o[zz-2]=3;
q[zz-2]=3;
qiangbi=qiangbi-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将墙壁安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无墙壁"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(v==4){
if(chuang>0){
while(1){
system("cls");
cout<<"[按1向左][按2向右][单人床==][按3确定]"<<endl;
cout<<" ";
for(p=0;p<15;p++){
if(o[p]==0)
cout<<" ";
if(o[p]==1)
cout<<"-";
if(o[p]==2)
cout<<"_";
if(o[p]==3)
cout<<"|";
if(o[p]==4)
cout<<"=";
}
cout<<endl;
cout<<"2 ";
for(p=0;p<15;p++){
if(q[p]==0)
cout<<" ";
if(q[p]==1)
cout<<"-";
if(q[p]==2)
cout<<"_";
if(q[p]==3)
cout<<"|";
if(q[p]==4)
cout<<"=";
}
cout<<endl;
for(p=0;p<=zz;p++)
cout<<" ";
cout<<"=";
cin>>vv;
if(vv==1)
zz=zz-1;
if(vv==2)
zz=zz+1;
if(vv==3){
if(zz<13&&zz>1){
q[zz-2]=4;
chuang=chuang-1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
else{
cout<<"你无法将单人床安放在此"<<endl;
}
}
}
}
else{
cout<<"你暂无单人床"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
}
}
if(a==1){
system("cls");
cout<<"一只小怪向你跑来"<<endl;
if(k==9){
cout<<"你的宠物马马使小怪的血量减半"<<endl;
xiaoguai=xiaoguai/2;
mami=mami+1;
if(mami==50){
cout<<"你的宠物马马到期了,欢迎续期"<<endl;
k=0;
ma=0;
}
}
for(int z=1;;z++){
cout<<"Round "<<z<<endl;
cout<<"你要:"<<endl;
cout<<"1,攻击"<<endl;
cout<<"2,逃跑"<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
for(ff=0;ff<gg;ff++)
cout<<" ";
cout<<"|\\___/|" <<endl;
for(ff=0;ff<gg;ff++)
cout<<" ";
cout<<"|■_■|"<<endl;
for(ff=0;ff<gg;ff++)
cout<<" ";
cout<<"|_____|"<<endl;
cout<<"+";
for(ff=0;ff<gg-1;ff++)
cout<<" ";
cout<<" | | "<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cin>>b;
if(b==2){
cout<<"逃跑成功!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
if(b==0)
xiaoguai=0;
if(b==1){
gg=gg-1;
if(gg==1){
cout<<"小怪一手把你乎死了";
return 0;
}
cout<<"你向小怪发起进攻"<<endl;
cout<<"你打掉了小怪的"<<gongjili<<"滴血"<<endl;
xiaoguai=xiaoguai-gongjili;
tili=tili-10;
if(tili==0){
cout<<"体力不足!"<<endl;
xiaoguai=100;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
if(k==7){
cout<<"你的宠物牛牛帮你额外打掉了小怪的"<<niuji*10<<"点血量"<<endl;
xiaoguai=xiaoguai-niuji*10;
niumi=niumi+1;
if(niumi==50){
cout<<"你的宠物牛牛到期了,欢迎续期"<<endl;
k=0;
niu=0;
}
}
if(xiaoguai>0){
cout<<"小怪还剩"<<xiaoguai<<"滴血"<<endl;
cout<<"小怪向你发起了进攻"<<endl;
cout<<"小怪打掉了你的"<<xiaogong<<"滴血"<<endl;
xueliang=xueliang-xiaogong;
if(k==8){
cout<<"你的宠物羊羊使小怪对你的伤害减半"<<endl;
xueliang=xueliang+xiaogong/2;
yangmi=yangmi+1;
if(yangmi==50){
cout<<"你的宠物羊羊到期了,欢迎续期"<<endl;
k=0;
yang=0;
}
}
if(xueliang>0){
cout<<"你还剩"<<xueliang<<"滴血"<<endl;
if(k==5){
cout<<"你的宠物猫猫帮你恢复了"<<maoji*5<<"点血量"<<endl;
xueliang=xueliang+maoji*5;
maomi=maomi+1;
if(maomi==50){
cout<<"你的宠物猫猫到期了,欢迎续期"<<endl;
k=0;
mao=0;
}
}
if(k==6){
cout<<"你的宠物狗狗帮你恢复了"<<gouji*10<<"点血量"<<endl;
xueliang=xueliang+gouji*10;
goumi=goumi+1;
if(goumi==50){
cout<<"你的宠物狗狗到期了,欢迎续期"<<endl;
k=0;
gou=0;
}
}
}
else{
cout<<"你被小怪打死了!Game over!";
return 0;
}
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(xiaoguai<1){
cout<<"小怪被你打死了!"<<endl;
cout<<"恭喜获得20点经验"<<endl;
xiaoguai=500+xiaoguaixue;
jingbi=jingbi+xiaoguai/4;
cout<<"恭喜获得"<<xiaoguai/5<<"枚金币"<<endl;
xiaogong=xiaogong+50;
gg=10;
xiaoguaixue=xiaoguaixue+500;
xiaosi=xiaosi+1;
jingyan=jingyan+20;
cout<<"掉落物品:"<<endl;
