10.13恶魔轮盘赌3.2

加入了:

1. 庄家可以使用道具 

2.血量下限的完善

3.当对自己射击,无论是否中枪,都继续自己的回合。当对对方射击无论是否命中,都结束回合

import java.util.Random;
import java.util.Scanner;
 
public class SWE23070 {
    private static final int MAX_HEALTH = 4;
    private static int playerHealth = MAX_HEALTH;
    private static int dealerHealth = MAX_HEALTH;
    private static boolean isPlayerTurn = true;
    private static int playerH = 0;
    private static int dealerH = 0;
    
    private static int dealerHasCigarette = 0;
    private static int dealerHasBeer = 0;
    private static int dealerHasHandcuffs = 0;
    private static int dealerHasSaw = 0;
    private static int dealerHasMagnifyingGlass = 0;
    
    private static int playerHasCigarette = 0;
    private static int playerHasBeer = 0;
    private static int playerHasHandcuffs = 0;
    private static int playerHasSaw = 0;
    private static int playerHasMagnifyingGlass = 0;
    private static int playerSawCharge = 1;
 
    public static void main(String[] args) {
        Scanner scanner = new Scanner(System.in);
        Random random = new Random();

        System.out.println("======欢迎来到恶魔轮盘赌游戏=====");
        System.out.println("规则如下:");
        System.out.println("每回合每人获得2个道具\n每回合子弹随机,由玩家先开始");
        System.out.println(" ");
        System.out.println("道具及其功能如下:");
        System.out.println("1、Knife:下一发子弹伤害翻倍");
        System.out.println("2、Cigarette:回一滴血");
        System.out.println("3、MagnifyingGlass:看到下一发子弹是什么");
        System.out.println("4、Beer:退掉一发子弹");
        System.out.println("5、Handcuffs:禁止对方行动");

        while (playerHealth > 0 && dealerHealth > 0) {
            if (isPlayerTurn) {
            	playerH++;
            	System.out.println("\n你的第"+playerH+"个回合开始!");
            	useItems();
                playerTurn(scanner, random);
            } else {
            	dealerH++;
            	System.out.println("\n庄家的第"+dealerH+"个回合开始!");
            	useItem();
                dealerTurn(random);
            }
            if(playerHealth > 0 && dealerHealth > 0)lifeForce();
            
        }
        scanner.close();
    }
 
    private static void playerTurn(Scanner scanner, Random random) {
        
        boolean isBullet = random.nextBoolean();
        isPlayerTurn = !isPlayerTurn;
        int xianz = 0;
        while (playerHasCigarette>0&&playerHealth<4&&xianz<1) {//香烟
        	 System.out.print("请问要使用香烟吗?使用:1,不使用:0");
             int isC = scanner.nextInt();
             if(isC==1){
            	 playerHasCigarette--;
                 playerHealth++;
                 lifeForce();
                 xianz++;
             }else{
            	 break;
             }
        }
        
        
        if (playerHasMagnifyingGlass>0) {
        	System.out.print("请问要使用放大镜吗?使用:1,不使用:0");
            int isfdj = scanner.nextInt();
            if(isfdj==1){
            	 playerHasMagnifyingGlass--;
                 System.out.println("你使用了放大镜,查看到下一发子弹是 " + (isBullet ? "实弹" : "空弹"));
            }
        }
        
        while(playerHasBeer>0)
        {
        System.out.print("请问要使用啤酒吗?使用:1,不使用:0");
        int isBeer = scanner.nextInt();
        if(isBeer==1){
            playerHasBeer--;
        isBullet = random.nextBoolean();
        if (playerHasMagnifyingGlass>0) {
        	System.out.print("请问要使用放大镜吗?使用:1,不使用:0");
            int isfdj = scanner.nextInt();
            if(isfdj==1){
            	playerHasMagnifyingGlass--;
            	System.out.println("你使用了放大镜,查看到下一发子弹是 " + (isBullet ? "实弹" : "空弹"));
            }
        }
        }else{
        	break;
        }
        }
        
        
        if(playerHasSaw>0)//手锯
        {
        System.out.print("请问要使用手锯吗?使用:1,不使用:0");
        int isSAW = scanner.nextInt();
        if(isSAW==1){
        	playerHasSaw--;
            playerSawCharge = 2 ; // 手锯效果
        }else{
            playerSawCharge = 1;
        }  
        }
        
