game.h
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//初始化棋盘,一次初始化两个棋盘
//打印棋盘
//布置雷
//排查雷
//函数的声明
#define EASY_COUNT 10
#define COL 9//行
#define ROW 9//列
//为预防越界访问
#define COLS COL+2
#define ROWS ROW+2//函数传参时要考虑形参和实参的不同,把COL,ROW传给col,row,这两是用来接收参数的不能是具体的值
//初始化两个棋盘,一个是给用户看的,一个是我们制作用的
void initboard(char board[ROWS][COLS],int rows,int cols,char set);
//打印棋盘,给用户看的棋盘9*9
void displayboard(char board[ROWS][COLS], int row, int col);
//布置雷
void setmine(char board[ROWS][COLS], int row, int col);
//排查雷一个是有雷的棋盘,一个是展示给用户看的棋盘
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//函数的具体操作
//一次性初始化两个棋盘,一个是给用户看的,一个是我们制作用的
void initboard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘,给用户看的棋盘9*9
void displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-----------扫雷-----------\n");
for (int i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int getminecount(char mine[ROWS][COLS], int x, int y)
{
return (
mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1]
+ mine[x + 1][y - 1] + mine[x][y + 1] + mine[x + 1][y + 1] + mine[x][y + 1]
+ mine[x - 1][y + 1] - 8 * '0'
);//ASCII码值
}
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
displayboard(mine, ROW, COL);
break;
}
else
{
int count = getminecount(mine, x, y);
show[x][y] = count + '0';
displayboard(show, ROW, COL);
win++;
}
}
else {
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
displayboard(mine, ROW, COL);
}
}
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//游戏大体框架
//函数的传值调用
void menu()
{
printf("****************\n");
printf("*****1.play*****\n");
printf("*****0.exit*****\n");
printf("****************\n");
}
void game()
{
char mine[ROWS][COLS];//传值调用
char show[ROWS][COLS];
initboard(mine, ROWS, COLS, '0');
initboard(show, ROWS, COLS, '*');
displayboard(show, ROW, COL);
setmine(mine, ROW, COL);
findmine(mine, show, ROW, COL);
}
int main()
{
//菜单
//开始游戏
/*退出游戏
游戏成功
游戏失败
输入错误*/
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择>:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}