srand((unsigned int)time(NULL));
num=rand()%80+1;
if(num>0&&num<=20){
xuexiaolibao=xuexiaolibao+1;
cout<<"恭喜获得血量小礼包一个"<<endl;
}
if(num>20&&num<=40){
wuxiaolibao=wuxiaolibao+1;
cout<<"恭喜获得武器小礼包一个"<<endl;
}
if(num>40&&num<=60){
tixiaolibao=tixiaolibao+1;
cout<<"恭喜获得体力小礼包一个"<<endl;
}
if(num>60&&num<=80){
jingxiaolibao=jingxiaolibao+1;
cout<<"恭喜获得金币小礼包一个"<<endl;
}
if(jingyan==shengjixian){
cout<<"恭喜升级!"<<endl;
jingyan=0;
dengji=dengji+1;
shengjixian=shengjixian+20;
srand((unsigned int)time(NULL));
num=rand()%80+1;
if(num>0&&num<10){
xuexiaolibao=xuexiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量小礼包一个"<<endl;
}
if(num>9&&num<20){
xuedalibao=xuedalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量大礼包一个"<<endl;
}
if(num>19&&num<30){
wuxiaolibao=wuxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器小礼包一个"<<endl;
}
if(num>29&&num<40){
wudalibao=wudalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器大礼包一个"<<endl;
}
if(num>39&&num<50){
tixiaolibao=tixiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力小礼包一个"<<endl;
}if(num>49&&num<60){
tidalibao=tidalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力大礼包一个"<<endl;
}
if(num>59&&num<70){
jingxiaolibao=jingxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币小礼包一个"<<endl;
}
if(num>69&&num<=80){
jingdalibao=jingdalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币大礼包一个"<<endl;
}
}
if(jingyan>shengjixian){
cout<<"恭喜升级!"<<endl;
jingyan=jingyan-shengjixian;
dengji=dengji+1;
shengjixian=shengjixian+20;
srand((unsigned int)time(NULL));
num=rand()%80+1;
if(num>0&&num<10){
xuexiaolibao=xuexiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量小礼包一个"<<endl;
}
if(num>9&&num<20){
xuedalibao=xuedalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量大礼包一个"<<endl;
}
if(num>19&&num<30){
wuxiaolibao=wuxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器小礼包一个"<<endl;
}
if(num>29&&num<40){
wudalibao=wudalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器大礼包一个"<<endl;
}
if(num>39&&num<50){
tixiaolibao=tixiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力小礼包一个"<<endl;
}if(num>49&&num<60){
tidalibao=tidalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力大礼包一个"<<endl;
}
if(num>59&&num<70){
jingxiaolibao=jingxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币小礼包一个"<<endl;
}
if(num>69&&num<=80){
jingdalibao=jingdalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币大礼包一个"<<endl;
if(num==21||num==34||num==47||num<21){
cout<<"恭喜获得骰子3枚"<<endl;
shai=shai+3;
}
}
}
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
if(a==7){
system("cls");
cout<<"一只大怪向你跑来"<<endl;
if(k==9){
cout<<"你的宠物马马使大怪的血量减半"<<endl;
daguai=daguai/2;
mami=mami+1;
if(mami==50){
cout<<"你的宠物马马到期了,欢迎续期"<<endl;
k=0;
ma=0;
}
}
for(int z=1;;z++){
cout<<"Round "<<z<<endl;
cout<<"你要:"<<endl;
cout<<"1,攻击"<<endl;
cout<<"2,逃跑"<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
for(ff=0;ff<gg;ff++)
cout<<" ";
cout<<"|\\___/|" <<endl;
for(ff=0;ff<gg;ff++)
cout<<" ";
cout<<"|■o■|"<<endl;
for(ff=0;ff<gg;ff++)
cout<<" ";
cout<<"|_____|"<<endl;
cout<<"+";
for(ff=0;ff<gg-1;ff++)
cout<<" ";