        
        System.out.print("选择攻击对象 (1-玩家, 2-庄家): ");
        int target = scanner.nextInt();
 
        if (target == 1) {
            if (isBullet) {
                playerHealth-= playerSawCharge;
                System.out.println("你朝自己开了一枪,造成了 " + playerSawCharge + " 点伤害。");
                System.out.println("你可以再进行一个回合");
                isPlayerTurn = true;
                if (playerHealth == 0) {
                	lifeForce();
                    System.out.println("你死了。");
                    deathSequence();
                }
            }
            else {
                System.out.println("虚弹没有对自己造成伤害,并且你可以再次进行一个回合");
                isPlayerTurn = true;
            }
        }
        else if (target == 2) {
            if (isBullet) {
                dealerHealth -= playerSawCharge;
                System.out.println("你朝庄家开了一枪,造成了 " + playerSawCharge + " 点伤害。");
                if (dealerHealth <= 0) {
                	lifeForce();
                    System.out.println("庄家死了。");
                    victorySequence();
                }
            }
            else {
                System.out.println("虚弹没有造成伤害。");
            }
        }
        if(isPlayerTurn == false){
        	if(playerHasHandcuffs>0 &&playerHealth > 0 && dealerHealth > 0)
            {
            System.out.print("请问要使用手铐吗?使用:1,不使用:0");
            int isHand = scanner.nextInt();
            if(isHand==1)
            {
                isPlayerTurn = true;
                playerHasHandcuffs--;
            }
            else
            {
                 isPlayerTurn = false;
            }
            }
        }
        
        playerSawCharge = 1;
   
        }
 
    private static void dealerTurn(Random random) {
        
        boolean isBullet = random.nextBoolean();
        isPlayerTurn = !isPlayerTurn;
        
        while (dealerHasCigarette>0 && dealerHealth<4) //香烟
        {
        	dealerHasCigarette--;
        	dealerHealth++;
        	System.out.println("庄家使用香烟恢复一格生命值");
        	lifeForce();
       }
        
        if(dealerHasMagnifyingGlass>0){
        	dealerHasMagnifyingGlass--;
        	System.out.println("庄家使用放大镜查看下一发子弹");
        	if(isBullet){
        		if(dealerHasSaw>0){
        			dealerHasSaw--;
        			System.out.println("庄家使用手锯将枪管锯短,伤害*2");
        			playerSawCharge = 2 ; // 手锯效果
        		}
        	}
        	else{
        		if(dealerHasBeer>0){
        			dealerHasBeer--;
        			System.out.println("庄家使用啤酒进行退弹");
        			isBullet = random.nextBoolean();
        		}
        		else{//空弹庄家向自己开枪可以多进行一个回合
        			System.out.println("庄家朝自己开了一枪,空弹没有造成伤害并且庄家继续进行下一回合。");
        			isPlayerTurn = false;
        		}
        	}
        	
        }
       
        System.out.println(isBullet ? "枪里是实弹" : "枪里是空弹");
 
        if (isBullet) {
            playerHealth-=playerSawCharge;
            System.out.println("庄家朝你开了一枪,造成了"+playerSawCharge+"点伤害。");
            if (playerHealth <= 0) {
            	lifeForce();
                deathSequence();
            }
        } else {
            System.out.println("没有造成伤害。");
        }
        if(isPlayerTurn==true)
        {
        	  if(dealerHasHandcuffs>0&&playerHealth > 0 && dealerHealth > 0)
              {
              	System.out.println("庄家使用手铐,你被跳过一个回合");
                  isPlayerTurn = false;
                  dealerHasHandcuffs--;
              }
              else
              {
                   isPlayerTurn = true;
              }
        }
      
        
        playerSawCharge = 1;
    }
 
    private static void useItems() {
        // 每回合开始时抽取两个道具
        Random random = new Random();
        int item1 = random.nextInt(5);
        int item2 = random.nextInt(5);
 