cout<<" | | "<<endl;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cin>>b;
if(b==2){
cout<<"逃跑成功!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
if(b==0)
daguai=0;
if(b==1){
gg=gg-1;
if(gg==1)
{
cout<<"大怪一手把你乎死了";
return 0;
}
cout<<"你向大怪发起进攻"<<endl;
cout<<"你打掉了大怪的"<<gongjili<<"滴血"<<endl;
tili=tili-10;
if(tili==0){
cout<<"体力不足!"<<endl;
daguai=50000;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
daguai=daguai-gongjili;
if(k==7){
cout<<"你的宠物牛牛帮你额外打掉了大怪的"<<niuji*10<<"点血量"<<endl;
daguai=daguai-niuji*10;
niumi=niumi+1;
if(niumi==50){
cout<<"你的宠物牛牛到期了,欢迎续期"<<endl;
k=0;
niu=0;
}
}
if(daguai>0){
cout<<"大怪还剩"<<daguai<<"滴血"<<endl;
srand((unsigned int)time(NULL));
num=rand()%10+1;
if(num==2){
cout<<"大怪向你发起了进攻"<<endl;
cout<<"大怪的攻击力增强了100点"<<endl;
dagong=dagong+100;
cout<<"大怪打掉了你的"<<dagong<<"滴血"<<endl;
xueliang=xueliang-dagong;
}
if(num==3){
cout<<"大怪恢复了1000点血量"<<endl;
daguai=daguai+1000;
}
if(num==4){
cout<<"大怪施法偷走了你的好多东西(红宝石也偷嘿嘿嘿嘿)"<<endl;
hong=0;lu=0;mu=0;shi=0;jingbi=0;
}
if(num==5){
cout<<"大怪召唤了一群小怪把你揍了一顿"<<endl;
cout<<"你的血量只剩下一点了哦"<<endl;
xueliang=1;
}
if(num!=2&&num!=5){
cout<<"大怪向你发起了进攻"<<endl;
cout<<"大怪打掉了你的"<<dagong<<"滴血"<<endl;
xueliang=xueliang-dagong;
}
if(k==8){
cout<<"你的宠物羊羊使大怪对你的伤害减半"<<endl;
xueliang=xueliang+dagong/2;
yangmi=yangmi+1;
if(yangmi==50){
cout<<"你的宠物羊羊到期了,欢迎续期"<<endl;
k=0;
yang=0;
}
}
if(xueliang>0){
cout<<"你还剩"<<xueliang<<"滴血"<<endl;
if(k==5){
cout<<"你的宠物猫猫帮你恢复了"<<maoji*5<<"点血量"<<endl;
xueliang=xueliang+maoji*5;
maomi=maomi+1;
if(maomi==50){
cout<<"你的宠物猫猫到期了,欢迎续期"<<endl;
k=0;
mao=0;
}
}
if(k==6){
cout<<"你的宠物狗狗帮你恢复了"<<gouji*10<<"点血量"<<endl;
xueliang=xueliang+gouji*10;
goumi=goumi+1;
if(goumi==50){
cout<<"你的宠物狗狗到期了,欢迎续期"<<endl;
k=0;
gou=0;
}
}
}
else{
cout<<"你被大怪打死了!Game over!";
return 0;
}
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"大怪被你打死了!"<<endl;
cout<<"恭喜获得100点经验"<<endl;
daguai=2000+daguaixue;
jingbi=jingbi+daguai/8;
cout<<"恭喜获得"<<daguai/8<<"枚金币"<<endl;
dagong=dagong+50;
daguaixue=daguaixue+2000;
dasi=dasi+1;
jingyan=jingyan+100;
gg=10;
cout<<"掉落物品:"<<endl;
srand((unsigned int)time(NULL));
num=rand()%80+1;
if(num>0&&num<=20){
xuedalibao=xuedalibao+1;
cout<<"恭喜获得血量大礼包一个"<<endl;
}
if(num>20&&num<=40){
wudalibao=wudalibao+1;
cout<<"恭喜获得武器大礼包一个"<<endl;
}
if(num==21||num==34||num==47||num<21){
cout<<"恭喜获得骰子5枚"<<endl;
shai=shai+5;
}
if(num>40&&num<=60){
tidalibao=tidalibao+1;
cout<<"恭喜获得体力大礼包一个"<<endl;
}
if(num>60&&num<=80){
jingdalibao=jingdalibao+1;
cout<<"恭喜获得金币大礼包一个"<<endl;
}
if(jingyan==shengjixian){
cout<<"恭喜升级!"<<endl;
jingyan=0;
dengji=dengji+1;
shengjixian=shengjixian+20;
srand((unsigned int)time(NULL));
num=rand()%80+1;
if(num>0&&num<10){
xuexiaolibao=xuexiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量小礼包一个"<<endl;
}
if(num>9&&num<20){
xuedalibao=xuedalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量大礼包一个"<<endl;
}
if(num>19&&num<30){
wuxiaolibao=wuxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器小礼包一个"<<endl;
}
if(num==21||num==34||num==47||num<21){
cout<<"恭喜获得骰子3枚"<<endl;
shai=shai+3;
}
if(num>29&&num<40){
wudalibao=wudalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器大礼包一个"<<endl;
}
if(num>39&&num<50){
tixiaolibao=tixiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力小礼包一个"<<endl;
}if(num>49&&num<60){
tidalibao=tidalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力大礼包一个"<<endl;
}
if(num>59&&num<70){
jingxiaolibao=jingxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币小礼包一个"<<endl;
}
if(num>69&&num<=80){
jingdalibao=jingdalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币大礼包一个"<<endl;
}
}
if(jingyan>shengjixian){
cout<<"恭喜升级!"<<endl;
dengji=dengji+1;
jingyan=jingyan-shengjixian;
shengjixian=shengjixian+20;
srand((unsigned int)time(NULL));
num=rand()%80+1;
if(num>0&&num<10){
xuexiaolibao=xuexiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量小礼包一个"<<endl;
}
if(num>9&&num<20){
xuedalibao=xuedalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得血量大礼包一个"<<endl;
}
if(num>19&&num<30){
wuxiaolibao=wuxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器小礼包一个"<<endl;
}
if(num>29&&num<40){
wudalibao=wudalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得武器大礼包一个"<<endl;
}
if(num>39&&num<50){
tixiaolibao=tixiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力小礼包一个"<<endl;
}if(num>49&&num<60){
tidalibao=tidalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得体力大礼包一个"<<endl;
}
if(num>59&&num<70){
jingxiaolibao=jingxiaolibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币小礼包一个"<<endl;
}
if(num>69&&num<=80){
jingdalibao=jingdalibao+1;
cout<<"升级奖励随机生成中..."<<endl;
Sleep(1000);
cout<<"恭喜获得金币大礼包一个"<<endl;
}
}
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
if(a==13){
while(1){
system("cls");
cout<<"[按a向左][按d向右][我=+][按e进入此屋]"<<endl;
cout<<"/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\/ ̄ ̄\\"<<endl;
cout<<"|药店||超市||工具||宠物|"<<endl;
cout<<"| || || 铺 ||商城|"<<endl;
cout<<"|^ __||^ __||^ __||^ __|"<<endl;
cout<<"| | | | | | | | "<<endl;
for(p=1;p<=nn;p++)
cout<<" ";
cout<<"+";
if(kbhit()) {
in=getch();
if(in=='a')
nn=nn-6;
if(in=='d')
nn=nn+6;
if(in=='e'){
if(nn==1||nn==7||nn==13||nn==19)
break;
else{
cout<<"这里不是入口";
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
}
if(nn==1){
system("cls");
cout<<"欢迎来到药店!"<<endl;
cout<<"1,补充血量包1 补充10滴血 200元"<<endl;
cout<<"2,补充血量包2 补充50滴血 600元"<<endl;
cout<<"3,补充血量包3 补充100滴血 900元"<<endl;
cout<<"4,离开药店"<<endl;
while(1){
cin>>c;
if(c==4){
system("cls");
break;
}
if(c==1){
if(jingbi>=200){
jingbi=jingbi-200;
xueliang=xueliang+10;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(c==2){
if(jingbi>=600){
jingbi=jingbi-600;
xueliang=xueliang+50;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(c==3){
if(jingbi>=900){
jingbi=jingbi-900;
xueliang=xueliang+100;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
if(nn==7){
system("cls");
cout<<"欢迎来到超市!"<<endl;
cout<<"1,饼干 补充20点体力 200元"<<endl;
cout<<"2,果汁 补充50点体力 500元"<<endl;
cout<<"3,米饭 补充100点体力 900元"<<endl;
cout<<"4,离开超市"<<endl;
while(1){
cin>>d;
if(d==4){
system("cls");
break;
}
if(d==1){
if(jingbi>=80){
jingbi=jingbi-80;
tili=tili+20;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(d==2){
if(jingbi>=110){
jingbi=jingbi-110;
tili=tili+50;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(d==3){