        switch (item1) {
            case 0:
                playerHasCigarette++;
                System.out.println("你抽取的第一个道具是:香烟  ");
                break;
            case 1:
                playerHasBeer ++;
                System.out.println("你抽取的第一个道具是:啤酒  ");
                break;
            case 2:
                playerHasHandcuffs ++;
                System.out.println("你抽取的第一个道具是:手铐  ");
                break;
            case 3:
                playerHasSaw ++;
                System.out.println("你抽取的第一个道具是:锯子  ");
                break;
            case 4:
                playerHasMagnifyingGlass ++;
                System.out.println("你抽取的第一个道具是:放大镜  ");
                break;
        }
 
        switch (item2) {
            case 0:
                playerHasCigarette ++;
                System.out.println("你抽取的第二个道具是:香烟  ");
                break;
            case 1:
                playerHasBeer++;
                System.out.println("你抽取的第二个道具是:啤酒  ");
                break;
            case 2:
                playerHasHandcuffs ++;
                System.out.println("你抽取的第二个道具是:手铐  ");
                break;
            case 3:
                playerHasSaw ++;
                System.out.println("你抽取的第二个道具是:锯子  ");
                break;
            case 4:
                playerHasMagnifyingGlass++;
                System.out.println("你抽取的第二个道具是:放大镜  ");
                break;
        }
        System.out.println("你现在拥有的道具为:香烟 *"+playerHasCigarette+"  啤酒*"+playerHasBeer+"  手铐*"+playerHasHandcuffs+"  锯子*"+playerHasSaw+"  放大镜*"+playerHasMagnifyingGlass);
    }
 
    private static void useItem() {
        // 每回合开始时庄家抽取两个道具
        Random random = new Random();
        int item1 = random.nextInt(5);
        int item2 = random.nextInt(5);
 
        switch (item1) {
            case 0:
                dealerHasCigarette++;
                System.out.println("庄家抽取的第一个道具是:香烟  ");
                break;
            case 1:
                dealerHasBeer ++;
                System.out.println("庄家抽取的第一个道具是:啤酒  ");
                break;
            case 2:
                dealerHasHandcuffs ++;
                System.out.println("庄家抽取的第一个道具是:手铐  ");
                break;
            case 3:
                dealerHasSaw ++;
                System.out.println("庄家抽取的第一个道具是:锯子  ");
                break;
            case 4:
                dealerHasMagnifyingGlass ++;
                System.out.println("庄家抽取的第一个道具是:放大镜  ");
                break;
        }
 
        switch (item2) {
            case 0:
                dealerHasCigarette ++;
                System.out.println("庄家抽取的第二个道具是:香烟  ");
                break;
            case 1:
                dealerHasBeer++;
                System.out.println("庄家抽取的第二个道具是:啤酒  ");
                break;
            case 2:
                dealerHasHandcuffs ++;
                System.out.println("庄家抽取的第二个道具是:手铐  ");
                break;
            case 3:
                dealerHasSaw ++;
                System.out.println("庄家抽取的第二个道具是:锯子  ");
                break;
            case 4:
                dealerHasMagnifyingGlass++;
                System.out.println("庄家抽取的第二个道具是:放大镜  ");
                break;
        }
        System.out.println("庄家现在拥有的道具为:香烟 *"+dealerHasCigarette+"  啤酒*"+dealerHasBeer+"  手铐*"+dealerHasHandcuffs+"  锯子*"+dealerHasSaw+"  放大镜*"+dealerHasMagnifyingGlass);
    }
 
    private static void victorySequence() {
        System.out.println("你赢了!你获得了一个装满钱的箱子!");
    }
 
    private static void deathSequence() {
        System.out.println("你死了... ");
    }
    
    private static void lifeForce() {
    	if(playerHealth<0)playerHealth=0;
    	if(dealerHealth<0)dealerHealth=0;
        System.out.println("你剩余的血量为:"+playerHealth);
        System.out.println("庄家剩余的血量为:"+dealerHealth);
    }
}

 

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