if(jingbi>=160){
jingbi=jingbi-160;
tili=tili+100;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
if(nn==13){
system("cls");
cout<<"欢迎来到武器铺!"<<endl;
cout<<"1,塑料餐具 增加5点攻击力 20元"<<endl;
cout<<"2,木质餐具 增加20点攻击力 80元"<<endl;
cout<<"3,铁制餐具 增加50点攻击力 300元"<<endl;
cout<<"4,水果刀 增加100点攻击力 500元"<<endl;
cout<<"5,菜刀 增加500点攻击力 2000元"<<endl;
cout<<"6,氧气罐 防水 2500元"<<endl;
cout<<"7,铲子 挖泥土 3000元"<<endl;
cout<<"8,离开工具铺"<<endl;
while(1){
cin>>e;
if(e==8){
system("cls");
break;
}
if(e==1){
if(jingbi>=20){
jingbi=jingbi-20;
suliao=suliao+1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(e==2){
if(jingbi>=80){
jingbi=jingbi-800;
muzhi=muzhi+1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(e==3){
if(jingbi>=300){
jingbi=jingbi-300;
tiezhi=tiezhi+1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(e==4){
if(jingbi>=500){
jingbi=jingbi-500;
shuiguo=shuiguo+1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(e==5){
if(jingbi>=2000){
jingbi=jingbi-2000;
cai=cai+1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(e==6){
if(jingbi>=2500){
jingbi=jingbi-2500;
fangshui=1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
if(e==7){
if(jingbi>=3000){
jingbi=jingbi-3000;
chanzi=1;
cout<<"购买成功"<<endl;
xiaofei=xiaofei+1;
}
else{
cout<<"金币不足!"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
}
}
if(nn==19){
system("cls");
cout<<"欢迎来到宠物商城,每只宠物仅能租购买一只"<<endl;
cout<<"1,猫猫 1000金币 使用次数50次"<<endl;
cout<<"技能:每次被攻击后恢复5点血量"<<endl;
cout<<"2,狗狗 1500金币 使用次数50次"<<endl;
cout<<"技能:每次被攻击后恢复10点血量"<<endl;
cout<<"3,牛牛 3500金币 使用次数50次"<<endl;
cout<<"技能:每次额外攻击大怪或小怪10点血量"<<endl;
cout<<"4,羊羊 4000金币 使用次数50次"<<endl;
cout<<"技能:使大怪或小怪对你的攻击减半"<<endl;
cout<<"5,马马 5000金币 使用次数50次"<<endl;
cout<<"技能:使大怪或小怪的血量瞬间减半"<<endl;
cout<<"6,离开宠物商城"<<endl;
cin>>i;
if(i==6)
system("cls");
if(i==1){
if(jingbi>=800&&mao==0){
cout<<"购买成功"<<endl;
jingbi=jingbi-800;
xiaofei=xiaofei+1;
mao=1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
if(jingbi<800)
cout<<"金币不足"<<endl;
if(mao==1)
cout<<"你已经有一只猫猫啦"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(i==2){
if(jingbi>=1500&&gou==0){
cout<<"购买成功"<<endl;
jingbi=jingbi-1500;
xiaofei=xiaofei+1;
gou=1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
if(jingbi<1500)
cout<<"金币不足"<<endl;
if(gou==1)
cout<<"你已经有一只狗狗啦"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(i==3){
if(jingbi>=3500&&niu==0){
cout<<"购买成功"<<endl;
jingbi=jingbi-3500;
xiaofei=xiaofei+1;
niu=1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
if(jingbi<3500)
cout<<"金币不足"<<endl;
if(niu==1)
cout<<"你已经有一头牛牛啦"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(i==4){
if(jingbi>=4000&&yang==0){
cout<<"购买成功"<<endl;
jingbi=jingbi-4000;
xiaofei=xiaofei+1;
yang=1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
if(jingbi<4000)
cout<<"金币不足"<<endl;
if(yang==1)
cout<<"你已经有一只羊羊啦"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(i==5){
if(jingbi>=5000&&ma==0){
cout<<"购买成功"<<endl;
jingbi=jingbi-5000;
xiaofei=xiaofei+1;
ma=1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
if(ma==1)
cout<<"你已经有一匹马马啦"<<endl;
if(jingbi<5000)
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
}
if(a==19){
system("cls");
cout<<"温馨提示:投资有风险,入市需谨慎!"<<endl;
cout<<"1,垃圾艺术馆50金币 (投资成功可获得150金币)"<<endl;
cout<<"2,旺仔牛13糖100金币 (投资成功可获得300金币)"<<endl;
cout<<"3,过期菜市场200金币 (投资成功可获得500金币)"<<endl;
cout<<"4,伪造珠宝店500金币 (投资成功可获得1000金币)"<<endl;
cout<<"5,抛锚飞机场1000金币 (投资成功可获得2000金币)"<<endl;
cout<<"6,回到主界面"<<endl;
cin>>h;
if(h==1){
if(jingbi<50){
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
touzi=touzi+1;
jingbi=jingbi-50;
srand((unsigned int)time(NULL));
num=rand()%5+1;
if(num<=2){
srand((unsigned int)time(NULL));
num=rand()%50+1;
cout<<"投资失败!"<<endl;
cout<<"你损失了"<<num<<"金币"<<endl;
jingbi=jingbi-num;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"投资成功!"<<endl;
cout<<"恭喜获得150金币"<<endl;
jingbi=jingbi+150;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
if(h==6)
system("cls");
if(h==2){
if(jingbi<100){
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
touzi=touzi+1;
jingbi=jingbi-100;
srand((unsigned int)time(NULL));
num=rand()%5+1;
if(num<=2){
srand((unsigned int)time(NULL));
num=rand()%100+1;
cout<<"投资失败!"<<endl;
cout<<"你损失了"<<num<<"金币"<<endl;
jingbi=jingbi-num;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"投资成功!"<<endl;
cout<<"恭喜获得300金币"<<endl;
jingbi=jingbi+300;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
if(h==3){
if(jingbi<200){
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
touzi=touzi+1;
jingbi=jingbi-200;
srand((unsigned int)time(NULL));
num=rand()%5+1;
if(num<=2){
srand((unsigned int)time(NULL));
num=rand()%200+1;
cout<<"投资失败!"<<endl;
cout<<"你损失了"<<num<<"金币"<<endl;
jingbi=jingbi-num;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"投资成功!"<<endl;
cout<<"恭喜获得500金币"<<endl;
jingbi=jingbi+500;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
if(h==4){
if(jingbi<500){
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
touzi=touzi+1;
jingbi=jingbi-500;
srand((unsigned int)time(NULL));
num=rand()%5+1;
if(num<=2){
srand((unsigned int)time(NULL));
num=rand()%500+1;
cout<<"投资失败!"<<endl;
cout<<"你损失了"<<num<<"金币"<<endl;
jingbi=jingbi-num;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"投资成功!"<<endl;
cout<<"恭喜获得500金币"<<endl;
jingbi=jingbi+500;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
if(h==5){
if(jingbi<1000){
cout<<"金币不足"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
touzi=touzi+1;
jingbi=jingbi-1000;
srand((unsigned int)time(NULL));
num=rand()%5+1;
if(num<=3){
srand((unsigned int)time(NULL));
num=rand()%1000+1;
cout<<"投资失败!"<<endl;
cout<<"你损失了"<<num<<"金币"<<endl;
jingbi=jingbi-num;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"投资成功!"<<endl;
cout<<"恭喜获得2000金币"<<endl;
jingbi=jingbi+2000;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
}
if(a==25){
while(1){
Sleep(100);
system("cls");
for(p=0;p<ee;p++)
cout<<" ";
cout<<"+"<<endl;
for(p=1;p<26;p++){
if(cc[p]==1){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),6);
cout<<"■";
}
if(cc[p]==2){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),9);
cout<<"■";
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),7);
if(kbhit()) {
input=getch();
if(input=='a')
ee=ee-1;
if(input=='d')
ee=ee+1;
if(input=='f'){
system("cls");
break;
}
if(input=='s'){
if(chanzi==0){
cout<<"没铲子还想挖?快去买铲子!";
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
srand((unsigned int)time(NULL));
num=rand()%20+1;
if(num==18||num==16||num==9||num==4){
cout<<"恭喜获得石头1块"<<endl;
shai=shai+1;
cout<<"按任意键继续"<<endl;
getch();
}
if(num==2||num==3||num==5||num==6||num==7){
cout<<"恭喜获得骰子1枚"<<endl;
shai=shai+1;
cout<<"按任意键继续"<<endl;
getch();
}
if(num==11||num==8){
cout<<"恭喜挖到一颗红宝石"<<endl;
hong=hong+1;
cout<<"按任意键继续"<<endl;
getch();
}
if(num==12||num==14){
cout<<"你挖到地心了"<<endl;
cout<<"然后你被烫死了"<<endl;
return 0;
}
if(num==13||num==19){
cout<<"你挖到一台坏掉的吸尘器"<<endl;
cout<<"然后它吸光了你所有金币"<<endl;
jingbi=0;
cout<<"按任意键继续"<<endl;
getch();
}
if(num==17||num==15||num==10){
cout<<"恭喜挖到一颗绿宝石"<<endl;
lu=lu+1;
cout<<"按任意键继续"<<endl;
getch();
}
}
if(num!=2&&num!=3&&num!=4&&num!=5&&num!=6&&num!=7&&num!=8&&num!=9&&num!=10&&num!=11&&num!=12&&num!=14&&num!=15&&num!=16&&num!=17&&num!=18){
cout<<"这下面没有任何东西"<<endl;
cout<<"按任意键继续"<<endl;
getch();
}
}
if(cc[ee]==2){
if(fangshui==0){
cout<<"你被淹死了";
return 0;
}
}
if(bb[ee]==4){
srand((unsigned int)time(NULL));
num=rand()%2+1;
if(num==1){
cout<<"草丛里有一匹狼,咬掉了你的20滴血"<<endl;
xueliang=xueliang-20;
if(xueliang<=0){
cout<<"你被狼咬死了";
return 0;
}
cout<<"按任意键继续"<<endl;
getch();
}
else {
if(jingbi>5) {
cout<<"草丛里有一个小偷,偷走了你";
srand((unsigned int)time(NULL));
num=rand()%jingbi+1;
cout<<num;
cout<<"枚金币"<<endl;
jingbi=jingbi-num;
cout<<"按任意键继续"<<endl;
getch();
}
else{
cout<<"草丛里有一个小偷,它见你太穷,便走开了"<<endl;
cout<<"按任意键继续"<<endl;
getch();
}
}
}
if(bb[ee]==5){
srand((unsigned int)time(NULL));
num=rand()%100+1;
cout<<"恭喜获得"<<num<<"枚金币"<<endl;
jingbi=jingbi+num;
cout<<"按任意键继续"<<endl;
getch();
}
if(bb[ee]==3){
cout<<"恭喜拾获一块木头 "<<endl;
mu=mu+1;
cout<<"按任意键继续"<<endl;
getch();
}
}
}
}
if(a==31){
system("cls");
while(1){
cout<<"欢迎来到交易铺"<<endl;
cout<<"1,红宝石=5000金币"<<endl;
cout<<"2,绿宝石=1000金币"<<endl;
cout<<"3,木头=10金币"<<endl;
cout<<"4,石头=50金币"<<endl;
cout<<"5,离开交易铺"<<endl;
cin>>w;
if(w==1){
if(hong>0){
cout<<"交易成功"<<endl;
cout<<"恭喜获得金币5000枚"<<endl;
hong=hong-1;
jingbi=jingbi+5000;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无红宝石"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(w==2){
if(lu>0){
cout<<"交易成功"<<endl;
cout<<"恭喜获得金币1000枚"<<endl;
lu=lu-1;
jingbi=jingbi+1000;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无绿宝石"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(w==3){
if(mu>0){
cout<<"交易成功"<<endl;
cout<<"恭喜获得金币10枚"<<endl;
mu=mu-1;
jingbi=jingbi+10;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无木头"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(w==4){
if(shi>0){
cout<<"交易成功"<<endl;
cout<<"恭喜获得金币50枚"<<endl;
shi=shi-1;
jingbi=jingbi+50;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"你暂无红宝石"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
if(w==5){
system("cls");
break;
}
}
}
if(a==37){
system("cls");
if(xuyuan>=3){
cout<<"今日许愿次数已达上限"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
else{
cout<<"欢迎来到许愿池,一天只可许愿三次"<<endl;
cout<<"1,金币"<<endl;
cout<<"2,体力"<<endl;
cout<<"3,血量"<<endl;
cin>>f;
if(f==1&&xuyuan<4){
cout<<"恭喜获得金币50枚"<<endl;
jingbi=jingbi+50;
xuyuan++;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(f==2&&xuyuan<4){
cout<<"恭喜获得体力50点"<<endl;
tili=tili+50;
xuyuan++;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(f==3&&xuyuan<4){
cout<<"恭喜获得血量50点"<<endl;
xueliang=xueliang+50;
xuyuan++;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
}
if(a==43){
system("cls");
cout<<"1,消灭50个小怪 奖金800金币"<<endl;
cout<<"已消灭"<<xiaosi<<"个小怪"<<endl;
if(xiaosi>=50){
if(r1==0){
cout<<"已完成 恭喜获得金币800枚"<<endl;
jingbi=jingbi+800;
r1=1;
}
else
cout<<"已完成"<<endl;
}
else
cout<<"未完成"<<endl;
cout<<"2,消灭50个大怪 奖金1500金币"<<endl;
cout<<"已消灭"<<dasi<<"个小怪"<<endl;
if(dasi>=50){
if(r2==0){
cout<<"已完成 恭喜获得金币1500枚"<<endl;
jingbi=jingbi+1500;
r2=0;
}
else
cout<<"已完成"<<endl;
}
else
cout<<"未完成"<<endl;
cout<<"3,购物20次 奖金1000金币"<<endl;
cout<<"已购物"<<xiaofei<<"次"<<endl;
if(xiaofei>=20){
if(r3==0){
cout<<"已完成 恭喜获得金币1000枚"<<endl;
jingbi=jingbi+1000;
r3=1;
}
else
cout<<"已完成"<<endl;
}
else
cout<<"未完成"<<endl;
cout<<"4,投资5次 奖金500金币"<<endl;
cout<<"已投资"<<touzi<<"次"<<endl;
if(touzi>=5){
if(r4==0){
cout<<"已完成 恭喜获得金币500枚"<<endl;
jingbi=jingbi+800;
r4=1;
}
else
cout<<"已完成"<<endl;
}
else
cout<<"未完成"<<endl;
cout<<"5,消灭100个小怪 奖金1600金币"<<endl;
cout<<"已消灭"<<xiaosi<<"个小怪"<<endl;
if(xiaosi>=100){
if(r5==0){
cout<<"已完成 恭喜获得金币1600枚"<<endl;
jingbi=jingbi+1600;
r5=1;
}
else
cout<<"已完成"<<endl;
}
else
cout<<"未完成"<<endl;
cout<<"6,消灭100个大怪 奖金3000金币"<<endl;
cout<<"已消灭"<<dasi<<"个大怪"<<endl;
if(dasi>=100){
if(r6==0){
cout<<"已完成 恭喜获得金币3000枚"<<endl;
jingbi=jingbi+3000;
r6=1;
}
else
cout<<"已完成"<<endl;
}
else{
cout<<"未完成"<<endl;
cout<<"按任意键返回主界面"<<endl;
getch();
system("cls");
}
cout<<"7,掷骰子5次 奖金1000金币"<<endl;
cout<<"已掷骰子"<<shaici<<"次"<<endl;
if(shaici>=5){
if(r7==0){
cout<<"已完成 恭喜获得金币1000枚"<<endl;
jingbi=jingbi+1000;
r7=1;
}
else
cout<<"已完成"<<endl;
}
else
cout<<"未完成"<<endl;
cout<<"按任意键返回主界面"<<endl;
getch();
system("cls");
}
if(a==49){
while(1){
cout<<"你有"<<shai<<"枚骰子"<<endl;
cout<<"1,摇骰子"<<endl;
cout<<"2,返回"<<endl;
cin>>l;
if(l==1){
if(shai>0){
shai=shai-1;
shaici=shaici+1;
srand((unsigned int)time(NULL));
num=rand()%6+1;
cout<<"你的结果是:";
Sleep(50);
cout<<num<<endl;
cout<<"___________________________________________"<<endl;
cout<<"| 体力 |绿宝石| 金币 | | 血量 | 骰子 |"<<endl;
cout<<"|100点 | 1块 | 100枚| 无 | 50点 | 2枚 |"<<endl;
cout<<"|______|______|______|______|______|______|"<<endl;
for(int ii=1;ii<=num;ii++){
cout<<" "<<ii<<" ";
}
if(num==1){
cout<<"恭喜获得体力100点"<<endl;
tili=tili+100;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(num==2){
cout<<"恭喜获得绿宝石1块"<<endl;
lu=lu+1;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(num==3){
cout<<"恭喜获得金币100枚"<<endl;
jingbi=jingbi+100;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(num==4){
cout<<"很可惜没有获得任何物品"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(num==5){
cout<<"恭喜获得血量50点"<<endl;
xueliang=xueliang+100;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
if(num==6){
cout<<"恭喜获得骰子2枚"<<endl;
shai=shai+2;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
}
}
else {
cout<<"你目前还没有骰子"<<endl;
cout<<"按任意键继续"<<endl;
getch();
system("cls");
break;
}
}
else{
system("cls");
break;
}
}
}
}
return 0;
}